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相关论文: Biasing MCTS with Features for General Games

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Recent advancements in large language models (LLMs) have shown remarkable potential in automating machine learning tasks. However, existing LLM-based agents often struggle with low-diversity and suboptimal code generation. While recent work…

计算与语言 · 计算机科学 2026-01-26 Zujie Liang , Feng Wei , Wujiang Xu , Lin Chen , Yuxi Qian , Xinhui Wu

This work presents the first study of using the popular Monte Carlo Tree Search (MCTS) method combined with dedicated heuristics for solving the Weighted Vertex Coloring Problem. Starting with the basic MCTS algorithm, we gradually…

机器学习 · 计算机科学 2022-04-08 Cyril Grelier , Olivier Goudet , Jin-Kao Hao

This article describes an application of three well-known statistical methods in the field of game-tree search: using a large number of classified Othello positions, feature weights for evaluation functions with a game-phase-independent…

人工智能 · 计算机科学 2014-11-17 M. Buro

While many recent advances in deep reinforcement learning (RL) rely on model-free methods, model-based approaches remain an alluring prospect for their potential to exploit unsupervised data to learn environment model. In this work, we…

机器学习 · 计算机科学 2019-09-06 Kamyar Azizzadenesheli , Brandon Yang , Weitang Liu , Zachary C Lipton , Animashree Anandkumar

We present a method enabling a large number of agents to learn how to flock, which is a natural behavior observed in large populations of animals. This problem has drawn a lot of interest but requires many structural assumptions and is…

多智能体系统 · 计算机科学 2021-05-18 Sarah Perrin , Mathieu Laurière , Julien Pérolat , Matthieu Geist , Romuald Élie , Olivier Pietquin

Diffusion models have recently emerged as a powerful tool for planning. However, unlike Monte Carlo Tree Search (MCTS)-whose performance naturally improves with inference-time computation scaling-standard diffusion-based planners offer only…

人工智能 · 计算机科学 2026-01-30 Jaesik Yoon , Hyeonseo Cho , Doojin Baek , Yoshua Bengio , Sungjin Ahn

In combination with Reinforcement Learning, Monte-Carlo Tree Search has shown to outperform human grandmasters in games such as Chess, Shogi and Go with little to no prior domain knowledge. However, most classical use cases only feature up…

人工智能 · 计算机科学 2023-05-23 Jannis Weil , Johannes Czech , Tobias Meuser , Kristian Kersting

Recent research works establish deep neural networks as high performing tools for radar target detection, especially on challenging environments (presence of clutter or interferences, multi-target scenarii...). However, the usually large…

信号处理 · 电气工程与系统科学 2025-06-30 Noé Lallouet , Tristan Cazenave , Cyrille Enderli , Stéphanie Gourdin

Fictitious play with reinforcement learning is a general and effective framework for zero-sum games. However, using the current deep neural network models, the implementation of fictitious play faces crucial challenges. Neural network model…

机器学习 · 计算机科学 2019-12-02 Rong-Jun Qin , Jing-Cheng Pang , Yang Yu

In this work, we present a MCTS-based Go-playing program which uses convolutional networks in all parts. Our method performs MCTS in batches, explores the Monte Carlo search tree using Thompson sampling and a convolutional network, and…

机器学习 · 计算机科学 2015-12-11 Peter H. Jin , Kurt Keutzer

This paper proposes a straightforward and cost-effective approach to assess whether a deep neural network (DNN) relies on the primary concepts of training samples or simply learns discriminative, yet simple and irrelevant features that can…

计算机视觉与模式识别 · 计算机科学 2023-06-13 Mohammad Mahdi Mehmanchi , Mahbod Nouri , Mohammad Sabokrou

The General Video Game AI competitions have been the testing ground for several techniques for game playing, such as evolutionary computation techniques, tree search algorithms, hyper heuristic based or knowledge based algorithms. So far…

人工智能 · 计算机科学 2018-06-05 Ivan Bravi , Jialin Liu , Diego Perez-Liebana , Simon Lucas

It is commonly believed that the hidden layers of deep neural networks (DNNs) attempt to extract informative features for learning tasks. In this paper, we formalize this intuition by showing that the features extracted by DNN coincide with…

信息论 · 计算机科学 2019-05-17 Shao-Lun Huang , Xiangxiang Xu , Lizhong Zheng , Gregory W. Wornell

We develop a method of adapting the AlphaZero model to General Game Playing (GGP) that focuses on faster model generation and requires less knowledge to be extracted from the game rules. The dataset generation uses MCTS playing instead of…

人工智能 · 计算机科学 2023-12-22 Michał Maras , Michał Kępa , Jakub Kowalski , Marek Szykuła

Large Language Models (LLMs) reasoning abilities are increasingly being applied to classical board and card games, but the dominant approach -- involving prompting for direct move generation -- has significant drawbacks. It relies on the…

Bias originates from both data and algorithmic design, often exacerbated by traditional fairness methods that fail to address the subtle impacts of protected attributes. This study introduces an approach to mitigate bias in machine learning…

机器学习 · 计算机科学 2024-10-08 Khadija Zanna , Akane Sano

Game tree search algorithms, such as Monte Carlo Tree Search (MCTS), require access to a forward model (or "simulator") of the game at hand. However, in some games such forward model is not readily available. This paper presents three…

人工智能 · 计算机科学 2016-05-18 Alberto Uriarte , Santiago Ontañón

Monte-Carlo tree search (MCTS) is an effective anytime algorithm with a vast amount of applications. It strategically allocates computational resources to focus on promising segments of the search tree, making it a very attractive search…

人工智能 · 计算机科学 2024-02-14 Cedric Derstroff , Jannis Brugger , Jannis Blüml , Mira Mezini , Stefan Kramer , Kristian Kersting

This paper presents an efficient approach to object manipulation planning using Monte Carlo Tree Search (MCTS) to find contact sequences and an efficient ADMM-based trajectory optimization algorithm to evaluate the dynamic feasibility of…

机器人学 · 计算机科学 2023-03-21 Huaijiang Zhu , Avadesh Meduri , Ludovic Righetti

We propose an algorithm for computing approximate Nash equilibria of partially observable games using Monte-Carlo tree search based on recent bandit methods. We obtain experimental results for the game of phantom tic-tac-toe, showing that…

计算机科学与博弈论 · 计算机科学 2011-02-09 David Auger