相关论文: Analyzing the Use of Camera Glasses in the Wild
We introduce Friendscope, an instant, in-the-moment experience sharing system for lightweight commercial camera glasses. Friendscope explores a new concept called a shared camera. This concept allows a wearer to share control of their…
Around-device interaction promises to extend the input space of mobile and wearable devices beyond the common but restricted touchscreen. So far, most around-device interaction approaches rely on instrumenting the device or the environment…
Smartphone usage in public spaces can raise privacy concerns, in terms of shoulder surfing and unintended camera capture. In real-world public space settings, we investigated the impact of tangible privacy-enhancing tools (here: screen…
Researchers have adopted remote methods, such as online surveys and video conferencing, to overcome challenges in conducting in-person usability testing, such as participation, user representation, and safety. However, remote user…
The Google Glass is a mobile device designed to be worn as eyeglasses. This form factor enables new usage possibilities, such as hands-free video chats and instant web search. However, its shape also hampers its potential: (1) battery size,…
Non-Display Smart Glasses hold the potential to support everyday activities by combining continuous environmental sensing with voice-only interaction powered by large language models (LLMs). Understanding how conversational successes and…
Egocentric videos are characterised by their ability to have the first person view. With the popularity of Google Glass and GoPro, use of egocentric videos is on the rise. Recognizing action of the wearer from egocentric videos is an…
Camera glasses create fundamental privacy tensions between wearers seeking recording functionality and bystanders concerned about unauthorized surveillance. We present a systematic multi-stakeholder evaluation of privacy mechanisms through…
The ability to automatically recognize a person's behavioral context can contribute to health monitoring, aging care and many other domains. Validating context recognition in-the-wild is crucial to promote practical applications that work…
Facial motion tracking in head-mounted displays (HMD) has the potential to enable immersive "face-to-face" interaction in a virtual environment. However, current works on facial tracking are not suitable for unobtrusive augmented reality…
Thanks to mobile apps such as Periscope and Facebook Live, live-streaming video is having a moment again. It has not been clear, however, to what extent the current ubiquity of smartphones is impacting this technology's acceptance in…
Camera traps enable the automatic collection of large quantities of image data. Ecologists use camera traps to monitor animal populations all over the world. In order to estimate the abundance of a species from camera trap data, ecologists…
Integrating driver, in-cabin, and outside environment's contextual cues into the vehicle's decision making is the centerpiece of semi-automated vehicle safety. Multiple systems have been developed for providing context to the vehicle, which…
Visual lifelogging consists of acquiring images that capture the daily experiences of the user by wearing a camera over a long period of time. The pictures taken offer considerable potential for knowledge mining concerning how people live…
Our interactions with technology do not just shape our individual experiences. They also affect people around us. Although previous research has addressed such "witness" experiences, the actual effect of interaction design on the witness…
Blind people have limited access to information about their surroundings, which is important for ensuring one's safety, managing social interactions, and identifying approaching pedestrians. With advances in computer vision, wearable…
People's visual experiences of the world are easy to carve up and examine along natural language boundaries, e.g., by category labels, attribute labels, etc. However, it is more difficult to elicit detailed visuospatial information about…
Tutorials are one of the most fundamental means of conveying knowledge. Ideally when the task involves physical or digital objects, tutorials not only describe each step with text or via audio narration but show it as well using photos or…
We introduce a method for egocentric videoconferencing that enables hands-free video calls, for instance by people wearing smart glasses or other mixed-reality devices. Videoconferencing portrays valuable non-verbal communication and face…
We investigate research challenges and opportunities for visualization in motion during outdoor physical activities via an initial corpus of real-world recordings that pair egocentric video, biometrics, and think-aloud observations. With…