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相关论文: Inducing Mimicry Through Auditory Icons

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During our nearly constant use of digital devices, perhaps our most frequent need is to visually identify icons representing our content and invoke the actions to manipulate them. Almost since the inception of user interface design in the…

人机交互 · 计算机科学 2023-08-24 Peter Zelchenko , Li Xiangqian , Fu Xiaohan , Alex Ivanov , Zhenyu Gu

Two and a half millennia ago Pythagoras initiated the scientific study of the pitch of sounds; yet our understanding of the mechanisms of pitch perception remains incomplete. Physical models of pitch perception try to explain from…

混沌动力学 · 物理学 2012-07-24 Julyan H. E. Cartwright , Diego L. Gonzalez , Oreste Piro

Research on how people experience music emphasizes the importance of exploration and diversity in listening. However, music recommender systems struggle with facilitating exploration. Even when music recommender systems are able to…

人机交互 · 计算机科学 2026-04-10 Brett Binst , Ulysse Maes , Martijn C. Willemsen , Annelien Smets

Auditory display is concerned with the use of non-speech sound to communicate information. If the term seems at first oxymoronic, then consider auditory display as an activity of perceptualization, that is, the process of making perceptible…

人机交互 · 计算机科学 2013-11-25 Paul Vickers

People with Parkinson's Disease experience gait impairments that significantly impact their quality of life. Visual, auditory, and tactile cues can alleviate gait impairments, but they can become less effective due to the progressive nature…

机器人学 · 计算机科学 2023-08-15 Tina LY Wu , Anna Murphy , Chao Chen , Dana Kulic

This study examined which variables predicted the sense of presence (being there) in an immersive audio experience, with a focus on the impacts of immersion technology (headphones with spatialised sound versus speaker with 2D stereo sound),…

人机交互 · 计算机科学 2024-06-11 Isabelle Verhulst , Rich Hemming , Adam Ganz , James Bennett , Rachel Donnelly , Dawn Watling , Polly Dalton

We propose a monotonic logic of internalised non-monotonic or instant interactive proofs (LiiP) and reconstruct an existing monotonic logic of internalised monotonic or persistent interactive proofs (LiP) as a minimal conservative extension…

计算机科学中的逻辑 · 计算机科学 2013-02-07 Simon Kramer

Whether animal or speech communication, environmental sounds, or music -- all sounds carry some information. Sound sources are embedded in acoustic environments that contain any number of additional sources that emit sounds that reach the…

神经元与认知 · 定量生物学 2019-02-21 Adam Weisser

There is increasing interest in learning algorithms that involve interaction between human and machine. Comparison-based queries are among the most natural ways to get feedback from humans. A challenge in designing comparison-based…

机器学习 · 计算机科学 2018-02-22 Ehsan Kazemi , Lin Chen , Sanjoy Dasgupta , Amin Karbasi

Human behavior training in improvisational theater has shown extensive behavioral and health benefits. Improved empathy measures in medical students, improved behavior outcome in patients with autism and a reduced recidivism rate are among…

其他定量生物学 · 定量生物学 2023-12-05 Vikram Jakkamsetti , Clinton Broyles , Frank Buttafarro , Clint R. Myers , Sophia Kwong Myers

How do people use their faces and bodies to test the interactive abilities of a robot? Making lively, believable agents is often seen as a goal for robots and virtual agents but believability can easily break down. In this Wizard-of-Oz…

人机交互 · 计算机科学 2024-09-19 Chuxuan Zhang , Bermet Burkanova , Lawrence H. Kim , Lauren Yip , Ugo Cupcic , Stéphane Lallée , Angelica Lim

Pitch is a fundamental aspect of auditory perception. Pitch perception is commonly described across two perceptual dimensions: pitch height is the sense that tones with varying frequencies seem to be higher or lower, and chroma equivalence…

声音 · 计算机科学 2026-02-24 Lukas Grasse , Matthew S. Tata

We introduce Purrfect Pitch, a system consisting of a wearable haptic device and a custom-designed learning interface for musical ear training. We focus on the ability to identify musical intervals (sequences of two musical notes), which is…

人机交互 · 计算机科学 2024-07-16 Sam Chin , Cathy Mengying Fang , Nikhil Singh , Ibrahim Ibrahim , Joe Paradiso , Pattie Maes

Wizard of OZ (WOZ) is a well-established method for simulating the functionality and user experience of future systems. Using a human wizard to mimic certain operations of a potential system is particularly useful in situations where…

人机交互 · 计算机科学 2024-02-23 Stephan Schlögl , Gavin Doherty , Saturnino Luz

Audio deepfakes have reached a level of realism that makes it increasingly difficult to distinguish between human and artificial voices, which poses risks such as identity theft or spread of disinformation. Despite these concerns, research…

音频与语音处理 · 电气工程与系统科学 2025-12-11 Eugenia San Segundo , Aurora López-Jareño , Xin Wang , Junichi Yamagishi

While experimentation with synthetic stimuli in abstracted listening situations has a long standing and successful history in hearing research, an increased interest exists on closing the remaining gap towards real-life listening by…

"Q Zhang's Problem" is a teaching problem proposed by Qian Zhang, a science teacher at Dongjiao Minxiang Primary School in Dongcheng District, Beijing. In 2022, she proposed that: (1) when explaining the knowledge points of frequency in the…

物理教育 · 物理学 2023-03-27 Zhong Wang

Generating realistic lip motion from audio to simulate speech production is critical for driving natural character animation. Previous research has shown that traditional metrics used to optimize and assess models for generating lip motion…

When several individuals collaborate on a shared task, their brain activities often synchronize. This phenomenon, known as Inter-brain Synchronization (IBS), is notable for inducing prosocial outcomes such as enhanced interpersonal…

人机交互 · 计算机科学 2025-11-05 Jamie Ngoc Dinh , Snehesh Shrestha , You-Jin Kim , Jun Nishida , Myungin Lee

Popular musicians often learn music by ear. It is unclear what role technology plays for those with experience at this task. In search of opportunities for the development of novel human-recording interactions, we analyze 18 YouTube videos…

人机交互 · 计算机科学 2024-06-07 Christopher Liscio , Daniel G. Brown