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We examine the problem of adversarial reinforcement learning for multi-agent domains including a rule-based agent. Rule-based algorithms are required in safety-critical applications for them to work properly in a wide range of situations.…

机器学习 · 计算机科学 2019-05-28 Akifumi Wachi

While traditional economics assumes that humans are fully rational agents who always maximize their expected utility, in practice, we constantly observe apparently irrational behavior. One explanation is that people have limited…

人工智能 · 计算机科学 2020-07-01 Xinming Liu , Joseph Y. Halpern

Recent advances in large language models, tool-using agents, and financial machine learning are shifting financial automation from isolated prediction tasks to integrated decision systems that can perceive information, reason over…

综合金融 · 定量金融 2026-04-23 Hui Gong

Developing autonomous agents that can strategize and cooperate with humans under information asymmetry is challenging without effective communication in natural language. We introduce a shared-control game, where two players collectively…

人工智能 · 计算机科学 2024-06-04 Shenghui Chen , Daniel Fried , Ufuk Topcu

Given a strategically complex board game, human players can quickly learn to devise strategies after playing a few rounds. Autonomous agents require similar capabilities in realistic interactive environments, yet existing agent benchmarks…

人工智能 · 计算机科学 2026-05-29 Dongdong Hua , Yifei Sun , Renhong Huang , Feng Gao , Chunping Wang , Yang Yang

This paper introduces DATA Agent, a system which creates murder mystery adventures from open data. In the game, the player takes on the role of a detective tasked with finding the culprit of a murder. All characters, places, and items in…

人工智能 · 计算机科学 2018-10-05 Michael Cerny Green , Gabriella A. B. Barros , Antonios Liapis , Julian Togelius

Automatic search for Multi-Agent Systems has recently emerged as a key focus in agentic AI research. Several prior approaches have relied on LLM-based free-form search over the code space. In this work, we propose a more structured…

Large language models (LLMs) are bringing richer dialogue and social behavior into games, but they also expose a control problem that existing game interfaces do not directly address: how should LLM characters participate in live…

人机交互 · 计算机科学 2026-04-07 Yunjia Guo , Jinghan Zhu , Siyu Wang , Haixin Qiao

Werewolf is a popular party game throughout the world, and research on its significance has progressed in recent years. The Werewolf game is based on conversation, and in order to win, participants must use all of their cognitive abilities.…

机器学习 · 计算机科学 2022-05-23 Mohiuddeen Khan , Claus Aranha

Decentralised optimisation tasks are important components of multi-agent systems. These tasks can be interpreted as n-player potential games: therefore game-theoretic learning algorithms can be used to solve decentralised optimisation…

多智能体系统 · 计算机科学 2013-01-16 Michalis Smyrnakis

We introduce a new setting where a population of agents, each modelled by a finite-state system, are controlled uniformly: the controller applies the same action to every agent. The framework is largely inspired by the control of a…

形式语言与自动机理论 · 计算机科学 2023-06-22 Nathalie Bertrand , Miheer Dewaskar , Blaise Genest , Hugo Gimbert , Adwait Amit Godbole

In fighting games, individual players of the same skill level often exhibit distinct strategies from one another through their gameplay. Despite this, the majority of AI agents for fighting games have only a single strategy for each "level"…

机器学习 · 计算机科学 2022-11-08 Emily Halina , Matthew Guzdial

This study proposes a distributed algorithm that makes agents' adaptive grouping entrap multiple targets via automatic decision making, smooth flocking, and well-distributed entrapping. Agents make their own decisions about which targets to…

多智能体系统 · 计算机科学 2022-06-30 Chen Wang , Minqiang Gu , Wenxi Kuang , Dongliang Wang , Weicheng Luo , Zhaohui Shi , Zhun Fan

Self-play is an unsupervised training procedure which enables the reinforcement learning agents to explore the environment without requiring any external rewards. We augment the self-play setting by providing an external memory where the…

机器学习 · 计算机科学 2018-06-04 Shagun Sodhani , Vardaan Pahuja

In the compulsive gambler process there is a finite set of agents who meet pairwise at random times ($i$ and $j$ meet at times of a rate-$\nu_{ij}$ Poisson process) and, upon meeting, play an instantaneous fair game in which one wins the…

概率论 · 数学 2014-06-06 David Aldous , Daniel Lanoue , Justin Salez

We introduce a human-compatible reinforcement-learning approach to a cooperative game, making use of a third-party hand-coded human-compatible bot to generate initial training data and to perform initial evaluation. Our learning approach…

人工智能 · 计算机科学 2020-12-01 Edward Lockhart , Neil Burch , Nolan Bard , Sebastian Borgeaud , Tom Eccles , Lucas Smaira , Ray Smith

We propose an agent architecture that automates parts of the common reinforcement learning experiment workflow, to enable automated mastery of control domains for embodied agents. To do so, it leverages a VLM to perform some of the…

人工智能 · 计算机科学 2024-09-06 Jingwei Zhang , Thomas Lampe , Abbas Abdolmaleki , Jost Tobias Springenberg , Martin Riedmiller

Werewolf is an incomplete information game, which has several challenges when creating a computer agent as a player given the lack of understanding of the situation and individuality of utterance (e.g., computer agents are not capable of…

计算与语言 · 计算机科学 2024-09-04 Takehiro Sato , Shintaro Ozaki , Daisaku Yokoyama

Artificial Intelligence is becoming instrumental in a variety of applications. Games serve as a good breeding ground for trying and testing these algorithms in a sandbox with simpler constraints in comparison to real life. In this project,…

人工智能 · 计算机科学 2018-07-03 Anand Venkatesan , Atishay Jain , Rakesh Grewal

Learning how to adapt to complex and dynamic environments is one of the most important factors that contribute to our intelligence. Endowing artificial agents with this ability is not a simple task, particularly in competitive scenarios. In…

人工智能 · 计算机科学 2020-04-09 Pablo Barros , Ana Tanevska , Alessandra Sciutti