中文
相关论文

相关论文: AlphaGomoku: An AlphaGo-based Gomoku Artificial In…

200 篇论文

We implement a quantum optimal control algorithm based on automatic differentiation and harness the acceleration afforded by graphics processing units (GPUs). Automatic differentiation allows us to specify advanced optimization criteria and…

量子物理 · 物理学 2017-04-19 Nelson Leung , Mohamed Abdelhafez , Jens Koch , David I. Schuster

Reinforcement learning methods have recently been very successful at performing complex sequential tasks like playing Atari games, Go and Poker. These algorithms have outperformed humans in several tasks by learning from scratch, using only…

机器学习 · 计算机科学 2021-09-28 Ajay Subramanian , Sharad Chitlangia , Veeky Baths

Few classical games have been regarded as such significant benchmarks of artificial intelligence as to have justified training costs in the millions of dollars. Among these, Stratego -- a board wargame exemplifying the challenge of…

机器学习 · 计算机科学 2025-11-11 Samuel Sokota , Eugene Vinitsky , Hengyuan Hu , J. Zico Kolter , Gabriele Farina

General Video Game Artificial Intelligence is a general game playing framework for Artificial General Intelligence research in the video-games domain. In this paper, we propose for the first time a screen capture learning agent for General…

人工智能 · 计算机科学 2017-04-25 Kamolwan Kunanusont , Simon M. Lucas , Diego Perez-Liebana

Acquiring mathematical skills is considered a key challenge for modern Artificial Intelligence systems. Inspired by the way humans discover numerical knowledge, here we introduce a deep reinforcement learning framework that allows to…

机器学习 · 计算机科学 2023-01-18 Flavio Petruzzellis , Ling Xuan Chen , Alberto Testolin

Artificial intelligence for card games has long been a popular topic in AI research. In recent years, complex card games like Mahjong and Texas Hold'em have been solved, with corresponding AI programs reaching the level of human experts.…

人工智能 · 计算机科学 2024-09-16 Chang Lei , Huan Lei

We introduce a method for automatically selecting the path, or syllabus, that a neural network follows through a curriculum so as to maximise learning efficiency. A measure of the amount that the network learns from each data sample is…

神经与进化计算 · 计算机科学 2017-04-12 Alex Graves , Marc G. Bellemare , Jacob Menick , Remi Munos , Koray Kavukcuoglu

RAGMan is an LLM-powered tutoring system that can support a variety of course-specific and homework-specific AI tutors. RAGMan leverages Retrieval Augmented Generation (RAG), as well as strict instructions, to ensure the alignment of the AI…

计算机与社会 · 计算机科学 2024-07-23 Iris Ma , Alberto Krone Martins , Cristina Videira Lopes

Artificial intelligence (AI) has achieved superhuman performance in board games such as Go, chess, and Othello (Reversi). In other words, the AI system surpasses the level of a strong human expert player in such games. In this context, it…

机器学习 · 计算机科学 2022-09-21 Kazuhisa Fujita

The integration of artificial intelligence (AI) into education has the potential to transform the way we learn and teach. In this paper, we examine the current state of AI in education and explore the potential benefits and challenges of…

计算机与社会 · 计算机科学 2023-11-28 Roozbeh Aliabadi , Aditi Singh , Eryka Wilson

We present a multi-purpose genetic algorithm, designed and implemented with GPGPU / CUDA parallel computing technology. The model was derived from our CPU serial implementation, named GAME (Genetic Algorithm Model Experiment). It was…

天体物理仪器与方法 · 物理学 2015-06-15 Stefano Cavuoti , Mauro Garofalo , Massimo Brescia , Maurizio Paolillo , Antonio Pescape' , Giuseppe Longo , Giorgio Ventre

Hybrid quantum-classical learning models increasingly integrate neural networks with variational quantum circuits (VQCs) to exploit complementary inductive biases. However, many existing approaches rely on tightly coupled architectures or…

机器学习 · 计算机科学 2026-01-30 Jun Qi , Chao-Han Huck Yang , Pin-Yu Chen , Min-Hsiu Hsieh , Hector Zenil , Jesper Tegner

In January 2019, DeepMind revealed AlphaStar to the world-the first artificial intelligence (AI) system to beat a professional player at the game of StarCraft II-representing a milestone in the progress of AI. AlphaStar draws on many areas…

神经与进化计算 · 计算机科学 2019-07-16 Kai Arulkumaran , Antoine Cully , Julian Togelius

Artificial intelligence (AI) and software engineering (SE) are two important areas in computer science. In recent years, researchers are trying to apply AI techniques in various stages of software development to improve the overall quality…

软件工程 · 计算机科学 2023-09-28 Lei Wang

With the rapid development of artificial intelligence (AI) community, education in AI is receiving more and more attentions. There have been many AI related courses in the respects of algorithms and applications, while not many courses in…

人工智能 · 计算机科学 2022-07-26 Jianlei Yang , Xiaopeng Gao , Weisheng Zhao

We introduce a real-time strategy game environment based on Generals.io, a game with thousands of weekly active players. Our environment is fully compatible with Gymnasium and PettingZoo and is capable of running thousands of frames per…

机器学习 · 计算机科学 2025-07-11 Matej Straka , Martin Schmid

In this paper, we propose a new approach to building a artificial general intelligence with self awareness, which includes: (1) a new method to implement attention mechanisms; (2) a way to give machines self-demands; (3) how to form a value…

机器学习 · 计算机科学 2025-01-07 Yongcong Chen , Ting Zeng , Xingyue Chen

A novel approach to learning is presented, combining features of on-line and off-line methods to achieve considerable performance in the task of learning a backgammon value function in a process that exploits the processing power of…

机器学习 · 计算机科学 2025-04-04 Gregory R. Galperin

General Purpose Graphics Processing Unit (GPGPU) computing plays a transformative role in deep learning and machine learning by leveraging the computational advantages of parallel processing. Through the power of Compute Unified Device…

Despite the success of generative adversarial networks (GANs) in generating visually appealing images, they are notoriously challenging to train. In order to stabilize the learning dynamics in minimax games, we propose a novel recursive…

机器学习 · 计算机科学 2022-11-01 Zichu Liu , Lacra Pavel