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相关论文: Biasing MCTS with Features for General Games

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Traditional reinforcement learning and planning typically requires vast amounts of data and training to develop effective policies. In contrast, large language models (LLMs) exhibit strong generalization and zero-shot capabilities, but…

人工智能 · 计算机科学 2025-07-30 Jonathan Light , Min Cai , Weiqin Chen , Guanzhi Wang , Xiusi Chen , Wei Cheng , Yisong Yue , Ziniu Hu

Deep neural networks tend to underestimate uncertainty and produce overly confident predictions. Recently proposed solutions, such as MC Dropout and SDENet, require complex training and/or auxiliary out-of-distribution data. We propose a…

机器学习 · 计算机科学 2021-10-14 Akib Mashrur , Wei Luo , Nayyar A. Zaidi , Antonio Robles-Kelly

Learning to walk over a graph towards a target node for a given query and a source node is an important problem in applications such as knowledge base completion (KBC). It can be formulated as a reinforcement learning (RL) problem with a…

人工智能 · 计算机科学 2018-12-19 Yelong Shen , Jianshu Chen , Po-Sen Huang , Yuqing Guo , Jianfeng Gao

This paper introduces the Constrained Monte Carlo Tree Search (CMCTS) framework to enhance the mathematical reasoning capabilities of Large Language Models (LLM). By incorporating a constrained action space, Process Reward Model (PRM), and…

计算与语言 · 计算机科学 2025-06-17 Qingwen Lin , Boyan Xu , Guimin Hu , Zijian Li , Zhifeng Hao , Keli Zhang , Ruichu Cai

It is common practice to use large computational resources to train neural networks, as is known from many examples, such as reinforcement learning applications. However, while massively parallel computing is often used for training models,…

人工智能 · 计算机科学 2021-04-07 Xiufeng Yang , Tanuj Kr Aasawat , Kazuki Yoshizoe

Monte Carlo Tree Search (MCTS)-based algorithms, such as MuZero and its derivatives, have achieved widespread success in various decision-making domains. These algorithms employ the reanalyze process to enhance sample efficiency from stale…

人工智能 · 计算机科学 2025-01-03 Chunyu Xuan , Yazhe Niu , Yuan Pu , Shuai Hu , Yu Liu , Jing Yang

One of the most important AI research questions is to trade off computation versus performance since ``perfect rationality" exists in theory but is impossible to achieve in practice. Recently, Monte-Carlo tree search (MCTS) has attracted…

人工智能 · 计算机科学 2022-10-25 Weirui Ye , Pieter Abbeel , Yang Gao

Adversarial training, a special case of multi-objective optimization, is an increasingly prevalent machine learning technique: some of its most notable applications include GAN-based generative modeling and self-play techniques in…

Most games have, or can be generalised to have, a number of parameters that may be varied in order to provide instances of games that lead to very different player experiences. The space of possible parameter settings can be seen as a…

人工智能 · 计算机科学 2017-03-21 Jialin Liu , Julian Togelius , Diego Perez-Liebana , Simon M. Lucas

Expert Iteration (ExIt) is an effective framework for learning game-playing policies from self-play. ExIt involves training a policy to mimic the search behaviour of a tree search algorithm - such as Monte-Carlo tree search - and using the…

机器学习 · 计算机科学 2020-06-02 Dennis J. N. J. Soemers , Éric Piette , Matthew Stephenson , Cameron Browne

Deep reinforcement learning has led to numerous notable results in robotics. However, deep neural networks (DNNs) are unintuitive, which makes it difficult to understand their predictions and strongly limits their potential for real-world…

机器人学 · 计算机科学 2022-03-02 Vilde B. Gjærum , Ella-Lovise H. Rørvik , Anastasios M. Lekkas

Mean Field Games (MFGs) have been introduced to efficiently approximate games with very large populations of strategic agents. Recently, the question of learning equilibria in MFGs has gained momentum, particularly using model-free…

We introduce compositional tensor trains (CTTs) for the approximation of multivariate functions, a class of models obtained by composing low-rank functions in the tensor-train format. This format can encode standard approximation tools,…

数值分析 · 数学 2025-12-23 Martin Eigel , Charles Miranda , Anthony Nouy , David Sommer

The gameplay of strategic board games such as chess, Go and Hex is often characterized by combinatorial, relational structures -- capturing distinct interactions and non-local patterns -- and not just images. Nonetheless, most common…

机器学习 · 计算机科学 2023-11-23 Yannik Keller , Jannis Blüml , Gopika Sudhakaran , Kristian Kersting

We study strategic similarity of game positions in two-player extensive games of perfect information, by looking at the structure of their local game trees, with the aim of improving the performance of game playing agents in detecting…

人工智能 · 计算机科学 2019-02-26 Sabrina Evans , Paolo Turrini

Tree Search (TS) is crucial to some of the most influential successes in reinforcement learning. Here, we tackle two major challenges with TS that limit its usability: \textit{distribution shift} and \textit{scalability}. We first discover…

人工智能 · 计算机科学 2023-02-07 Assaf Hallak , Gal Dalal , Steven Dalton , Iuri Frosio , Shie Mannor , Gal Chechik

Monte-Carlo planning and Reinforcement Learning (RL) are essential to sequential decision making. The recent AlphaGo and AlphaZero algorithms have shown how to successfully combine these two paradigms in order to solve large scale…

机器学习 · 计算机科学 2021-02-17 Tuan Dam , Carlo D'Eramo , Jan Peters , Joni Pajarinen

AlphaZero in 2017 was able to master chess and other games without human knowledge by playing millions of games against itself (self-play), with a computation budget running in the tens of millions of dollars. It used a variant of the Monte…

人工智能 · 计算机科学 2025-04-11 Ameya Joshi

Deep neural networks (DNNs) have achieved state-of-the-art results in various pattern recognition tasks. However, they perform poorly on out-of-distribution adversarial examples i.e. inputs that are specifically crafted by an adversary to…

密码学与安全 · 计算机科学 2019-05-09 Chirag Agarwal , Anh Nguyen , Dan Schonfeld

Monte Carlo Counterfactual Regret Minimization (MCCFR) has emerged as a cornerstone algorithm for solving extensive-form games, but its integration with deep neural networks introduces scale-dependent challenges that manifest differently…

人工智能 · 计算机科学 2026-01-29 Zakaria El Jaafari
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