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The Animal-AI Environment is a unique game-based research platform designed to facilitate collaboration between the artificial intelligence and comparative cognition research communities. In this paper, we present the latest version of the…

Building computer systems that can converse about their visual environment is one of the oldest concerns of research in Artificial Intelligence and Computational Linguistics (see, for example, Winograd's 1972 SHRDLU system). Only recently,…

计算与语言 · 计算机科学 2019-07-12 Nikolai Ilinykh , Sina Zarrieß , David Schlangen

Existing benchmarks for large multimodal models (LMMs) often fail to capture their performance in real-time, adversarial environments. We introduce LM Fight Arena (Large Model Fight Arena), a novel framework that evaluates LMMs by pitting…

人工智能 · 计算机科学 2025-10-13 Yushuo Zheng , Zicheng Zhang , Xiongkuo Min , Huiyu Duan , Guangtao Zhai

In this paper, we study a long-term planning scenario that is based on drone racing competitions held in real life. We conducted this experiment on a framework created for "Game of Drones: Drone Racing Competition" at NeurIPS 2019. The…

机器学习 · 计算机科学 2020-07-14 Ugurkan Ates

The increasing demand for high-quality, diverse training data poses a significant bottleneck in advancing vision-language models (VLMs). This paper presents VLM Dialog Games, a novel and scalable self-improvement framework for VLMs. Our…

机器学习 · 计算机科学 2025-02-06 Ksenia Konyushkova , Christos Kaplanis , Serkan Cabi , Misha Denil

Learning in multi-agent scenarios is a fruitful research direction, but current approaches still show scalability problems in multiple games with general reward settings and different opponent types. The Multi-Agent Reinforcement Learning…

Reinforcement Learning is one of the most advanced set of algorithms known to mankind which can compete in games and perform at par or even better than humans. In this paper we study most popular model free reinforcement learning algorithms…

人工智能 · 计算机科学 2020-08-19 Divyanshu Marwah , Sneha Srivastava , Anusha Gupta , Shruti Verma

Simulation is a crucial component of any robotic system. In order to simulate correctly, we need to write complex rules of the environment: how dynamic agents behave, and how the actions of each of the agents affect the behavior of others.…

计算机视觉与模式识别 · 计算机科学 2020-05-26 Seung Wook Kim , Yuhao Zhou , Jonah Philion , Antonio Torralba , Sanja Fidler

Reinforcement learning agents in complex game environments often suffer from sparse rewards, training instability, and poor sample efficiency. This paper presents a hybrid training approach that combines offline imitation learning with…

机器学习 · 计算机科学 2025-09-19 Thomas Ackermann , Moritz Spang , Hamza A. A. Gardi

The Da Vinci Code, a game of logical deduction and imperfect information, presents unique challenges for artificial intelligence, demanding nuanced reasoning beyond simple pattern recognition. This paper investigates the efficacy of various…

人工智能 · 计算机科学 2025-06-17 LeCheng Zhang , Yuanshi Wang , Haotian Shen , Xujie Wang

Socialbots are software-driven user accounts on social platforms, acting autonomously (mimicking human behavior), with the aims to influence the opinions of other users or spread targeted misinformation for particular goals. As socialbots…

社会与信息网络 · 计算机科学 2022-03-01 Thai Le , Long Tran-Thanh , Dongwon Lee

We propose a multi-agent distributed reinforcement learning algorithm that balances between potentially conflicting short-term reward and sparse, delayed long-term reward, and learns with partial information in a dynamic environment. We…

机器学习 · 计算机科学 2022-04-06 Jing Tan , Ramin Khalili , Holger Karl

Recent progress in artificial intelligence through reinforcement learning (RL) has shown great success on increasingly complex single-agent environments and two-player turn-based games. However, the real-world contains multiple agents, each…

As an important psychological and social experiment, the Iterated Prisoner's Dilemma (IPD) treats the choice to cooperate or defect as an atomic action. We propose to study the behaviors of online learning algorithms in the Iterated…

计算机科学与博弈论 · 计算机科学 2022-08-30 Baihan Lin , Djallel Bouneffouf , Guillermo Cecchi

Game theory has been developed by scientists as a theory of strategic interaction among players who are supposed to be perfectly rational. These strategic interactions might have been presented in an auction, a business negotiation, a chess…

计算机科学与博弈论 · 计算机科学 2020-04-07 Medet Kanmaz , Elif Surer

Reinforcement Learning has shown success in a number of complex virtual environments. However, many challenges still exist towards solving problems with natural language as a core component. Interactive Fiction Games (or Text Games) are one…

人工智能 · 计算机科学 2021-09-21 Philip Osborne , Heido Nõmm , Andre Freitas

Reinforcement learning (RL) has emerged as an effective paradigm for improving the reasoning capability of vision-language models (VLMs). However, RL-based optimization typically depends on costly high-quality annotations that are difficult…

计算机视觉与模式识别 · 计算机科学 2026-05-26 Lin Qiu , Hanqing Zeng , Yao Liu , Bingjun Sun , Guangdeng Liao , Ji Liu

Neural network-based visuomotor policies enable robots to perform manipulation tasks but remain susceptible to perceptual attacks. For example, conventional 2D adversarial patches are effective under fixed-camera setups, where appearance is…

机器人学 · 计算机科学 2026-03-06 Chanmi Lee , Minsung Yoon , Woojae Kim , Sebin Lee , Sung-eui Yoon

Self-play, where the algorithm learns by playing against itself without requiring any direct supervision, has become the new weapon in modern Reinforcement Learning (RL) for achieving superhuman performance in practice. However, the…

机器学习 · 计算机科学 2020-07-10 Yu Bai , Chi Jin

We introduce a new virtual environment for simulating a card game known as "Big 2". This is a four-player game of imperfect information with a relatively complicated action space (being allowed to play 1,2,3,4 or 5 card combinations from an…

机器学习 · 计算机科学 2018-09-03 Henry Charlesworth