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This paper presents an approach that brings together game theory with grammatical inference and discrete abstractions in order to synthesize control strategies for hybrid dynamical systems performing tasks in partially unknown but…

机器人学 · 计算机科学 2012-10-08 Jie Fu , Herbert G. Tanner , Jeffrey Heinz , Jane Chandlee , Konstantinos Karydis , Cesar Koirala

In this paper, we study the notion of admissibility for randomised strategies in concurrent games. Intuitively, an admissible strategy is one where the player plays `as well as possible', because there is no other strategy that dominates…

计算机科学与博弈论 · 计算机科学 2017-02-22 Nicolas Basset , Gilles Geeraerts , Jean-François Raskin , Ocan Sankur

Imitation is simple behavior which uses successful actions of others in order to deal with one's own problems. Because success of imitation generally depends on whether profit of an imitating agent coincides with those of other agents or…

物理与社会 · 物理学 2023-01-23 Masahiko Ueda

Explainability of algorithmic decision-making systems is both a regulatory objective and an area of intense research. The article argues that a crucial condition for the acceptability of algorithmic decision-making systems is that decisions…

计算机与社会 · 计算机科学 2026-03-03 Sarra Tajouri , Yves Meinard , Alexis Tsoukiàs , Thierry Kirat

In this paper we introduce the inaccessible game, an information-theoretic dynamical system constructed from four axioms. The first three axioms are known and define \emph{information loss} in the system. The fourth is a novel…

信息论 · 计算机科学 2025-11-11 Neil D. Lawrence

We formulate and analyze a general class of stochastic dynamic games with asymmetric information arising in dynamic systems. In such games, multiple strategic agents control the system dynamics and have different information about the…

计算机科学与博弈论 · 计算机科学 2015-10-26 Yi Ouyang , Hamidreza Tavafoghi , Demosthenis Teneketzis

We study a model of games that combines concurrency, imperfect information and stochastic aspects. Those are finite states games in which, at each round, the two players choose, simultaneously and independently, an action. Then a successor…

形式语言与自动机理论 · 计算机科学 2011-08-31 Vincent Gripon , Olivier Serre

In this paper the theory of flexibly-bounded rationality which is an extension to the theory of bounded rationality is revisited. Rational decision making involves using information which is almost always imperfect and incomplete together…

人工智能 · 计算机科学 2013-06-11 Tshilidzi Marwala

An inductive logic can be formulated in which the elements are not propositions or probability distributions, but information systems. The logic is complete for information systems with binary hypotheses, i.e., it applies to all such…

人工智能 · 计算机科学 2013-04-11 Norman C. Dalkey

Classical reactive synthesis approaches aim to synthesize a reactive system that always satisfies a given specifications. These approaches often reduce to playing a two-player zero-sum game where the goal is to synthesize a winning…

计算机科学与博弈论 · 计算机科学 2025-06-09 Karan Muvvala , Qi Heng Ho , Morteza Lahijanian

Hierarchies of conditional beliefs (Battigalli and Siniscalchi 1999) play a central role for the epistemic analysis of solution concepts in sequential games. They are practically modelled by type structures, which allow the analyst to…

计算机科学与博弈论 · 计算机科学 2023-07-13 Nicodemo De Vito

The traditional mathematical model for an impartial combinatorial game is defined recursively as a set of the options of the game, where the options are games themselves. We propose a model called gamegraph, together with its generalization…

组合数学 · 数学 2024-11-05 Bojan Bašić , Paul Ellis , Dana C. Ernst , Danijela Popović , Nándor Sieben

We propose an extension of Strategy Logic (SL), in which one can both reason about strategizing under imperfect information and about players' knowledge. One original aspect of our approach is that we do not force strategies to be uniform,…

计算机科学中的逻辑 · 计算机科学 2019-08-08 Sophia Knight , Bastien Maubert

We construct several definitions of imbalance and playability, both of which are related to the existence of dominated strategies. Specifically, a maximally balanced game and a playable game cannot have dominated strategies for any player.…

综合经济学 · 经济学 2025-11-07 Itai Maimon

Two natural strategy elimination procedures have been studied for strategic games. The first one involves the notion of (strict, weak, etc) dominance and the second the notion of rationalizability. In the case of dominance the criterion of…

计算机科学与博弈论 · 计算机科学 2007-05-23 Krzysztof R. Apt

The notion of argumentation and the one of belief stand in a problematic relation to one another. On the one hand, argumentation is crucial for belief formation: as the outcome of a process of arguing, an agent might come to (justifiably)…

计算机科学中的逻辑 · 计算机科学 2021-06-23 Alfredo Burrieza , Antonio Yuste-Ginel

We introduce the "relative diffuseness" assumption to characterize the differences between payoff-relevant and strategy-relevant diffuseness of information. Based on this assumption, the existence of pure strategy equilibria in games with…

组合数学 · 数学 2014-06-11 Wei He , Xiang Sun

Interpretability and explainability have gained more and more attention in the field of machine learning as they are crucial when it comes to high-stakes decisions and troubleshooting. Since both provide information about predictors and…

机器学习 · 计算机科学 2024-04-26 Benjamin Leblanc , Pascal Germain

Ludics is peculiar in the panorama of game semantics: we first have the definition of interaction-composition and then we have semantical types, as a set of strategies which "behave well" and react in the same way to a set of tests. The…

计算机科学中的逻辑 · 计算机科学 2015-07-01 Claudia Faggian , Michele Basaldella

The overall predictive uncertainty of a trained predictor can be decomposed into separate contributions due to epistemic and aleatoric uncertainty. Under a Bayesian formulation, assuming a well-specified model, the two contributions can be…

机器学习 · 计算机科学 2021-10-22 Sharu Theresa Jose , Sangwoo Park , Osvaldo Simeone