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Congestion games constitute an important class of games to model resource allocation by different users. As computing an exact or even an approximate pure Nash equilibrium is in general PLS-complete, Caragiannis et al. (2011) present a…

计算机科学与博弈论 · 计算机科学 2020-08-03 Alexander Skopalik , Vipin Ravindran Vijayalakshmi

Reinforcement learning from self-play has recently reported many successes. Self-play, where the agents compete with themselves, is often used to generate training data for iterative policy improvement. In previous work, heuristic rules are…

机器学习 · 计算机科学 2020-09-15 Yuanyi Zhong , Yuan Zhou , Jian Peng

Much of recent success in multiagent reinforcement learning has been in two-player zero-sum games. In these games, algorithms such as fictitious self-play and minimax tree search can converge to an approximate Nash equilibrium. While…

多智能体系统 · 计算机科学 2019-12-11 Alexander Shmakov , John Lanier , Stephen McAleer , Rohan Achar , Cristina Lopes , Pierre Baldi

We study a heterogeneous routing game in which vehicles might belong to more than one type. The type determines the cost of traveling along an edge as a function of the flow of various types of vehicles over that edge. We relax the…

计算机科学与博弈论 · 计算机科学 2014-02-04 Farhad Farokhi , Walid Krichene , Alexandre M. Bayen , Karl H. Johansson

This paper investigates design of noncooperative games from an optimization and control theoretic perspective. Pricing mechanisms are used as a design tool to ensure that the Nash equilibrium of a fairly general class of noncooperative…

计算机科学与博弈论 · 计算机科学 2010-07-02 Tansu Alpcan , Lacra Pavel , Nem Stefanovic

This paper considers the noncooperative maximization of mutual information in the Gaussian interference channel in a fully distributed fashion via game theory. This problem has been studied in a number of papers during the past decade for…

信息论 · 计算机科学 2016-11-17 Gesualdo Scutari , Daniel P. Palomar , Sergio Barbarossa

This paper aims to reduce the communication and computation costs of the Nash equilibrium seeking strategy for the $N$-coalition noncooperative games proposed in [1]. The objective is achieved in two manners: 1. An interference graph is…

最优化与控制 · 数学 2019-06-05 Maojiao Ye , Guoqiang Hu , Frank L. Lewis , Lihua Xie

We consider a multi-organizational system in which each organization contributes processors to the global pool but also jobs to be processed on the common resources. The fairness of the scheduling algorithm is essential for the stability…

分布式、并行与集群计算 · 计算机科学 2014-04-23 Piotr Skowron , Krzysztof Rzadca

This paper presents a concurrent learning-based actor-critic-identifier architecture to obtain an approximate feedback-Nash equilibrium solution to an infinite horizon N-player nonzero-sum differential game online, without requiring…

系统与控制 · 计算机科学 2017-07-25 Rushikesh Kamalapurkar , Justin Klotz , Warren E. Dixon

In this work, we investigate the distributed generalized Nash equilibrium (GNE) seeking problems for $N$-coalition games with inequality constraints. First, we study the scenario where each agent in a coalition has full information of all…

最优化与控制 · 数学 2021-09-28 Chao Sun , Guoqiang Hu

Bayesian game is a strategic decision-making model where each player's type parameter characterizing its own objective is private information: each player knows its own type but not its rivals' types, and Bayesian Nash equilibrium (BNE) is…

最优化与控制 · 数学 2025-01-22 Yuan Tao , Huifu Xu

In resource buying games a set of players jointly buys a subset of a finite resource set E (e.g., machines, edges, or nodes in a digraph). The cost of a resource e depends on the number (or load) of players using e, and has to be paid…

计算机科学与博弈论 · 计算机科学 2012-04-19 Tobias Harks , Britta Peis

This paper provides a novel solution to a task allocation problem, by which a group of agents decides on the assignment of a discrete set of tasks in a distributed manner. In this setting, heterogeneous agents have individual preferences…

最优化与控制 · 数学 2023-11-02 Nirabhra Mandal , Mohammad Khajenejad , Sonia Martínez

Large-scale heterogeneous multiagent systems feature various realistic factors in the real world, such as agents with diverse abilities and overall system cost. In comparison to homogeneous systems, heterogeneous systems offer significant…

人工智能 · 计算机科学 2024-03-28 Qingxu Fu , Zhiqiang Pu , Min Chen , Tenghai Qiu , Jianqiang Yi

We consider a fundamental game theoretic problem concerning selfish users contributing packets to an M/M/1 queue. In this game, each user controls its own input rate so as to optimize a desired tradeoff between throughput and delay. We…

计算机科学与博弈论 · 计算机科学 2016-11-17 Yi Gai , Hua Liu , Bhaskar Krishnamachari

The emergence of cooperation figures among the main goal of game theory in competitive-cooperative environments. Potential games have long been hinted as viable alternatives to study realistic player behavior. Here, we expand the potential…

计算机科学与博弈论 · 计算机科学 2018-10-12 G. M. Nakamura , G. S. Contesini , A. S. Martinez

Job-scheduling games have traditionally assumed fixed processing times. However, in many realistic environments, ranging from cyber-security response to high-frequency trading, a task's duration depends on its starting time. We study…

计算机科学与博弈论 · 计算机科学 2026-04-29 Ido Borenstein , Tami Tamir

We study competitive resource allocation problems in which players distribute their demands integrally on a set of resources subject to player-specific submodular capacity constraints. Each player has to pay for each unit of demand a cost…

计算机科学与博弈论 · 计算机科学 2014-07-30 Tobias Harks , Max Klimm , Britta Peis

We explore a Federated Reinforcement Learning (FRL) problem where $N$ agents collaboratively learn a common policy without sharing their trajectory data. To date, existing FRL work has primarily focused on agents operating in the same or…

机器学习 · 计算机科学 2024-06-03 Han Wang , Sihong He , Zhili Zhang , Fei Miao , James Anderson

This paper investigates the relationship between the team-optimal solution and the Nash equilibrium (NE) to assess the impact of self-interested decisions on team performance. In classical team decision problems, team members typically act…

最优化与控制 · 数学 2025-08-20 Gehui Xu , Thomas Parisini , Andreas A. Malikopoulos