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In this paper, we study multi-agent network games subject to affine time-varying coupling constraints and a time-varying communication network. We focus on the class of games adopting proximal dynamics and study their convergence to a…

计算机科学与博弈论 · 计算机科学 2019-11-20 Carlo Cenedese , Giuseppe Belgioioso , Sergio Grammatico , Ming Cao

We consider a class of mean field games in which the agents interact through both their states and controls, and we focus on situations in which a generic agent tries to adjust her speed (control) to an average speed (the average is made in…

偏微分方程分析 · 数学 2020-03-10 Y Achdou , Z Kobeissi

This paper investigates the convergence of learning dynamics in Stackelberg games. In the class of games we consider, there is a hierarchical game being played between a leader and a follower with continuous action spaces. We establish a…

计算机科学与博弈论 · 计算机科学 2024-12-07 Tanner Fiez , Benjamin Chasnov , Lillian J. Ratliff

This paper explores the use of Maximum Causal Entropy Inverse Reinforcement Learning (IRL) within the context of discrete-time stationary Mean-Field Games (MFGs) characterized by finite state spaces and an infinite-horizon,…

系统与控制 · 电气工程与系统科学 2025-07-22 Berkay Anahtarci , Can Deha Kariksiz , Naci Saldi

We propose the study of quantum games from the point of view of quantum information theory and statistical mechanics. Every game can be described by a density operator, the von Neumann entropy and the quantum replicator dynamics. There…

量子物理 · 物理学 2016-12-12 Esteban Guevara Hidalgo

A new approach for the study of social games and communications is proposed. Games are simulated between cognitive players who build the opponent's internal model and decide their next strategy from predictions based on the model. In this…

adap-org · 物理学 2009-10-30 Makoto Taiji , Takashi Ikegami

We develop the linear programming approach to mean-field games in a general setting. This relaxed control approach allows to prove existence results under weak assumptions, and lends itself well to numerical implementation. We consider…

最优化与控制 · 数学 2020-11-24 Roxana Dumitrescu , Marcos Leutscher , Peter Tankov

Establishing the existence of Nash equilibria for partially observed stochastic dynamic games is known to be quite challenging, with the difficulties stemming from the noisy nature of the measurements available to individual players…

系统与控制 · 计算机科学 2018-06-06 Naci Saldi , Tamer Basar , Maxim Raginsky

This paper presents a general mean-field game (GMFG) framework for simultaneous learning and decision-making in stochastic games with a large population. It first establishes the existence of a unique Nash Equilibrium to this GMFG, and…

机器学习 · 计算机科学 2023-01-05 Xin Guo , Anran Hu , Renyuan Xu , Junzi Zhang

We introduce a new class of context dependent, incomplete information games to serve as structured prediction models for settings with significant strategic interactions. Our games map the input context to outcomes by first condensing the…

机器学习 · 计算机科学 2019-05-30 Vikas K. Garg , Tommi Jaakkola

Many real-world problems modeled by stochastic games have huge state and/or action spaces, leading to the well-known curse of dimensionality. The complexity of the analysis of large-scale systems is dramatically reduced by exploiting mean…

系统与控制 · 计算机科学 2015-03-19 H. Tembine

This paper establishes an equilibrium existence result for a class of Mean Field Games involving Reflected Stochastic Differential Equations. The proof relies on the framework of relaxed controls and martingale problems.

概率论 · 数学 2026-03-09 Imane Jarni , Ayoub Laayoun , Badr Missaoui

In typical reinforcement learning (RL), the environment is assumed given and the goal of the learning is to identify an optimal policy for the agent taking actions through its interactions with the environment. In this paper, we extend this…

人工智能 · 计算机科学 2019-10-25 Haifeng Zhang , Jun Wang , Zhiming Zhou , Weinan Zhang , Ying Wen , Yong Yu , Wenxin Li

Stochastic games provide a framework for interactions among multiple agents and enable a myriad of applications. In these games, agents decide on actions simultaneously, the state of every agent moves to the next state, and each agent…

机器学习 · 计算机科学 2019-10-10 Mridul Agarwal , Vaneet Aggarwal , Arnob Ghosh , Nilay Tiwari

We develop the fictitious play algorithm in the context of the linear programming approach for mean field games of optimal stopping and mean field games with regular control and absorption. This algorithm allows to approximate the mean…

最优化与控制 · 数学 2023-01-25 Roxana Dumitrescu , Marcos Leutscher , Peter Tankov

We formulate a mean field game where each player stops a privately observed Brownian motion with absorption. Players are ranked according to their level of stopping and rewarded as a function of their relative rank. There is a unique mean…

最优化与控制 · 数学 2021-03-09 Marcel Nutz , Yuchong Zhang

In this paper we study iterative procedures for stationary equilibria in games with large number of players. Most of learning algorithms for games with continuous action spaces are limited to strict contraction best reply maps in which the…

机器学习 · 计算机科学 2012-10-18 Hamidou Tembine , Raul Tempone , Pedro Vilanova

Given a large number of homogeneous players that are distributed across three possible states, we consider the problem in which these players have to control their transition rates, while minimizing a cost. The optimal transition rates are…

系统与控制 · 计算机科学 2018-02-13 Leonardo Stella , Dario Bauso

We show that equilibria of a sequential semi-anonymous nonatomic game (SSNG) can be adopted by players in corresponding large but finite dynamic games to achieve near-equilibrium payoffs. Such equilibria in the form of random…

经济学 · 定量金融 2016-06-23 Jian Yang

We study the problem of finding the Nash equilibrium in a two-player zero-sum Markov game. Due to its formulation as a minimax optimization program, a natural approach to solve the problem is to perform gradient descent/ascent with respect…

最优化与控制 · 数学 2022-10-13 Sihan Zeng , Thinh T. Doan , Justin Romberg