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Graphical User Interface (GUI) agents have gained substantial attention due to their impressive capabilities to complete tasks through multiple interactions within GUI environments. However, existing agents primarily focus on enhancing the…

计算与语言 · 计算机科学 2025-05-28 Qinzhuo Wu , Pengzhi Gao , Wei Liu , Jian Luan

Psychological measurement is essential for mental health, self-understanding, and personal development. Traditional methods, such as self-report scales and psychologist interviews, often face challenges with engagement and accessibility.…

计算与语言 · 计算机科学 2024-08-30 Qisen Yang , Zekun Wang , Honghui Chen , Shenzhi Wang , Yifan Pu , Xin Gao , Wenhao Huang , Shiji Song , Gao Huang

Despite Retrieval-Augmented Generation (RAG) showing promising capability in leveraging external knowledge, a comprehensive evaluation of RAG systems is still challenging due to the modular nature of RAG, evaluation of long-form responses…

Cheating in online video games compromises the integrity of gaming experiences. Anti-cheat systems, such as VAC (Valve Anti-Cheat), face significant challenges in keeping pace with evolving cheating methods without imposing invasive…

人工智能 · 计算机科学 2025-09-05 Mille Mei Zhen Loo , Gert Luzkov , Paolo Burelli

In recent years, the video game industry has experienced substantial growth, presenting players with a vast array of game choices. This surge in options has spurred the need for a specialized recommender system tailored for video games.…

信息检索 · 计算机科学 2026-04-21 Xiping Li , Jianghong Ma , Kangzhe Liu , Shanshan Feng , Haijun Zhang , Yutong Wang

Monte Carlo Tree Search (MCTS) methods have proven powerful in planning for sequential decision-making problems such as Go and video games, but their performance can be poor when the planning depth and sampling trajectories are limited or…

人工智能 · 计算机科学 2016-04-26 Xiaoxiao Guo , Satinder Singh , Richard Lewis , Honglak Lee

The quality of opponent Artificial Intelligence (AI) in fighting videogames is crucial. Some other game genres can rely on their story or visuals, but fighting games are all about the adversarial experience. In this paper, we will introduce…

人工智能 · 计算机科学 2020-07-27 Ignacio Gajardo , Felipe Besoain , Nicolas A. Barriga

The ability to inferring latent psychological traits from human behavior is key to developing personalized human-interacting machine learning systems. Approaches to infer such traits range from surveys to manually-constructed experiments…

机器学习 · 计算机科学 2019-12-13 Fan Yang , Liu Leqi , Yifan Wu , Zachary C. Lipton , Pradeep Ravikumar , William W. Cohen , Tom Mitchell

Conventional debugging techniques used in traditional software are similarly used when debugging video games. However, the reality of video games require its own set of unique debugging techniques such as On-Screen Console, Debug Draws,…

软件工程 · 计算机科学 2026-01-12 Carlos Pinto Gomez , Fabio Petrillo

AI systems that can capture human-like behavior are becoming increasingly useful in situations where humans may want to learn from these systems, collaborate with them, or engage with them as partners for an extended duration. In order to…

人工智能 · 计算机科学 2022-06-17 Reid McIlroy-Young , Russell Wang , Siddhartha Sen , Jon Kleinberg , Ashton Anderson

Many automatic attribute discovery methods have been developed to extract a set of visual attributes from images for various tasks. However, despite good performance in some image classification tasks, it is difficult to evaluate whether…

计算机视觉与模式识别 · 计算机科学 2016-02-08 Liangchen Liu , Arnold Wiliem , Shaokang Chen , Brian C. Lovell

Many psychophysical studies are dedicated to the evaluation of the human gestalt detection on dot or Gabor patterns, and to model its dependence on the pattern and background parameters. Nevertheless, even for these constrained percepts,…

计算机视觉与模式识别 · 计算机科学 2018-05-28 José Lezama , Samy Blusseau , Jean-Michel Morel , Gregory Randall , Rafael Grompone von Gioi

Video-game players generate huge amounts of data, as everything they do within a game is recorded. In particular, among all the stored actions and behaviors, there is information on the in-game purchases of virtual products. Such…

机器学习 · 统计学 2018-11-29 Paul Bertens , Anna Guitart , Pei Pei Chen , África Periáñez

The ability of Gaussian processes (GPs) to predict the behavior of dynamical systems as a more sample-efficient alternative to parametric models seems promising for real-world robotics research. However, the computational complexity of GPs…

机器人学 · 计算机科学 2022-03-01 Abdolreza Taheri , Joni Pajarinen , Reza Ghabcheloo

Game-theoretic models are effective tools for modeling multi-agent interactions, especially when robots need to coordinate with humans. However, applying these models requires inferring their specifications from observed behaviors -- a…

机器人学 · 计算机科学 2025-02-06 Max Muchen Sun , Pete Trautman , Todd Murphey

Recent real-time heuristic search algorithms have demonstrated outstanding performance in video-game pathfinding. However, their applications have been thus far limited to that domain. We proceed with the aim of facilitating wider…

人工智能 · 计算机科学 2013-08-16 Daniel Huntley , Vadim Bulitko

Traffic scenarios are inherently interactive. Multiple decision-makers predict the actions of others and choose strategies that maximize their rewards. We view these interactions from the perspective of game theory which introduces various…

机器学习 · 计算机科学 2020-04-28 Christian Muench , Frans A. Oliehoek , Dariu M. Gavrila

Testing video games is an increasingly difficult task as traditional methods fail to scale with growing software systems. Manual testing is a very labor-intensive process, and therefore quickly becomes cost prohibitive. Using scripts for…

软件工程 · 计算机科学 2023-06-29 Alexander Senchenko , Naomi Patterson , Hamman Samuel , Dan Isper

In the literature on game-theoretic equilibrium finding, focus has mainly been on solving a single game in isolation. In practice, however, strategic interactions -- ranging from routing problems to online advertising auctions -- evolve…

计算机科学与博弈论 · 计算机科学 2023-03-02 Keegan Harris , Ioannis Anagnostides , Gabriele Farina , Mikhail Khodak , Zhiwei Steven Wu , Tuomas Sandholm

In this paper, we present a method using Deep Convolutional Neural Networks (DCNNs) to detect common glitches in video games. The problem setting consists of an image (800x800 RGB) as input to be classified into one of five defined classes,…

计算机视觉与模式识别 · 计算机科学 2024-06-13 Carlos Garcia Ling , Konrad Tollmar , Linus Gisslen