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Humans solve problems by following existing rules and procedures, and also by leaps of creativity to redefine those rules and objectives. To probe these abilities, we developed a new benchmark based on the game Baba Is You where an agent…

计算与语言 · 计算机科学 2025-09-11 Nathan Cloos , Meagan Jens , Michelangelo Naim , Yen-Ling Kuo , Ignacio Cases , Andrei Barbu , Christopher J. Cueva

In this paper we consider a distributed coordination game played by a large number of agents with finite information sets, which characterizes emergence of a single dominant attribute out of a large number of competitors. Formally, $N$…

经济学 · 定量金融 2016-12-21 S. Agarwal , D. Ghosh , A. S. Chakrabarti

While advances in multi-agent learning have enabled the training of increasingly complex agents, most existing techniques produce a final policy that is not designed to adapt to a new partner's strategy. However, we would like our AI agents…

机器学习 · 计算机科学 2022-01-06 Andy Shih , Stefano Ermon , Dorsa Sadigh

As increasingly capable agents are deployed, a central safety challenge is how to retain meaningful human control without modifying the underlying system. We study a minimal control interface in which an agent chooses whether to act…

人工智能 · 计算机科学 2026-02-23 William Overman , Mohsen Bayati

Generative AI is increasingly transforming creativity into a hybrid human-artificial process, but its impact on the quality and diversity of creative output remains unclear. We study collective creativity using a controlled word-guessing…

社会与信息网络 · 计算机科学 2026-02-27 Chenyi Li , Raja Marjieh , Haoyu Hu , Mark Steyvers , Katherine M. Collins , Ilia Sucholutsky , Nori Jacoby

This paper demonstrates the use of genetic algorithms for evolving a grandmaster-level evaluation function for a chess program. This is achieved by combining supervised and unsupervised learning. In the supervised learning phase the…

神经与进化计算 · 计算机科学 2017-11-21 Eli David , H. Jaap van den Herik , Moshe Koppel , Nathan S. Netanyahu

Strong foundations in basic AI techniques are key to understanding more advanced concepts. We believe that introducing AI techniques, such as search methods, early in higher education helps create a deeper understanding of the concepts seen…

人工智能 · 计算机科学 2024-04-26 Ken Hasselmann , Quentin Lurkin

This paper describes a competition proposal for evolving Intelligent Agents for the game-playing framework called EvoMan. The framework is based on the boss fights of the game called Mega Man II developed by Capcom. For this particular…

人工智能 · 计算机科学 2020-01-07 Fabricio Olivetti de Franca , Denis Fantinato , Karine Miras , A. E. Eiben , Patricia A. Vargas

Research on emergent communication between deep-learning-based agents has received extensive attention due to its inspiration for linguistics and artificial intelligence. However, previous attempts have hovered around emerging communication…

Deceptive games are games where the reward structure or other aspects of the game are designed to lead the agent away from a globally optimal policy. While many games are already deceptive to some extent, we designed a series of games in…

人工智能 · 计算机科学 2018-02-06 Damien Anderson , Matthew Stephenson , Julian Togelius , Christian Salge , John Levine , Jochen Renz

Game agents such as opponents, non-player characters, and teammates are central to player experiences in many modern games. As the landscape of AI techniques used in the games industry evolves to adopt machine learning (ML) more widely, it…

人工智能 · 计算机科学 2020-09-02 Mikhail Jacob , Sam Devlin , Katja Hofmann

Lookahead search has been a critical component of recent AI successes, such as in the games of chess, go, and poker. However, the search methods used in these games, and in many other settings, are tabular. Tabular search methods do not…

人工智能 · 计算机科学 2021-10-01 Arnaud Fickinger , Hengyuan Hu , Brandon Amos , Stuart Russell , Noam Brown

Arguably, for the latter part of the late 20th and early 21st centuries, games have been seen as the drosophila of AI. Games are a set of exciting testbeds, whose solutions (in terms of identifying optimal players) would lead to machines…

人工智能 · 计算机科学 2024-06-28 Spyridon Samothrakis , Dennis J. N. J. Soemers , Damian Machlanski

A population of heterogenous agents compeeting through a minority rule is investigated. Agents which frequently loose are selected for evolution by changing their strategies. The stationary composition of the population resulting for this…

无序系统与神经网络 · 物理学 2009-10-31 Alexei Vazquez

Bidding and acceptance strategies have a substantial impact on the outcome of negotiations in scenarios with linear additive and nonlinear utility functions. Over the years, it has become clear that there is no single best strategy for all…

多智能体系统 · 计算机科学 2020-09-15 Bram M. Renting , Holger H. Hoos , Catholijn M. Jonker

While we would like agents that can coordinate with humans, current algorithms such as self-play and population-based training create agents that can coordinate with themselves. Agents that assume their partner to be optimal or similar to…

机器学习 · 计算机科学 2020-01-10 Micah Carroll , Rohin Shah , Mark K. Ho , Thomas L. Griffiths , Sanjit A. Seshia , Pieter Abbeel , Anca Dragan

Developing autonomous agents that can strategize and cooperate with humans under information asymmetry is challenging without effective communication in natural language. We introduce a shared-control game, where two players collectively…

人工智能 · 计算机科学 2024-06-04 Shenghui Chen , Daniel Fried , Ufuk Topcu

AI agents are increasingly transacting on behalf of users -- delegating tasks, spending budgets, and negotiating with unfamiliar counterparties. Unlike human marketplaces, which operate under institutional designs refined over centuries,…

计算工程、金融与科学 · 计算机科学 2026-05-29 Xuan Liu , Haoyang Shang , Haojian Jin

In this work, we consider the problem of autonomous racing with multiple agents where agents must interact closely and influence each other to compete. We model interactions among agents through a game-theoretical framework and propose an…

系统与控制 · 电气工程与系统科学 2023-05-02 Yixuan Jia , Maulik Bhatt , Negar Mehr

Cooperative Multi-agent Reinforcement Learning (MARL) algorithms with Zero-Shot Coordination (ZSC) have gained significant attention in recent years. ZSC refers to the ability of agents to coordinate zero-shot (without additional…

机器学习 · 计算机科学 2023-08-22 Hadi Nekoei , Xutong Zhao , Janarthanan Rajendran , Miao Liu , Sarath Chandar