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相关论文: AI in Game Playing: Sokoban Solver

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Search and planning algorithms have been a cornerstone of artificial intelligence since the field's inception. Giving reinforcement learning agents the ability to plan during execution time has resulted in significant performance…

人工智能 · 计算机科学 2023-12-05 Carlos Martin , Tuomas Sandholm

Lookahead search has been a critical component of recent AI successes, such as in the games of chess, go, and poker. However, the search methods used in these games, and in many other settings, are tabular. Tabular search methods do not…

人工智能 · 计算机科学 2021-10-01 Arnaud Fickinger , Hengyuan Hu , Brandon Amos , Stuart Russell , Noam Brown

Despite significant progress in general AI planning, certain domains remain out of reach of current AI planning systems. Sokoban is a PSPACE-complete planning task and represents one of the hardest domains for current AI planners. Even…

人工智能 · 计算机科学 2020-06-05 Dieqiao Feng , Carla P. Gomes , Bart Selman

In strategy games, one of the most important aspects of game design is maintaining a sense of challenge for players. Many mobile titles feature quick gameplay loops that allow players to progress steadily, requiring an abundance of levels…

机器学习 · 计算机科学 2024-06-13 Joakim Bergdahl , Alessandro Sestini , Linus Gisslén

We propose the following question: what game-like interactive system would provide a good environment for measuring the impact and success of a co-creative, cooperative agent? Creativity is often formulated in terms of novelty, value,…

人工智能 · 计算机科学 2018-09-27 Rodrigo Canaan , Stefan Menzel , Julian Togelius , Andy Nealen

The development of Artificial Intelligence (AI) enables humans to co-create content with machines. The unexpectedness of AI-generated content can bring inspiration and entertainment to users. However, the co-creation interactions are always…

人机交互 · 计算机科学 2023-07-11 Daijin Yang

We investigate the emerging prospect of self-sovereign agents -- AI systems that can economically sustain and extend their own operation without human involvement. Recent advances in large language models and agent frameworks have…

密码学与安全 · 计算机科学 2026-04-13 Wenjie Qu , Xuandong Zhao , Jiaheng Zhang , Dawn Song

One of the common artificial intelligence applications in electronic games consists of making an artificial agent learn how to execute some determined task successfully in a game environment. One way to perform this task is through machine…

神经与进化计算 · 计算机科学 2025-06-18 Karine da Silva Miras de Araújo , Fabrício Olivetti de França

In fighting games, individual players of the same skill level often exhibit distinct strategies from one another through their gameplay. Despite this, the majority of AI agents for fighting games have only a single strategy for each "level"…

机器学习 · 计算机科学 2022-11-08 Emily Halina , Matthew Guzdial

This paper studies algorithmic decision-making under human's strategic behavior, where a decision maker uses an algorithm to make decisions about human agents, and the latter with information about the algorithm may exert effort…

计算机科学与博弈论 · 计算机科学 2024-09-16 Tian Xie , Xuwei Tan , Xueru Zhang

In this article, we review recent Deep Learning advances in the context of how they have been applied to play different types of video games such as first-person shooters, arcade games, and real-time strategy games. We analyze the unique…

人工智能 · 计算机科学 2019-02-19 Niels Justesen , Philip Bontrager , Julian Togelius , Sebastian Risi

In recent years we have seen fast progress on a number of benchmark problems in AI, with modern methods achieving near or super human performance in Go, Poker and Dota. One common aspect of all of these challenges is that they are by design…

人工智能 · 计算机科学 2021-05-13 Hengyuan Hu , Jakob N Foerster

We develop a new model that can be applied to any perfect information two-player zero-sum game to target a high score, and thus a perfect play. We integrate this model into the Monte Carlo tree search-policy iteration learning pipeline…

人工智能 · 计算机科学 2019-11-28 Francesco Morandin , Gianluca Amato , Marco Fantozzi , Rosa Gini , Carlo Metta , Maurizio Parton

We propose novel methods to develop action controllable agent that behaves like a human and has the ability to align with human players in Multiplayer Online Battle Arena (MOBA) games. By modeling the control problem as an action generation…

机器学习 · 计算机科学 2021-12-16 Shubao Zhang

In order to be useful in the real world, AI agents need to plan and act in the presence of others, who may include adversarial and cooperative entities. In this paper, we consider the problem where an autonomous agent needs to act in a…

人工智能 · 计算机科学 2020-01-27 Anagha Kulkarni , Siddharth Srivastava , Subbarao Kambhampati

With the fast progress of generative AI in recent years, more games are integrating generated content, raising questions regarding how players perceive and respond to this content. To investigate, we ran a mixed-method survey on the games…

人机交互 · 计算机科学 2026-02-17 Mahsa Bazzaz , Seth Cooper

Werewolf is a popular party game throughout the world, and research on its significance has progressed in recent years. The Werewolf game is based on conversation, and in order to win, participants must use all of their cognitive abilities.…

机器学习 · 计算机科学 2022-05-23 Mohiuddeen Khan , Claus Aranha

Learning in games has been widely used to solve many cooperative multi-agent problems such as coverage control, consensus, self-reconfiguration or vehicle-target assignment. One standard approach in this domain is to formulate the problem…

系统与控制 · 电气工程与系统科学 2022-09-07 Abbasali Koochakzadeh , Yasin Yazıcıoğlu

An essential element of K-12 AI literacy is educating learners about the ethical and societal implications of AI systems. Previous work in AI ethics literacy have developed curriculum and classroom activities that engage learners in…

计算机与社会 · 计算机科学 2023-05-30 Safinah Ali , Vishesh Kumar , Cynthia Breazeal

This paper summarizes the AAIA'17 Data Mining Challenge: Helping AI to Play Hearthstone which was held between March 23, and May 15, 2017 at the Knowledge Pit platform. We briefly describe the scope and background of this competition in the…

人工智能 · 计算机科学 2017-08-03 Andrzej Janusz , Maciej Świechowski , Tomasz Tajmajer
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