相关论文: Visual Fixations Duration as an Indicator of Skill…
We study the ability of human observer to control fixation duration during execution of visual search tasks. We conducted the eye-tracking experiments with natural and synthetic images and found the dependency of fixation duration on…
We contribute a systematic review of situated visualizations in motion in the context of video games. Video games produce rich dynamic datasets during gameplay that are often visualized to help players succeed in a game. Often these…
We conducted an eye-tracking study where 30 participants performed searches on the web. We measured their topical knowledge before and after each task. Their eye-fixations were labelled as "reading" or "scanning". The series of reading…
The latest research in expertise assessment of soccer players has affirmed the importance of perceptual skills (especially for decision making) by focusing either on high experimental control or on a realistic presentation. To assess the…
Retaining players over an extended period of time is a long-standing challenge in game industry. Significant effort has been paid to understanding what motivates players enjoy games. While individuals may have varying reasons to play or…
Whenever eye movements are measured, a central part of the analysis has to do with where subjects fixate, and why they fixated where they fixated. To a first approximation, a set of fixations can be viewed as a set of points in space: this…
Digital social media platforms frequently contribute to cognitive-behavioral fixation, a phenomenon in which users exhibit sustained and repetitive engagement with narrow content domains. While cognitive-behavioral fixation has been…
We contribute an analysis of situated visualizations in motion in video games for different types of data, with a focus on quantitative and categorical data representations. Video games convey a lot of data to players, to help them succeed…
Esports athletes often reduce visual quality to improve latency and frame rate, and increase their in-game performance. Little research has examined the effects of this visuo-spatial tradeoff on performance, but we could find no work…
Understanding cross-subject and cross-device consistency in visual fixation prediction is essential for advancing eye-tracking applications, including visual attention modeling and neuroprosthetics. This study evaluates fixation consistency…
Real-time graphics is commonly thought of as anything exceeding about 30 fps, where the interactivity of the application becomes fluid enough for high rates of interaction. Inspired by esports and competitive gaming, where players regularly…
This paper proposes a set of techniques to investigate eye gaze and fixation patterns while users interact with electronic user interfaces. In particular, two case studies are presented - one on analysing eye gaze while interacting with…
Evolutionary dynamics in finite populations is known to fixate eventually in the absence of mutation. We here show that a similar phenomenon can be found in stochastic game dynamical batch learning, and investigate fixation in learning…
Cognitive decision-making processes are crucial aspects of human behavior, influencing various personal and professional domains. This research delves into the application of differential equations in analyzing decision-making accuracy by…
The eye fixation patterns of human observers are a fundamental indicator of the aspects of an image to which humans attend. Thus, manipulating fixation patterns to guide human attention is an exciting challenge in digital image processing.…
In games with a large number of players where players may have overlapping objectives, the analysis of stable outcomes typically depends on player types. A special case is when a large part of the player population consists of imitation…
Data visualization design often requires creativity, and research is needed to understand its nature and means for promoting it. The current visualization literature on creativity is not well developed, especially with respect to the…
This study proposes a novel self-calibration method for eye tracking in a virtual reality (VR) headset. The proposed method is based on the assumptions that the user's viewpoint can freely move and that the points of regard (PoRs) from…
There is growing evidence that cognitive processes may have fractal structures as a signature of complexity. It is an an ongoing topic of research to study the class of complexity and how it may differ as a function of cognitive variables.…
The importance of an element in a visual stimulus is commonly associated with the fixations during a free-viewing task. We argue that fixations are not always correlated with attention or awareness of visual objects. We suggest to filter…