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The growing popularity of virtual and augmented reality communications and 360{\deg} video streaming is moving video communication systems into much more dynamic and resource-limited operating settings. The enormous data volume of 360{\deg}…

多媒体 · 计算机科学 2018-03-23 Jacob Chakareski , Ridvan Aksu , Xavier Corbillon , Gwendal Simon , Viswanathan Swaminathan

360-degree video provides an immersive 360-degree viewing experience and has been widely used in many areas. The 360-degree video live streaming systems involve capturing, compression, uplink (camera to video server) and downlink (video…

多媒体 · 计算机科学 2020-01-13 Jie Li , Ransheng Feng , Zhi Liu , Wei Sun , Qiyue Li

In this paper, we investigate wireless streaming of multi-quality tiled 360 virtual reality (VR) videos from a multi-antenna server to multiple single-antenna users in a multi-carrier system. To capture the impact of field-of-view (FoV)…

信息论 · 计算机科学 2020-09-04 Lingzhi Zhao , Ying Cui , Chengjun Guo , Zhi Liu

3D Gaussian splatting video (3DGS) streaming has recently emerged as a research hotspot in both academia and industry, owing to its impressive ability to deliver immersive 3D video experiences. However, research in this area is still in its…

计算机视觉与模式识别 · 计算机科学 2025-07-22 Han Gong , Qiyue Li , Jie Li , Zhi Liu

A key challenge of 360$^\circ$ VR video streaming is ensuring high quality with limited network bandwidth. Currently, most studies focus on tile-based adaptive bitrate streaming to reduce bandwidth consumption, where resources in network…

多媒体 · 计算机科学 2024-04-24 Haopeng Wang , Haiwei Dong , Abdulmotaleb El Saddik

Viewport prediction is the crucial task for adaptive 360-degree video streaming, as the bitrate control algorithms usually require the knowledge of the user's viewing portions of the frames. Various methods are studied and adopted for…

多媒体 · 计算机科学 2024-03-06 Lei Zhang , Tao Long , Weizhen Xu , Laizhong Cui , Jiangchuan Liu

Volumetric video offers a highly immersive viewing experience, but poses challenges in ensuring quality of experience (QoE) due to its high bandwidth requirements. In this paper, we explore the effect of viewing distance introduced by six…

多媒体 · 计算机科学 2023-09-12 Xi Wang , Wei Liu , Huitong Liu , Peng Yang

We provide a unified framework using which we design scalable dynamic adaptive video streaming algorithms based on index based policies (dubbed DAS-IP) to maximize the Quality of Experience (QoE) provided to clients using video streaming…

网络与互联网体系结构 · 计算机科学 2016-12-20 Rahul Singh , P. R. Kumar

The popularity of the video services on the Internet has evolved various mechanisms that target the Quality of Experience (QoE) optimization of video traffic. The video quality has been enhanced through adapting the sending bitrates.…

网络与互联网体系结构 · 计算机科学 2020-08-24 Qahhar Muhammad Qadir , Alexander A. Kist , Zhongwei Zhang

The streaming of 360$^\circ$ videos is one of the most bandwidth-demanding virtual reality (VR) applications, as the video must be encoded in ultra-high resolution to ensure an immersive experience. To optimize its transmission, current…

图像与视频处理 · 电气工程与系统科学 2025-11-12 Henrique Domingues Garcia , Marcelo Menezes de Carvalho

Proactive tile-based video streaming can avoid motion-to-photon latency of wireless virtual reality (VR) by computing and delivering the predicted tiles to be requested before playback. All existing works either focus on designing…

信息论 · 计算机科学 2024-02-15 Xing Wei , Chenyang Yang , Shengqian Han

Unlike conventional videos, 360{\deg} videos give freedom to users to turn their heads, watch and interact with the content owing to its immersive spherical environment. Although these movements are arbitrary, similarities can be observed…

多媒体 · 计算机科学 2021-05-14 Amaya Dharmasiri , Chamara Kattadige , Vincent Zhang , Kanchana Thilakarathna

In contrast to traditional videos, the imaging in virtual reality (VR) is 360{\deg}, and it consumes larger bandwidth to transmit video contents. To reduce bandwidth consumption, tile-based streaming has been proposed to deliver the focused…

网络与互联网体系结构 · 计算机科学 2021-10-05 Chiao-Wen Lin , Chih-Hang Wang , De-Nian Yang , Wanjiun Liao

Massive multiple-input and multiple-output (MIMO) enables ultra-high throughput and low latency for tile-based adaptive virtual reality (VR) 360 video transmission in wireless network. In this paper, we consider a massive MIMO system where…

信息论 · 计算机科学 2021-06-16 Long Teng , Guangtao Zhai , Yongpeng Wu , Xiongkuo Min , Wenjun Zhang , Zhi Ding , Chengshang Xiao

In a decade, the adaptive quality control of video streaming and the super-resolution (SR) technique have been deeply explored. As edge devices improved to have exceptional processing capability than ever before, streaming users can enhance…

多媒体 · 计算机科学 2021-10-13 Minseok Choi , Won Joon Yun , Joongheon Kim

Many XR applications require the delivery of volumetric video to users with six degrees of freedom (6-DoF) movements. Point Cloud has become a popular volumetric video format. A dense point cloud consumes much higher bandwidth than a 2D/360…

多媒体 · 计算机科学 2024-10-04 Tongyu Zong , Yixiang Mao , Chen Li , Yong Liu , Yao Wang

To properly evaluate the performance of 360VR-specific encoding and transmission schemes, and particularly of the solutions based on viewport adaptation, it is necessary to consider not only the bandwidth saved, but also the quality of the…

360$^o$ video is an essential component of VR/AR/MR systems that provides immersive experience to the users. However, 360$^o$ video is associated with high bandwidth requirements. The required bandwidth can be reduced by exploiting the fact…

多媒体 · 计算机科学 2020-04-14 Pantelis Maniotis , Nikolaos Thomos

While live 360 degree video streaming delivers immersive viewing experience, it poses significant bandwidth and latency challenges for content delivery networks. Edge servers are expected to play an important role in facilitating live…

多媒体 · 计算机科学 2024-01-30 Chen Li , Tingwei Ye , Tongyu Zong , Liyang Sun , Houwei Cao , Yong Liu

Recently, HTTP streaming has become very popular for delivering video over the Internet. For adaptivity, a provider should generate multiple versions of a video as well as the related metadata. Various adaptation methods have been proposed…

多媒体 · 计算机科学 2015-11-10 Hung. T Le , Hai N. Nguyen , Nam Pham Ngoc , Anh T. Pham , Truong Cong Thang