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The sensitivity conjecture is a longstanding conjecture concerning the relationship between the degree and sensitivity of a Boolean function. In 2015, a communication game was formulated by Justin Gilmer, Michal Kouck\'{y}, and Michael Saks…

计算复杂性 · 计算机科学 2017-12-05 DeVon Ingram

We give an $5\cdot n^{\log_{30}5}$ upper bund on the complexity of the communication game introduced by G. Gilmer, M. Kouck\'y and M. Saks \cite{saks} to study the Sensitivity Conjecture \cite{linial}, improving on their $\sqrt{999\over…

计算复杂性 · 计算机科学 2015-06-23 Mario Szegedy

One of the major outstanding foundational problems about boolean functions is the sensitivity conjecture, which (in one of its many forms) asserts that the degree of a boolean function (i.e. the minimum degree of a real polynomial that…

计算复杂性 · 计算机科学 2015-11-25 Justin Gilmer , Michal Koucký , Michael Saks

We describe a communication game, and a conjecture about this game, whose proof would imply the well-known Sensitivity Conjecture asserting a polynomial relation between sensitivity and block sensitivity for Boolean functions. The author…

计算复杂性 · 计算机科学 2017-06-27 Andrew Drucker

We study the algorithm of Gurvich, Khachyian and Karzanov (GKK algorithm) when it is ran over mean-payoff games with no simple cycle of weight zero. We propose a new symmetric analysis, lowering the $O(n^2 N)$ upper-bound of Pisaruk on the…

计算机科学与博弈论 · 计算机科学 2021-10-12 Pierre Ohlmann

In the network design game with $n$ players, every player chooses a path in an edge-weighted graph to connect her pair of terminals, sharing costs of the edges on her path with all other players fairly. We study the price of stability of…

计算机科学与博弈论 · 计算机科学 2014-06-16 Akaki Mamageishvili , Matúš Mihalák , Simone Montemezzani

In multicast network design games, a set of agents choose paths from their source locations to a common sink with the goal of minimizing their individual costs, where the cost of an edge is divided equally among the agents using it. Since…

数据结构与算法 · 计算机科学 2016-10-21 Rupert Freeman , Samuel Haney , Debmalya Panigrahi

An experimental realization of the entanglement-assisted "Guess my number" protocol for the reduction of communication complexity, introduced by Steane and van Dam, would require producing and detecting three-qubit GHZ states with an…

量子物理 · 物理学 2009-07-28 Adan Cabello , Antonio J. Lopez-Tarrida

In this paper we show that the price of stability of Shapley network design games on undirected graphs with k players is at most (k^3(k+1)/2-k^2) / (1+k^3(k+1)/2-k^2) H_k = (1 - \Theta(1/k^4)) H_k, where H_k denotes the k-th harmonic…

计算机科学与博弈论 · 计算机科学 2013-03-25 Yann Disser , Andreas Emil Feldmann , Max Klimm , Matúš Mihalák

One-clock priced timed games is a class of two-player, zero-sum, continuous-time games that was defined and thoroughly studied in previous works. We show that one-clock priced timed games can be solved in time m 12^n n^(O(1)), where n is…

计算机科学与博弈论 · 计算机科学 2013-01-15 Thomas Dueholm Hansen , Rasmus Ibsen-Jensen , Peter Bro Miltersen

Priced timed games (PTGs) are two-player zero-sum games played on the infinite graph of configurations of priced timed automata where two players take turns to choose transitions in order to optimize cost to reach target states. Bouyer et…

计算机科学与博弈论 · 计算机科学 2020-02-18 Thomas Brihaye , Gilles Geeraerts , Shankara Narayanan Krishna , Lakshmi Manasa , Benjamin Monmege , Ashutosh Trivedi

In this paper, we consider the Shapley network design game on undirected networks. In this game, we have an edge weighted undirected network $G(V,E)$ and $n$ selfish players where player $i$ wants to choose a path from source vertex $s_i$…

计算机科学与博弈论 · 计算机科学 2014-01-27 Jian Li

The notion of approachability was introduced by Blackwell [1] in the context of vector-valued repeated games. The famous Blackwell's approachability theorem prescribes a strategy for approachability, i.e., for `steering' the average cost of…

机器学习 · 计算机科学 2016-06-22 Dileep Kalathil , Vivek Borkar , Rahul Jain

We consider the problem of designing network cost-sharing protocols with good equilibria under uncertainty. The underlying game is a multicast game in a rooted undirected graph with nonnegative edge costs. A set of k terminal vertices or…

计算机科学与博弈论 · 计算机科学 2015-07-27 George Christodoulou , Alkmini Sgouritsa

Priced timed games are optimal-cost reachability games played between two players---the controller and the environment---by moving a token along the edges of infinite graphs of configurations of priced timed automata. The goal of the…

计算机科学中的逻辑 · 计算机科学 2015-07-22 Shibashis Guha , Shankara Narayanan Krishna , Lakshmi Manasa , Ashutosh Trivedi

We show that the value of the $n$-fold repeated GHZ game is at most $2^{-\Omega(n)}$, improving upon the polynomial bound established by Holmgren and Raz. Our result is established via a reduction to approximate subgroup type questions from…

计算复杂性 · 计算机科学 2022-11-28 Mark Braverman , Subhash Khot , Dor Minzer

In this work we are concerned with the design of efficient mechanisms while eliciting limited information from the agents. First, we study the performance of sampling approximations in facility location games. Our key result is to show that…

计算机科学与博弈论 · 计算机科学 2022-08-26 Ioannis Anagnostides , Dimitris Fotakis , Panagiotis Patsilinakos

We analyse an algorithm solving stochastic mean-payoff games, combining the ideas of relative value iteration and of Krasnoselskii-Mann damping. We derive parameterized complexity bounds for several classes of games satisfying…

最优化与控制 · 数学 2023-05-05 Marianne Akian , Stéphane Gaubert , Ulysse Naepels , Basile Terver

We prove that parallel repetition of the (3-player) GHZ game reduces the value of the game polynomially fast to 0. That is, the value of the GHZ game repeated in parallel $t$ times is at most $t^{-\Omega(1)}$. Previously, only a bound of…

计算复杂性 · 计算机科学 2020-08-13 Justin Holmgren , Ran Raz

We study network connection games where the nodes of a network perform edge swaps in order to improve their communication costs. For the model proposed by Alon et al. (2010), in which the selfish cost of a node is the sum of all shortest…

计算机科学与博弈论 · 计算机科学 2013-06-10 S. Nikoletseas , P. Panagopoulou , C. Raptopoulos , P. G. Spirakis
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