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相关论文: Automated Let's Play Commentary

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Video game playing is an extremely structured domain where algorithmic decision-making can be tested without adverse real-world consequences. While prevailing methods rely on image inputs to avoid the problem of hand-crafting state space…

机器学习 · 计算机科学 2024-09-24 Abhishek Jaiswal , Nisheeth Srivastava

Deep reinforcement learning methods traditionally struggle with tasks where environment rewards are particularly sparse. One successful method of guiding exploration in these domains is to imitate trajectories provided by a human…

机器学习 · 计算机科学 2018-12-03 Yusuf Aytar , Tobias Pfaff , David Budden , Tom Le Paine , Ziyu Wang , Nando de Freitas

We introduce a method which allows users to creatively explore and navigate the vast latent spaces of deep generative models. Specifically, our method enables users to \textit{discover} and \textit{design} \textit{trajectories} in these…

计算机视觉与模式识别 · 计算机科学 2020-03-03 Memo Akten , Rebecca Fiebrink , Mick Grierson

Fictitious play is an algorithm for computing Nash equilibria of matrix games. Recently, machine learning variants of fictitious play have been successfully applied to complicated real-world games. This paper presents a simple modification…

计算机科学与博弈论 · 计算机科学 2022-12-21 Alex Cloud , Albert Wang , Wesley Kerr

Enhancing AI systems with efficient communication skills for effective human assistance necessitates proactive initiatives from the system side to discern specific circumstances and interact aptly. This research focuses on a collective…

计算与语言 · 计算机科学 2024-02-09 Jack Zhang

We develop the fictitious play algorithm in the context of the linear programming approach for mean field games of optimal stopping and mean field games with regular control and absorption. This algorithm allows to approximate the mean…

最优化与控制 · 数学 2023-01-25 Roxana Dumitrescu , Marcos Leutscher , Peter Tankov

Large Language Models (LLMs) have proven to be useful tools in various domains outside of the field of their inception, which was natural language processing. In this study, we provide practical directions on how to use LLMs to generate…

计算与语言 · 计算机科学 2023-07-04 Muhammad U Nasir , Julian Togelius

We present a new dataset containing 10K human-annotated games of Go and show how these natural language annotations can be used as a tool for model interpretability. Given a board state and its associated comment, our approach uses linear…

计算与语言 · 计算机科学 2022-04-18 Nicholas Tomlin , Andre He , Dan Klein

Recent work has proposed a methodology for the systematic evaluation of "Situated Language Understanding Agents"-agents that operate in rich linguistic and non-linguistic contexts-through testing them in carefully constructed interactive…

计算与语言 · 计算机科学 2023-11-27 Kranti Chalamalasetti , Jana Götze , Sherzod Hakimov , Brielen Madureira , Philipp Sadler , David Schlangen

The application of games as a therapeutic tool for cognitive training is beneficial for patients with cognitive impairments. However, effective game design for individual patient is resource-intensive. To this end, we propose an LLM-powered…

人机交互 · 计算机科学 2026-04-14 Jingwei Shi , Shengyu Tao , Xinxiang Yin , Chen Huang , Wenqiang Lei , See-Kiong Ng

As video games continue to evolve, understanding what drives player enjoyment remains a key challenge. Player reviews provide valuable insights, but their unstructured nature makes large-scale analysis difficult. This study applies…

人机交互 · 计算机科学 2025-12-02 Hisham Abdelqader

3D Content Generation is at the heart of many computer graphics applications, including video gaming, film-making, virtual and augmented reality, etc. This paper proposes a novel deep-learning based approach for automatically generating…

计算机视觉与模式识别 · 计算机科学 2026-02-09 Yongzhi Xu , Yonhon Ng , Yifu Wang , Inkyu Sa , Yunfei Duan , Zhenhong Sun , Yang Li , Pan Ji , Hongdong Li

Imitation learning from human demonstrations is a promising paradigm for teaching robots manipulation skills in the real world. However, learning complex long-horizon tasks often requires an unattainable amount of demonstrations. To reduce…

机器人学 · 计算机科学 2023-10-16 Chen Wang , Linxi Fan , Jiankai Sun , Ruohan Zhang , Li Fei-Fei , Danfei Xu , Yuke Zhu , Anima Anandkumar

Methods for learning latent user representations from historical behavior logs have gained traction for recommendation tasks in e-commerce, content streaming, and other settings. However, this area still remains relatively underexplored in…

Automated audio captioning is a cross-modal translation task that aims to generate natural language descriptions for given audio clips. This task has received increasing attention with the release of freely available datasets in recent…

音频与语音处理 · 电气工程与系统科学 2022-09-28 Xinhao Mei , Xubo Liu , Mark D. Plumbley , Wenwu Wang

Recent years have seen an explosive increase in research on large language models (LLMs), and accompanying public engagement on the topic. While starting as a niche area within natural language processing, LLMs have shown remarkable…

Using the recently introduced universal computing model, called orchestrated machine, that represents computations in a dissipative environment, we consider a new kind of interpretation of Turing's Imitation Game. In addition we raise the…

人工智能 · 计算机科学 2015-09-03 Norbert Bátfai

Deep learning-based expert models have reached superhuman performance in decision-making domains such as chess and Go. However, it is under-explored to explain or comment on given decisions although it is important for model explainability…

机器学习 · 计算机科学 2025-02-11 Jaechang Kim , Jinmin Goh , Inseok Hwang , Jaewoong Cho , Jungseul Ok

Game recommendation is an important application of recommender systems. Recommendations are made possible by data sets of historical player and game interactions, and sometimes the data sets include features that describe games or players.…

信息检索 · 计算机科学 2020-09-21 Markus Viljanen , Jukka Vahlo , Aki Koponen , Tapio Pahikkala

The development of Artificial Intelligence (AI) enables humans to co-create content with machines. The unexpectedness of AI-generated content can bring inspiration and entertainment to users. However, the co-creation interactions are always…

人机交互 · 计算机科学 2023-07-11 Daijin Yang