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相关论文: Hyper-Parameter Sweep on AlphaZero General

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Equilibrium learning in adversarial games is an important topic widely examined in the fields of game theory and reinforcement learning (RL). Pursuit-evasion game (PEG), as an important class of real-world games from the fields of robotics…

机器学习 · 计算机科学 2025-12-15 Runyu Lu , Peng Zhang , Ruochuan Shi , Yuanheng Zhu , Dongbin Zhao , Yang Liu , Dong Wang , Cesare Alippi

Recently experience replay is widely used in various deep reinforcement learning (RL) algorithms, in this paper we rethink the utility of experience replay. It introduces a new hyper-parameter, the memory buffer size, which needs carefully…

机器学习 · 计算机科学 2018-05-01 Shangtong Zhang , Richard S. Sutton

We study the problem of parameter-free stochastic optimization, inquiring whether, and under what conditions, do fully parameter-free methods exist: these are methods that achieve convergence rates competitive with optimally tuned methods,…

机器学习 · 计算机科学 2024-10-22 Amit Attia , Tomer Koren

We introduce ordered transfer hyperparameter optimisation (OTHPO), a version of transfer learning for hyperparameter optimisation (HPO) where the tasks follow a sequential order. Unlike for state-of-the-art transfer HPO, the assumption is…

机器学习 · 计算机科学 2023-06-30 Sigrid Passano Hellan , Huibin Shen , François-Xavier Aubet , David Salinas , Aaron Klein

Averaging checkpoints along the training trajectory is a simple yet powerful approach to improve the generalization performance of Machine Learning models and reduce training time. Motivated by these potential gains, and in an effort to…

机器学习 · 计算机科学 2025-11-25 Niccolò Ajroldi , Antonio Orvieto , Jonas Geiping

Classical objectives in two-player zero-sum games played on graphs often deal with limit behaviors of infinite plays: e.g., mean-payoff and total-payoff in the quantitative setting, or parity in the qualitative one (a canonical way to…

计算机科学中的逻辑 · 计算机科学 2016-09-21 Véronique Bruyère , Quentin Hautem , Mickael Randour

Deep learning techniques play an increasingly important role in industrial and research environments due to their outstanding results. However, the large number of hyper-parameters to be set may lead to errors if they are set manually. The…

机器学习 · 计算机科学 2020-06-04 Michele Fraccaroli , Evelina Lamma , Fabrizio Riguzzi

A core novelty of Alpha Zero is the interleaving of tree search and deep learning, which has proven very successful in board games like Chess, Shogi and Go. These games have a discrete action space. However, many real-world reinforcement…

机器学习 · 统计学 2018-05-25 Thomas M. Moerland , Joost Broekens , Aske Plaat , Catholijn M. Jonker

The task of hyper-parameter optimization (HPO) is burdened with heavy computational costs due to the intractability of optimizing both a model's weights and its hyper-parameters simultaneously. In this work, we introduce a new class of HPO…

机器学习 · 计算机科学 2021-12-14 Mathieu Tuli , Mahdi S. Hosseini , Konstantinos N. Plataniotis

Optimization plays a costly and crucial role in developing machine learning systems. In learned optimizers, the few hyperparameters of commonly used hand-designed optimizers, e.g. Adam or SGD, are replaced with flexible parametric…

机器学习 · 计算机科学 2022-07-19 Luke Metz , C. Daniel Freeman , James Harrison , Niru Maheswaranathan , Jascha Sohl-Dickstein

As model sizes grow, finding efficient and cost-effective hyperparameter optimization (HPO) methods becomes increasingly crucial for deep learning pipelines. While multi-fidelity HPO (MF-HPO) trades off computational resources required for…

机器学习 · 计算机科学 2025-04-18 Timur Carstensen , Neeratyoy Mallik , Frank Hutter , Martin Rapp

In this paper, a novel racing environment for OpenAI Gym is introduced. This environment operates with continuous action- and state-spaces and requires agents to learn to control the acceleration and steering of a car while navigating a…

机器学习 · 计算机科学 2020-01-16 Mario S. Holubar , Marco A. Wiering

The standard for Deep Reinforcement Learning in games, following Alpha Zero, is to use residual networks and to increase the depth of the network to get better results. We propose to improve mobile networks as an alternative to residual…

人工智能 · 计算机科学 2021-04-12 Tristan Cazenave

Large Language Models (LLMs) have demonstrated excellent performance in general language understanding, generation and other tasks. However, when fine-tuning for specific domain tasks, the general knowledge accumulated in the pre-training…

计算与语言 · 计算机科学 2026-04-21 Weijie Wan , Jiangjiang Zhao

Reinforcement learning has achieved great success in many applications. However, sample efficiency remains a key challenge, with prominent methods requiring millions (or even billions) of environment steps to train. Recently, there has been…

机器学习 · 计算机科学 2021-12-14 Weirui Ye , Shaohuai Liu , Thanard Kurutach , Pieter Abbeel , Yang Gao

Recently, preference optimization methods such as DPO have significantly enhanced large language models (LLMs) in wide tasks including dialogue and question-answering. However, current methods fail to account for the varying difficulty…

计算与语言 · 计算机科学 2024-12-31 Jingyuan Ma , Rui Li , Zheng Li , Lei Sha , Zhifang Sui

Simple stochastic games are turn-based 2.5-player zero-sum graph games with a reachability objective. The problem is to compute the winning probability as well as the optimal strategies of both players. In this paper, we compare the three…

计算机科学与博弈论 · 计算机科学 2020-09-24 Jan Křetínský , Emanuel Ramneantu , Alexander Slivinskiy , Maximilian Weininger

The performance of deep (reinforcement) learning systems crucially depends on the choice of hyperparameters. Their tuning is notoriously expensive, typically requiring an iterative training process to run for numerous steps to convergence.…

机器学习 · 计算机科学 2021-01-19 Vu Nguyen , Sebastian Schulze , Michael A Osborne

In this article, we study the evolution of the strategies in a sort of weighted three cornered game, Glico Game. This game has three strategies in each agent and three parameters in the payoff matrix. We divide the parameter region into 8…

元胞自动机与格子气 · 物理学 2016-09-08 Shota Hayakawa , Norihito Toyota

The performance of neural network classifiers is determined by a number of hyperparameters, including learning rate, batch size, and depth. A number of attempts have been made to explore these parameters in the literature, and at times, to…

神经与进化计算 · 计算机科学 2015-08-13 Thomas M. Breuel