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Recently, there have been several high-profile achievements of agents learning to play games against humans and beat them. In this paper, we study the problem of training intelligent agents in service of game development. Unlike the agents…

We consider learning to play multiplayer imperfect-information games with simultaneous moves and large state-action spaces. Previous attempts to tackle such challenging games have largely focused on model-free learning methods, often…

人工智能 · 计算机科学 2020-12-23 Rinu Boney , Alexander Ilin , Juho Kannala , Jarno Seppänen

Game theory provides a mathematical framework for analysing strategic situations involving at least two players. Normal-form games model situations where the players simultaneously pick their moves. In this thesis we explore the strategic…

组合数学 · 数学 2019-05-03 Nicholas Ham

We propose a way of extracting and aggregating per-move evaluations from sets of Go game records. The evaluations capture different aspects of the games such as played patterns or statistic of sente/gote sequences. Using machine learning…

人工智能 · 计算机科学 2015-12-31 Josef Moudřík , Petr Baudiš , Roman Neruda

2.5 player parity games combine the challenges posed by 2.5 player reachability games and the qualitative analysis of parity games. These two types of problems are best approached with different types of algorithms: strategy improvement…

计算机科学中的逻辑 · 计算机科学 2016-07-07 Ernst Moritz Hahn , Sven Schewe , Andrea Turrini , Lijun Zhang

In this paper we introduce adaptation mechanism based on genetic algorithms in minority games. If agents find their performances too low, they modify their strategies in hope to improve their performances and become more successful. One aim…

统计力学 · 物理学 2009-11-10 Marko Sysi-Aho , Anirban Chakraborti , Kimmo Kaski

We study the CHSH inequality from an informational, timing-sensitive viewpoint using game-theoretic probability, which avoids assuming an underlying probability space. The locality loophole and the measurement-dependence…

量子物理 · 物理学 2026-03-16 Takara Nomura , Koichi Yamagata , Akio Fujiwara

In combination with Reinforcement Learning, Monte-Carlo Tree Search has shown to outperform human grandmasters in games such as Chess, Shogi and Go with little to no prior domain knowledge. However, most classical use cases only feature up…

人工智能 · 计算机科学 2023-05-23 Jannis Weil , Johannes Czech , Tobias Meuser , Kristian Kersting

We develop a quasi-polynomial time Las Vegas algorithm for approximating Nash equilibria in polymatrix games over trees, under a mild renormalizing assumption. Our result, in particular, leads to an expected polynomial-time algorithm for…

计算机科学与博弈论 · 计算机科学 2016-04-12 Siddharth Barman , Katrina Ligett , Georgios Piliouras

An extensive literature in economics and social science addresses contests, in which players compete to outperform each other on some measurable criterion, often referred to as a player's score, or output. Players incur costs that are an…

计算机科学与博弈论 · 计算机科学 2013-08-01 Leslie Ann Goldberg , Paul W. Goldberg , Piotr Krysta , Carmine Ventre

We analyze different ways of pairing agents in a bipartite matching problem, with regard to its scaling properties and to the distribution of individual ``satisfactions''. Then we explore the role of partial information and bounded…

统计力学 · 物理学 2009-11-10 Paolo Laureti , Yi-Cheng Zhang

When applied to the same game, probability theory and game theory can disagree on calculated values of the Fisher information, the log likelihood function, entropy gradients, the rank and Jacobian of variable transforms, and even the…

计算机科学与博弈论 · 计算机科学 2012-08-21 Michael J. Gagen

Scalar field comparison is a fundamental task in scientific visualization. In topological data analysis, we compare topological descriptors of scalar fields -- such as persistence diagrams and merge trees -- because they provide succinct…

计算几何 · 计算机科学 2024-09-18 Weiran Lyu , Raghavendra Sridharamurthy , Jeff M. Phillips , Bei Wang

Any collection can be ranked. Sports and games are common examples of ranked systems: players and teams are constantly ranked using different methods. The statistical properties of rankings have been studied for almost a century in a…

社会与信息网络 · 计算机科学 2026-02-04 José Antonio Morales , Jorge Flores , Carlos Gershenson , Carlos Pineda

We study a complementarity game as a systematic tool for the investigation of the interplay between individual optimization and population effects and for the comparison of different strategy and learning schemes. The game randomly pairs…

种群与进化 · 定量生物学 2010-11-17 Juergen Jost , Wei Li

We investigate uniformity properties of strategies. These properties involve sets of plays in order to express useful constraints on strategies that are not \mu-calculus definable. Typically, we can state that a strategy is…

计算机科学与博弈论 · 计算机科学 2013-03-05 Bastien Maubert , Sophie Pinchinat , Laura Bozzelli

Network games study the strategic interaction of agents connected through a network. Interventions in such a game -- actions a coordinator or planner may take that change the utility of the agents and thus shift the equilibrium action…

计算机科学与博弈论 · 计算机科学 2021-09-21 Kun Jin , Mingyan Liu

First, we consider the problem of deciding whether a nonlocal game admits a perfect entangled strategy that uses projective measurements on a maximally entangled shared state. Via a polynomial-time Karp reduction, we show that independent…

量子物理 · 物理学 2015-06-26 Laura Mančinska , David E. Roberson , Antonios Varvitsiotis

We study a model of games that combines concurrency, imperfect information and stochastic aspects. Those are finite states games in which, at each round, the two players choose, simultaneously and independently, an action. Then a successor…

形式语言与自动机理论 · 计算机科学 2011-08-31 Vincent Gripon , Olivier Serre

Moves in chess games are usually analyzed on a case-by-case basis by professional players, but thanks to the availability of large game databases, we can envision another approach of the game. Here, we indeed adopt a very different point of…

物理与社会 · 物理学 2023-05-01 Marc Barthelemy