中文
相关论文

相关论文: Magic: the Gathering is as Hard as Arithmetic

200 篇论文

We close the gap in the proof (published by Chen and Lin) of formulas for the minimum number of questions required in the expected case for Mastermind and its variant called AB game, where both games are played with two pegs and $n$ colors.…

组合数学 · 数学 2018-08-14 Marcin Peczarski

Poker is a large complex game of imperfect information, which has been singled out as a major AI challenge problem. Recently there has been a series of breakthroughs culminating in agents that have successfully defeated the strongest human…

人工智能 · 计算机科学 2022-06-28 Sam Ganzfried , Max Chiswick

We consider the computational complexity of Hearthstone which is a popular online CCG (collectible card game). We reduce a PSPACE-complete problem, the partition game, to perfect information Hearthstone in which there is no hidden…

计算复杂性 · 计算机科学 2023-05-23 Zhujun Zhang

In increasingly different contexts, it happens that a human player has to interact with artificial players who make decisions following decision-making algorithms. How should the human player play against these algorithms to maximize his…

计算机科学与博弈论 · 计算机科学 2022-02-22 Maurizio D 'Andrea

We consider an n-player symmetric stochastic game with weak interaction between the players. Time is continuous and the horizon and the number of states are finite. We show that the value function of each of the players can be approximated…

偏微分方程分析 · 数学 2018-07-13 Erhan Bayraktar , Asaf Cohen

We show that, by using multiplicative weights in a game-theoretic thought experiment (and an important convexity result on the composition of multiplicative weights with the relative entropy function), a symmetric bimatrix game (that is, a…

计算机科学与博弈论 · 计算机科学 2025-04-24 Ioannis Avramopoulos

Mathematics has been used in the exploration and enumeration of juggling patterns. In the case when we catch and throw one ball at a time the number of possible juggling patterns is well-known. When we are allowed to catch and throw any…

组合数学 · 数学 2017-05-11 Steve Butler , Jeongyoon Choi , Kimyung Kim , Kyuhyeok Seo

Two standard algorithms for approximately solving two-player zero-sum concurrent reachability games are value iteration and strategy iteration. We prove upper and lower bounds of 2^(m^(Theta(N))) on the worst case number of iterations…

计算机科学与博弈论 · 计算机科学 2012-03-02 Kristoffer Arnsfelt Hansen , Rasmus Ibsen-Jensen , Peter Bro Miltersen

Combinatorics is a fundamental mathematical discipline as well as an essential component of many mathematical areas, and its study has experienced an impressive growth in recent years. One of the main reasons for this growth is the tight…

组合数学 · 数学 2007-05-23 Noga Alon

Two intimately related new classes of games are introduced and studied: entropy games (EGs) and matrix multiplication games (MMGs). An EG is played on a finite arena by two-and-a-half players: Despot, Tribune and the non-deterministic…

计算机科学与博弈论 · 计算机科学 2015-12-22 Eugene Asarin , Julien Cervelle , Aldric Degorre , Catalin Dima , Florian Horn , Victor Kozyakin

We study the computational complexity of an important property of simple, regular and weighted games, which is decisiveness. We show that this concept can naturally be represented in the context of hypergraph theory, and that decisiveness…

计算机科学与博弈论 · 计算机科学 2013-07-10 Andreas Polyméris , Fabián Riquelme

We analyze the computational complexity of two 2-player games involving packing objects into a box. In the first game, players alternate drawing polycubes from a shared pile and placing them into an initially empty box in any available…

计算复杂性 · 计算机科学 2019-11-19 Oliver Korten

Decades of research have been invested in making computer programs for playing games such as Chess and Go. This paper focuses on a new game, Tetris Link, a board game that is still lacking any scientific analysis. Tetris Link has a large…

人工智能 · 计算机科学 2020-04-02 Matthias Muller-Brockhausen , Mike Preuss , Aske Plaat

This paper provides a complexity analysis for the game of dark Chinese chess (a.k.a. "JieQi"), a variation of Chinese chess. Dark Chinese chess combines some of the most complicated aspects of board and card games, such as long-term…

人工智能 · 计算机科学 2021-12-07 Cong Wang , Tongwei Lu

This paper proves that arrangement of music is NP-hard when subject to various constraints: avoiding musical dissonance, limiting how many notes can be played simultaneously, and limiting transition speed between chords. These results imply…

计算复杂性 · 计算机科学 2016-07-15 William S. Moses , Erik D. Demaine

The convexification numerical method with the rigorously established global convergence property is constructed for a problem for the Mean Field Games System of the second order. This is the problem of the retrospective analysis of a game…

数值分析 · 数学 2023-06-30 Michael V. Klibanov , Jingzhi Li , Zhipeng Yang

In this paper, we study the cooperative card game, The Crew: The Quest for Planet Nine from the viewpoint of algorithmic combinatorial game theory. The Crew: The Quest for Planet Nine, is a game based on traditional trick-taking card games,…

离散数学 · 计算机科学 2021-10-27 Frederick Reiber

Due to the lack of coordination, it is unlikely that the selfish players of a strategic game reach a socially good state. A possible way to cope with selfishness is to compute a desired outcome (if it is tractable) and impose it. However…

计算机科学与博弈论 · 计算机科学 2010-12-20 Bruno Escoffier , Laurent Gourvès , Jérôme Monnot

We present a new problem called the incomplete Traveling Tournament problem, which introduces the well known Traveling Tournament Problem into the realm of incomplete round-robin tournaments. We focus on the case where teams can face each…

最优化与控制 · 数学 2026-03-23 Karel Devriesere , David Van Bulck , Dries Goossens

From the 1970s up to now, Mastermind, a classic two-player game, has attracted plenty of attention, not only from the public as a popular game, but also from the academic community as a scientific issue. Mastermind with n positions and k…

量子物理 · 物理学 2023-02-14 Lvzhou Li , Jingquan Luo , Yongzhen Xu