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Using augmented reality in education is already a common concept, as it has the potential to turn learning into a motivational learning experience. However, current research only covers the students site of learning. Almost no research…

人机交互 · 计算机科学 2021-01-08 Nico Feld

Physical visualizations (i.e., data representations by means of physical objects) have been used for many centuries in medical and anatomical education. Recently, 3D printing techniques started also to emerge. Still, other medical…

人机交互 · 计算机科学 2020-11-12 Marwin Schindler , Hsiang-Yun Wu , Renata Georgia Raidou

A widespread adoption of Virtual, Augmented, and Mixed Reality (VR/AR/MR), collectively referred to as Extended Reality (XR), has become a tangible possibility to revolutionize educational and training scenarios by offering immersive,…

Augmented Reality (AR) solutions are providing tools that could improve applications in the medical and industrial fields. Augmentation can provide additional information in training, visualization, and work scenarios, to increase…

人机交互 · 计算机科学 2023-06-30 Akos Nagy , Thomas Lagkas , Panagiotis Sarigiannidis , Vasileios Argyriou

Teaching that uses projected presentation media such as slide-shows lacks support for dynamic content whose form and behaviors require live changes during a lecture. Recent software alternatives such as the Chalktalk software platform allow…

人机交互 · 计算机科学 2020-08-20 Zhenyi He , Ken Perlin

Despite the rise of digital libraries and online reading platforms, physical libraries still offer unique benefits for education and community engagement. However, due to the convenience of digital resources, physical library visits,…

人机交互 · 计算机科学 2024-08-13 Qianjie Wei , Jingling Zhang , Pengqi Wang , Xiaofu Jin , Mingming Fan

Due to the increase of interest in Augmented Reality (AR), the potential uses of AR are increasing also. It can benefit the user in various fields such as education, business, medicine, and other. Augmented Reality supports the real…

The global aging trend compels older adults to navigate the evolving digital landscape, presenting a substantial challenge in mastering smartphone applications. While Augmented Reality (AR) holds promise for enhancing learning and user…

人机交互 · 计算机科学 2024-02-08 Xiaofu Jin , Wai Tong , Xiaoying Wei , Xian Wang , Emily Kuang , Xiaoyu Mo , Huamin Qu , Mingming Fan

To understand how well a proposed augmented reality (AR) solution works, existing papers often conducted tailored and isolated evaluations for specific AR tasks, e.g., depth or lighting estimation, and compared them to easy-to-setup…

分布式、并行与集群计算 · 计算机科学 2023-07-18 Ashkan Ganj , Yiqin Zhao , Federico Galbiati , Tian Guo

Augmented Reality (AR) technology creates new immersive experiences in entertainment, games, education, retail, and social media. AR content is often primarily visual and it is challenging to enable access to it non-visually due to the mix…

人机交互 · 计算机科学 2020-10-14 Jaylin Herskovitz , Jason Wu , Samuel White , Amy Pavel , Gabriel Reyes , Anhong Guo , Jeffrey P. Bigham

The use of augmented reality (AR) allows for the integration of digital information onto our perception of the physical world. In this article, we present a comprehensive review of previously published literature on the implementation of…

物理教育 · 物理学 2023-12-01 A. Vidak , I. Movre Šapić , V. Mešić , V. Gomzi

This paper presents an inexpensive Augmented Reality (AR) application which is aimed to use with mobile devices. Our application is a marker based AR application, and it can be used by inexpensive three dimensional (3D) red-cyan glasses. In…

图形学 · 计算机科学 2025-02-11 Murat Kurt

We introduce PokAR, an augmented reality (AR) application to facilitate poker play. PokAR aims to alleviate three difficulties of traditional poker by leveraging AR technology: (1) need to have physical poker chips, (2) complex rules of…

人机交互 · 计算机科学 2023-01-03 Adam Gamba , Andrés Monroy-Hernández

Group conversations are valuable for second language (L2) learners as they provide opportunities to practice listening and speaking, exercise complex turn-taking skills, and experience group social dynamics in a target language. However,…

Personalized Active Learner (PAL) is a wearable system for real-time, personalized, and context-aware health and cognition support. PAL's system consists of a wearable device, mobile app, cloud database, data visualization web app, and…

人机交互 · 计算机科学 2019-05-07 Mina Khan , Glenn Fernandes , Utkarsh Sarawgi , Prudhvi Rampey , Pattie Maes

While augmented reality (AR) enables new ways to play, tell stories, and explore ideas rooted in the physical world, authoring personalized AR content remains difficult for non-experts, often requiring professional tools and time. Prior…

Often neglected in traditional education, spatial thinking has played a critical role in science, technology, engineering, and mathematics (STEM) education. Spatial thinking skills can be enhanced by training, life experience, and practice.…

人机交互 · 计算机科学 2021-06-03 Srinjita Bhaduri , Peter Gyory , Tamara Sumner

We present RealityTalk, a system that augments real-time live presentations with speech-driven interactive virtual elements. Augmented presentations leverage embedded visuals and animation for engaging and expressive storytelling. However,…

人机交互 · 计算机科学 2022-08-15 Jian Liao , Adnan Karim , Shivesh Jadon , Rubaiat Habib Kazi , Ryo Suzuki

An accurate understanding of omnidirectional environment lighting is crucial for high-quality virtual object rendering in mobile augmented reality (AR). In particular, to support reflective rendering, existing methods have leveraged deep…

计算机视觉与模式识别 · 计算机科学 2023-01-18 Yiqin Zhao , Chongyang Ma , Haibin Huang , Tian Guo

AI-driven education platforms have made some progress in personalisation, yet most remain constrained to static adaptation--predefined quizzes, uniform pacing, or generic feedback--limiting their ability to respond to learners' evolving…