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We investigate a multi-agent decision-making problem where a large population of agents is responsible for carrying out a set of assigned tasks. The amount of jobs in each task varies over time governed by a dynamical system model. Each…

系统与控制 · 电气工程与系统科学 2023-09-19 Shinkyu Park , Julian Barreiro-Gomez

The rapid pace of recent research in AI has been driven in part by the presence of fast and challenging simulation environments. These environments often take the form of games; with tasks ranging from simple board games, to competitive…

This paper explores the open research problem of understanding the social behaviors of LLM-based agents. Using Avalon as a testbed, we employ system prompts to guide LLM agents in gameplay. While previous studies have touched on gameplay…

计算与语言 · 计算机科学 2024-10-15 Yihuai Lan , Zhiqiang Hu , Lei Wang , Yang Wang , Deheng Ye , Peilin Zhao , Ee-Peng Lim , Hui Xiong , Hao Wang

Recent advancements in large language models (LLMs) have revealed their potential for achieving autonomous agents possessing human-level intelligence. However, existing benchmarks for evaluating LLM Agents either use static datasets,…

计算与语言 · 计算机科学 2024-02-27 Junzhe Chen , Xuming Hu , Shuodi Liu , Shiyu Huang , Wei-Wei Tu , Zhaofeng He , Lijie Wen

Probabilistic game structures combine both nondeterminism and stochasticity, where players repeatedly take actions simultaneously to move to the next state of the concurrent game. Probabilistic alternating simulation is an important tool to…

计算机科学中的逻辑 · 计算机科学 2019-07-10 Chenyi Zhang , Jun Pang

Static capabilities benchmarks suffer from saturation and contamination, making it difficult to track capabilities progress over time. We introduce Agent Island, a multiplayer simulation environment in which language-model agents compete in…

人工智能 · 计算机科学 2026-05-07 Connacher Murphy

Real-world deployment of new technology and capabilities can be daunting. The recent DARPA Subterranean (SubT) Challenge, for instance, aimed at the advancement of robotic platforms and autonomy capabilities in three one-year development…

Games are often designed to shape player behavior in a desired way; however, it can be unclear how design decisions affect the space of behaviors in a game. Designers usually explore this space through human playtesting, which can be…

人工智能 · 计算机科学 2019-08-06 Alexander Zook , Brent Harrison , Mark O. Riedl

In this article we study the problem of training intelligent agents using Reinforcement Learning for the purpose of game development. Unlike systems built to replace human players and to achieve super-human performance, our agents aim to…

机器学习 · 计算机科学 2021-04-22 Alessandro Sestini , Alexander Kuhnle , Andrew D. Bagdanov

As intelligent systems and multi-agent coordination become increasingly central to real-world applications, there is a growing need for simulation tools that are both scalable and accessible. Existing high-fidelity simulators, while…

人工智能 · 计算机科学 2026-02-06 Rohan Patil , Jai Malegaonkar , Xiao Jiang , Andre Dion , Gaurav S. Sukhatme , Henrik I. Christensen

Exploration is a key part of many video games. We investigate the using an exploratory agent to provide feedback on the design of procedurally generated game levels, 5 engaging levels and 5 unengaging levels. We expand upon a framework…

人工智能 · 计算机科学 2024-09-05 Bobby Khaleque , Mike Cook , Jeremy Gow

A complex system is made up of many components with many interactions. So the design of systems such as simulation systems, cooperative systems or assistance systems includes a very accurate modelling of interactional and communicational…

多智能体系统 · 计算机科学 2012-01-19 Alain-Jérôme Fougères

Teamwork is a set of interrelated reasoning, actions and behaviors of team members that facilitate common objectives. Teamwork theory and experiments have resulted in a set of states and processes for team effectiveness in both human-human…

机器人学 · 计算机科学 2021-03-09 Tianwei Ni , Huao Li , Siddharth Agrawal , Suhas Raja , Fan Jia , Yikang Gui , Dana Hughes , Michael Lewis , Katia Sycara

In a facility game one or more facilities are placed in a metric space to serve a set of selfish agents whose addresses are their private information. In a classical facility game, each agent wants to be as close to a facility as possible,…

计算机科学与博弈论 · 计算机科学 2015-03-26 Yukun Cheng , Sanming Zhou

Multi-agent pathfinding (MAPF) is concerned with planning collision-free paths for a team of agents from their start to goal locations in an environment cluttered with obstacles. Typical approaches for MAPF consider the locations of…

人工智能 · 计算机科学 2022-03-22 David Vainshtein , Kiril Solovey , Oren Salzman

It is well known that artificial neural networks (ANNs) can learn deterministic automata. Learning nondeterministic automata is another matter. This is important because much of the world is nondeterministic, taking the form of…

机器学习 · 计算机科学 2015-07-16 Thomas E. Portegys

LLM-based agents have shown promise in various cooperative and strategic reasoning tasks, but their effectiveness in competitive multi-agent environments remains underexplored. To address this gap, we introduce PillagerBench, a novel…

人工智能 · 计算机科学 2025-09-09 Olivier Schipper , Yudi Zhang , Yali Du , Mykola Pechenizkiy , Meng Fang

In the article a turn-based game played on four computers connected via network is investigated. There are three computers with natural intelligence and one with artificial intelligence. Game table is seen by each player's own view point in…

人工智能 · 计算机科学 2015-03-17 Şahin Emrah Amrahov , Orhan A. Nooraden

Multiagent systems appear in most social, economical, and political situations. In the present work we extend the Deep Q-Learning Network architecture proposed by Google DeepMind to multiagent environments and investigate how two agents…

人工智能 · 计算机科学 2015-11-30 Ardi Tampuu , Tambet Matiisen , Dorian Kodelja , Ilya Kuzovkin , Kristjan Korjus , Juhan Aru , Jaan Aru , Raul Vicente

We analyze a cooperative game, where the cooperative act is not based on the previous behaviour of the co-player, but on the similarity between the players. This system has been studied in a mean-field description recently [A. Traulsen and…

统计力学 · 物理学 2007-05-23 Arne Traulsen , Jens Christian Claussen
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