相关论文: Identifying Malicious Players in GWAP-based Disast…
High-resolution satellite imagery available immediately after disaster events is crucial for response planning as it facilitates broad situational awareness of critical infrastructure status such as building damage, flooding, and…
This paper introduces Gamified Adversarial Prompting (GAP), a framework that crowd-sources high-quality data for visual instruction tuning of large multimodal models. GAP transforms the data collection process into an engaging game,…
Detecting anomalous subgraphs in a dynamic graph in an online or streaming fashion is an important requirement in industrial settings for intrusion detection or denial of service attacks. While only detecting anomalousness in the system by…
We introduce our approach for incremental truth inference over the contributions provided by players of Games with a Purpose: we motivate the need for such a method with the specificity of GWAP vs. traditional crowdsourcing; we explain and…
The need for a disaster-related event monitoring system has arisen due to the societal and economic impact caused by the increasing number of severe disaster events. An event monitoring system should be able to extract event-related…
Crowdwork often entails tackling cognitively-demanding and time-consuming tasks. Crowdsourcing can be used for complex annotation tasks, from medical imaging to geospatial data, and such data powers sensitive applications, such as health…
Thousands of human lives are lost every year around the globe, apart from significant damage on property, animal life, etc., due to natural disasters (e.g., earthquake, flood, tsunami, hurricane and other storms, landslides, cloudburst,…
Unstructured data from diverse sources, such as social media and aerial imagery, can provide valuable up-to-date information for intelligent situation assessment. Mining these different information sources could bring major benefits to…
This work presents a consensus-based Bayesian framework to detect malicious user behavior in enterprise directory access graphs. By modeling directories as topics and users as agents within a multi-level interaction graph, we simulate…
This paper presents a new use case for continuous crowdsourcing, where multiple players collectively control a single character in a video game. Similar approaches have already been proposed, but they suffer from certain limitations: (1)…
A key challenge of big data analytics is how to collect a large volume of (labeled) data. Crowdsourcing aims to address this challenge via aggregating and estimating high-quality data (e.g., sentiment label for text) from pervasive…
Data crowdsourcing is a data acquisition process where groups of voluntary contributors feed platforms with highly relevant data ranging from news, comments, and media to knowledge and classifications. It typically processes user-generated…
This article interrogates the techno-politics of crowdsourced data in the study of environmental hazards such as floods, storms, wildfires, and cyclones. We highlight some of the main debates around the use of citizen-generated data for…
This paper presents a Gaussian Process (GP) framework, a non-parametric technique widely acknowledged for regression and classification tasks, to address inverse problems in mean field games (MFGs). By leveraging GPs, we aim to recover…
Grim-trigger strategies are a fundamental mechanism for sustaining equilibria in iterated games: the players cooperate along an agreed path, and as soon as one player deviates, the others form a coalition to play him down to his minmax…
GNSS receivers are vulnerable to jamming and spoofing attacks, and numerous such incidents have been reported worldwide in the last decade. It is important to detect attacks fast and localize attackers, which can be hard if not impossible…
A central design problem in game theoretic analysis is the estimation of the players' utilities. In many real-world interactive situations of human decision making, including human driving, the utilities are multi-objective in nature;…
This paper addresses the distributed Nash Equilibrium seeking problem for aggregative games, where legitimate players' decisions are affected by potential malicious players. To describe players' behavior, we introduce a novel heterogeneous…
For multiple emergencies caused by natural disasters, it is crucial to allocate resources equitably to each emergency location, especially when the availability of resources is limited in quantity. This paper has developed a multi-event…
Traditional disaster analysis and modelling tools for assessing the severity of a disaster are predictive in nature. Based on the past observational data, these tools prescribe how the current input state (e.g., environmental conditions,…