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Neural models are one of the most popular approaches for music generation, yet there aren't standard large datasets tailored for learning music directly from game data. To address this research gap, we introduce a novel dataset named…

声音 · 计算机科学 2024-04-09 Igor Cardoso , Rubens O. Moraes , Lucas N. Ferreira

Machine learning (ML) is increasingly used in the field of materials science, where statistical estimates of computed properties are employed to rapidly examine the chemical space for new compounds. However, a systematic comparison of…

In recent years, the Edge Computing (EC) paradigm has emerged as an enabling factor for developing technologies like the Internet of Things (IoT) and 5G networks, bridging the gap between Cloud Computing services and end-users, supporting…

机器学习 · 计算机科学 2022-01-19 Guilherme Cassales , Heitor Gomes , Albert Bifet , Bernhard Pfahringer , Hermes Senger

Deep learning applications at the network edge lead to a significant growth in AI-related carbon emissions, presenting a critical sustainability challenge. The existing edge computing frameworks optimize for latency and throughput, but they…

分布式、并行与集群计算 · 计算机科学 2026-04-02 Guilin Zhang , Wulan Guo , Ziqi Tan , Chuanyi Sun , Hailong Jiang

Due to the spectrum reuse in small cell network, the inter-cell interference has great effect on MEC's performance. In this paper, for reducing the energy consumption and latency of MEC, we propose a game theory based jointing offloading…

信息论 · 计算机科学 2018-05-08 Ning Li , Jose-Fernan Martinez-Ortega , Gregorio Rubio

The explosive amount of data generated at the network edge makes mobile edge computing an essential technology to support real-time applications, calling for powerful data processing and analysis provided by machine learning (ML)…

机器学习 · 计算机科学 2021-10-19 Qin Hu , Shengling Wang , Zeihui Xiong , Xiuzhen Cheng

Matching platforms, from ridesharing to food delivery to competitive gaming, face a fundamental operational dilemma: match agents immediately to minimize waiting costs, or delay to exploit the efficiency gains of thicker markets. Yet…

最优化与控制 · 数学 2026-01-30 Jie Liu , Hailun Zhang , Jiheng Zhang

Imperfect-Information Extensive-Form Games (IIEFGs) is a prevalent model for real-world games involving imperfect information and sequential plays. The Extensive-Form Correlated Equilibrium (EFCE) has been proposed as a natural solution…

机器学习 · 计算机科学 2022-05-17 Ziang Song , Song Mei , Yu Bai

As mobile devices become more and more popular, mobile gaming has emerged as a promising market with billion-dollar revenues. A variety of mobile game platforms and services have been developed around the world. A critical challenge for…

机器学习 · 计算机科学 2019-01-21 Xi Liu , Muhe Xie , Xidao Wen , Rui Chen , Yong Ge , Nick Duffield , Na Wang

We introduce Contested Logistics Games, a variant of logistics problems that account for the presence of an adversary that can disrupt the movement of goods in selected areas. We model this as a large two-player zero-sum one-shot game…

计算机科学与博弈论 · 计算机科学 2024-08-26 Jakub Cerny , Chun Kai Ling , Darshan Chakrabarti , Jingwen Zhang , Gabriele Farina , Christian Kroer , Garud Iyengar

Forecasting winners in E-sports with real-time analytics has the potential to further engage audiences watching major tournament events. However, making such real-time predictions is challenging due to unpredictable variables within the…

机器学习 · 计算机科学 2024-02-27 Kittimate Chulajata , Sean Wu , Fabien Scalzo , Eun Sang Cha

Video game development is a complex endeavor, often involving complex software, large organizations, and aggressive release deadlines. Several studies have reported that periods of "crunch time" are prevalent in the video game industry, but…

软件工程 · 计算机科学 2019-04-02 Markus Borg , Vahid Garousi , Anas Mahmoud , Thomas Olsson , Oskar Stålberg

Discrete Choice Modelling serves as a robust framework for modelling human choice behaviour across various disciplines. Building a choice model is a semi structured research process that involves a combination of a priori assumptions,…

计量经济学 · 经济学 2025-06-09 Gabriel Nova , Sander van Cranenburgh , Stephane Hess

General Video Game Playing (GVGP) aims at designing an agent that is capable of playing multiple video games with no human intervention. In 2014, The General Video Game AI (GVGAI) competition framework was created and released with the…

人工智能 · 计算机科学 2019-02-25 Diego Perez-Liebana , Jialin Liu , Ahmed Khalifa , Raluca D. Gaina , Julian Togelius , Simon M. Lucas

When investing in cyber security resources, information security managers have to follow effective decision-making strategies. We refer to this as the cyber security investment challenge. In this paper, we consider three possible…

计算机科学与博弈论 · 计算机科学 2015-02-20 Andrew Fielder , Emmanouil Panaousis , Pasquale Malacaria , Chris Hankin , Fabrizio Smeraldi

A wide variety of goals could cause an AI to disable its off switch because "you can't fetch the coffee if you're dead" (Russell 2019). Prior theoretical work on this shutdown problem assumes that humans know everything that AIs do. In…

计算机科学与博弈论 · 计算机科学 2024-12-10 Andrew Garber , Rohan Subramani , Linus Luu , Mark Bedaywi , Stuart Russell , Scott Emmons

The paper proposes a novel neuroevolutionary method (NESG) for calculating leader's payoff in Stackelberg Security Games. The heart of NESG is strategy evaluation neural network (SENN). SENN is able to effectively evaluate leader's…

计算机科学与博弈论 · 计算机科学 2022-08-16 Adam Żychowski , Jacek Mańdziuk

Understanding player behavior is fundamental in game data science. Video games evolve as players interact with the game, so being able to foresee player experience would help to ensure a successful game development. In particular, game…

机器学习 · 统计学 2018-12-10 Anna Guitart , Pei Pei Chen , Paul Bertens , África Periáñez

The recently defined class of integer programming games (IPG) models situations where multiple self-interested decision makers interact, with their strategy sets represented by a finite set of linear constraints together with integer…

计算机科学与博弈论 · 计算机科学 2023-04-25 Margarida Carvalho , Andrea Lodi , João Pedro Pedroso

We propose a new class of games, called Multi-Games (MG), in which a given number of players play a fixed number of basic games simultaneously. In each round of the MG, each player will have a specific set of weights, one for each basic…

计算机科学与博弈论 · 计算机科学 2012-06-27 Abbas Edalat , Ali Ghoroghi , Georgios Sakellariou