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Proactive tile-based virtual reality video streaming computes and delivers the predicted tiles to be requested before playback. All existing works overlook the important fact that computing and communication (CC) tasks for a segment may…

多媒体 · 计算机科学 2021-01-05 Xing Wei , Chenyang Yang , Shengqian Han

Massive multiple-input and multiple-output (MIMO) enables ultra-high throughput and low latency for tile-based adaptive virtual reality (VR) 360 video transmission in wireless network. In this paper, we consider a massive MIMO system where…

信息论 · 计算机科学 2021-06-16 Long Teng , Guangtao Zhai , Yongpeng Wu , Xiongkuo Min , Wenjun Zhang , Zhi Ding , Chengshang Xiao

We propose a robust scheme for streaming 360-degree immersive videos to maximize the quality of experience (QoE). Our streaming approach introduces a holistic analytical framework built upon the formal method of stochastic optimization. We…

多媒体 · 计算机科学 2018-12-04 Arnob Ghosh , Vaneet Aggarwal , Feng Qian

Immersive virtual reality (VR) applications require ultra-high data rate and low-latency for smooth operation. Hence in this paper, aiming to improve VR experience in multi-user VR wireless video streaming, a deep-learning aided scheme for…

信息论 · 计算机科学 2020-01-13 Cristina Perfecto , Mohammed S. Elbamby , Javier Del Ser , Mehdi Bennis

Proactive tile-based virtual reality (VR) video streaming employs the viewpoint of a user to predict the tiles to be requested, renders and delivers the predicted tiles before playback. Recently, it has been found that the identity and…

多媒体 · 计算机科学 2022-04-12 Xing Wei , Chenyang Yang , Chengjian Sun

The 360-degree video allows users to enjoy the whole scene by interactively switching viewports. However, the huge data volume of the 360-degree video limits its remote applications via network. To provide high quality of experience (QoE)…

计算机视觉与模式识别 · 计算机科学 2019-12-24 Hui Yuan , Shiyun Zhao , Junhui Hou , Xuekai Wei , Sam Kwong

A key challenge of 360$^\circ$ VR video streaming is ensuring high quality with limited network bandwidth. Currently, most studies focus on tile-based adaptive bitrate streaming to reduce bandwidth consumption, where resources in network…

多媒体 · 计算机科学 2024-04-24 Haopeng Wang , Haiwei Dong , Abdulmotaleb El Saddik

Virtual Reality (VR) applications require high data rate for a high-quality immersive experience, in addition to low latency to avoid dizziness and motion sickness. One of the key wireless VR challenges is providing seamless connectivity…

网络与互联网体系结构 · 计算机科学 2021-10-07 Mostafa Abdelrahman , Mohammed Elbamby , Vilho Räisänen

In the 360-degree immersive video, a user only views a part of the entire raw video frame based on her viewing direction. However, today's 360-degree video players always fetch the entire panoramic view regardless of users' head movement,…

多媒体 · 计算机科学 2017-04-27 Arnob Ghosh , Vaneet Aggarwal , Feng Qian

In this paper, we investigate wireless streaming of multi-quality tiled 360 virtual reality (VR) videos from a multi-antenna server to multiple single-antenna users in a multi-carrier system. To capture the impact of field-of-view (FoV)…

信息论 · 计算机科学 2020-09-04 Lingzhi Zhao , Ying Cui , Chengjun Guo , Zhi Liu

Driven by the tremendous technological advancement of personal devices and the prevalence of wireless mobile network accesses, the world has witnessed an explosion in crowdsourced live streaming. Ensuring a better viewers quality of…

分布式、并行与集群计算 · 计算机科学 2019-06-24 Fatima Haouari , Emna Baccour , Aiman Erbad , Amr Mohamed , Mohsen Guizani

Wirelessly streaming high quality 360 degree videos is still a challenging problem. When there are many users watching different 360 degree videos and competing for the computing and communication resources, the streaming algorithm at hand…

机器学习 · 计算机科学 2024-09-25 Anis Elgabli , Mohammed S. Elbamby , Cristina Perfecto , Mounssif Krouka , Mehdi Bennis , Vaneet Aggarwal

In this paper, a novel proactive computing and mmWave communication for ultra-reliable and low latency wireless virtual reality (VR is proposed. By leveraging information about users' poses, proactive computing and caching are used to…

信息论 · 计算机科学 2018-12-11 Mohammed S. Elbamby , Cristina Perfecto , Mehdi Bennis , Klaus Doppler

360-degree video becomes increasingly popular among users. In the current network bandwidth, serving high resolution 360 degree video to users is quite difficult. Most of the work has been devoted to the prediction of user viewports or…

多媒体 · 计算机科学 2023-08-29 Zhiyu Pang

Proactive virtual reality (VR) streaming requires users to upload viewpoint-related information, raising significant privacy concerns. Existing strategies preserve privacy by introducing errors to viewpoints, which, however, compromises the…

多媒体 · 计算机科学 2025-03-13 Xing Wei , Shengqian Han , Chenyang Yang , Chengjian Sun

Recently, multi-screen cloud social TV is invented to transform TV into social experience. People watching the same content on social TV may come from different locations, while freely interact with each other through text, image, audio and…

多媒体 · 计算机科学 2016-11-17 Huazi Zhang , Yichao Jin , Weiwen Zhang , Yonggang Wen

In this paper, we study the server-side rate adaptation problem for streaming tile-based adaptive 360-degree videos to multiple users who are competing for transmission resources at the network bottleneck. Specifically, we develop a…

多媒体 · 计算机科学 2019-06-21 Junni Zou , Chenglin Li , Chengming Liu , Qin Yang , Hongkai Xiong , Eckehard Steinbach

Mobile streaming video data accounts for a large and increasing percentage of wireless network traffic. The available bandwidths of modern wireless networks are often unstable, leading to difficulties in delivering smooth, high-quality…

多媒体 · 计算机科学 2017-03-03 Christos G. Bampis , Alan C. Bovik

In this letter, we study optimal multicast of tiled 360 virtual reality (VR) video from one server (base station or access point) to multiple users. We consider random viewing directions and random channel conditions, and adopt time…

信息论 · 计算机科学 2018-09-25 Chengjun Guo , Ying Cui , Zhi Liu

We propose a digital twin-assisted adaptive preloading scheme to enhance bandwidth efficiency and user quality of experience (QoE) in short video streaming. We first analyze the relationship between the achievable throughput and video…

网络与互联网体系结构 · 计算机科学 2023-07-18 Shengbo Liu , Wen Wu , Shaofeng Li , Tom H. Luany , Xuemin , Shen
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