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Multi-turn, multi-agent LLM game evaluations often exhibit substantial run-to-run variance. In long-horizon interactions, small early deviations compound across turns and are amplified by multi-agent coupling. This biases win rate estimates…

Stochastic two-player games model systems with an environment that is both adversarial and stochastic. The adversarial part of the environment is modeled by a player (Player 2) who tries to prevent the system (Player 1) from achieving its…

计算机科学与博弈论 · 计算机科学 2025-06-11 Laurent Doyen , Pranshu Gaba , Shibashis Guha

Quantifying uncertainty in weather forecasts is critical, especially for predicting extreme weather events. This is typically accomplished with ensemble prediction systems, which consist of many perturbed numerical weather simulations, or…

机器学习 · 计算机科学 2021-03-17 Peter Grönquist , Chengyuan Yao , Tal Ben-Nun , Nikoli Dryden , Peter Dueben , Shigang Li , Torsten Hoefler

We seek decision rules for prediction-time cost reduction, where complete data is available for training, but during prediction-time, each feature can only be acquired for an additional cost. We propose a novel random forest algorithm to…

机器学习 · 统计学 2015-02-23 Feng Nan , Joseph Wang , Venkatesh Saligrama

Game theory provides a quantitative framework for analyzing the behavior of rational agents. The Iterated Prisoner's Dilemma in particular has become a standard model for studying cooperation and cheating, with cooperation often emerging as…

种群与进化 · 定量生物学 2015-06-18 Alexander J. Stewart , Joshua B. Plotkin

Ensemble prediction systems are an invaluable tool for weather forecasting. Practically, ensemble predictions are obtained by running several perturbations of the deterministic control forecast. However, ensemble prediction is associated…

机器学习 · 计算机科学 2023-02-22 Rüdiger Brecht , Alex Bihlo

Reactive power compensation is an important challenge in current and future smart power systems. However, in the context of reactive power compensation, most existing studies assume that customers can assess their compensation value, i.e.,…

计算机科学与博弈论 · 计算机科学 2017-01-13 Yunpeng Wang , Walid Saad , Arif I. Sarwat , Choong Seon Hong

In this paper we experiment with a 2-player strategy board game where playing models are evolved using reinforcement learning and neural networks. The models are evolved to speed up automatic game development based on human involvement at…

人工智能 · 计算机科学 2007-05-23 Dimitris Kalles

In epidemiology, identifying the effect of exposure variables in relation to a time-to-event outcome is a classical research area of practical importance. Incorporating propensity score in the Cox regression model, as a measure to control…

统计方法学 · 统计学 2019-06-11 Yingrui Yang , Molin Wang

Game designers use human playtesting to gather feedback about game design elements when iteratively improving a game. Playtesting, however, is expensive: human testers must be recruited, playtest results must be aggregated and interpreted,…

人工智能 · 计算机科学 2019-08-06 Alexander Zook , Eric Fruchter , Mark O. Riedl

In strategic games such as the prisoner's dilemma, allowing players to make binding offers of utility transfers before play has been shown to alter incentives and potentially support cooperative outcomes. These preplay exchange mechanisms…

理论经济学 · 经济学 2026-04-27 Ian Fligler

We study the problem of sensor scheduling for an intrusion detection task. We model this as a two-player zero-sum game over a graph, where the defender (Player 1) seeks to identify the optimal strategy for scheduling sensor orientations to…

系统与控制 · 电气工程与系统科学 2025-04-22 Jayanth Bhargav , Shreyas Sundaram , Mahsa Ghasemi

Transfer learning and ensembling are two popular techniques for improving the performance and robustness of neural networks. Due to the high cost of pre-training, ensembles of models fine-tuned from a single pre-trained checkpoint are often…

机器学习 · 计算机科学 2024-01-17 Ildus Sadrtdinov , Dmitrii Pozdeev , Dmitry Vetrov , Ekaterina Lobacheva

Ensemble methods can deliver surprising performance gains but also bring significantly higher computational costs, e.g., can be up to 2048X in large-scale ensemble tasks. However, we found that the majority of computations in ensemble…

机器学习 · 计算机科学 2023-01-31 Ziyue Li , Kan Ren , Yifan Yang , Xinyang Jiang , Yuqing Yang , Dongsheng Li

Hindsight rationality is an approach to playing general-sum games that prescribes no-regret learning dynamics for individual agents with respect to a set of deviations, and further describes jointly rational behavior among multiple agents…

计算机科学与博弈论 · 计算机科学 2022-06-03 Dustin Morrill , Ryan D'Orazio , Marc Lanctot , James R. Wright , Michael Bowling , Amy R. Greenwald

Over the last five decades, we have seen strong methodological advances in survival analysis, mainly in two separate strands: One strand is based on a parametric approach that assumes some response distribution. More prominent, however, is…

统计方法学 · 统计学 2025-03-25 Sandra Siegfried , Bálint Tamási , Torsten Hothorn

Applying neural network (NN) methods in games can lead to various new and exciting game dynamics not previously possible. However, they also lead to new challenges such as the lack of large, clean datasets, varying player skill levels, and…

机器学习 · 计算机科学 2021-07-06 Mathias Löwe , Jennifer Villareale , Evan Freed , Aleksanteri Sladek , Jichen Zhu , Sebastian Risi

While reinforcement learning (RL) has been applied to turn-based board games for many years, more complex games involving decision-making in real-time are beginning to receive more attention. A challenge in such environments is that the…

人工智能 · 计算机科学 2018-06-14 Frank G. Glavin , Michael G. Madden

Hindsight rationality is an approach to playing general-sum games that prescribes no-regret learning dynamics for individual agents with respect to a set of deviations, and further describes jointly rational behavior among multiple agents…

计算机科学与博弈论 · 计算机科学 2022-06-24 Dustin Morrill , Ryan D'Orazio , Marc Lanctot , James R. Wright , Michael Bowling , Amy Greenwald

An approach to evolutionary ensemble learning for classification is proposed in which boosting is used to construct a stack of programs. Each application of boosting identifies a single champion and a residual dataset, i.e. the training…

神经与进化计算 · 计算机科学 2023-11-27 Zhilei Zhou , Ziyu Qiu , Brad Niblett , Andrew Johnston , Jeffrey Schwartzentruber , Nur Zincir-Heywood , Malcolm Heywood
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