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相关论文: Filtering Procedures for Sensor Data in Basketball

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We use a simple machine learning model, logistically-weighted regularized linear least squares regression, in order to predict baseball, basketball, football, and hockey games. We do so using only the thirty-year record of which visiting…

应用统计 · 统计学 2017-05-16 Alexander Dubbs

We extract and use player position time-series data, tagged along with the action types, to build a competent model for representing team tactics behavioral patterns and use this representation to predict the outcome of arbitrary movements.…

机器学习 · 计算机科学 2021-09-17 Omid Shokrollahi , Bahman Rohani , Amin Nobakhti

Basketball shot location data provide valuable summary information regarding players to coaches, sports analysts, fans, statisticians, as well as players themselves. Represented by spatial points, such data are naturally analyzed with…

统计方法学 · 统计学 2020-11-24 Fan Yin , Jieying Jiao , Guanyu Hu , Jun Yan

Badminton, known for having the fastest ball speeds among all sports, presents significant challenges to the field of computer vision, including player identification, court line detection, shuttlecock trajectory tracking, and player…

计算机视觉与模式识别 · 计算机科学 2026-04-01 Jing-Yuan Chang

Problem definition: Professional sports leagues may be suspended due to various reasons such as the recent COVID-19 pandemic. A critical question the league must address when re-opening is how to appropriately select a subset of the…

最优化与控制 · 数学 2024-04-02 Ali Hassanzadeh , Mojtaba Hosseini , John G. Turner

Sports video analysis is a prevalent research topic due to the variety of application areas, ranging from multimedia intelligent devices with user-tailored digests up to analysis of athletes' performance. The Sports Video task is part of…

计算机视觉与模式识别 · 计算机科学 2021-12-22 Pierre-Etienne Martin , Jordan Calandre , Boris Mansencal , Jenny Benois-Pineau , Renaud Péteri , Laurent Mascarilla , Julien Morlier

This study proposes a framework for enhancing the stroke quality of badminton players by generating personalized motion guides, utilizing a multimodal wearable dataset. These guides are based on counterfactual algorithms and aim to reduce…

人机交互 · 计算机科学 2024-05-21 Minwoo Seong , Gwangbin Kim , Yumin Kang , Junhyuk Jang , Joseph DelPreto , SeungJun Kim

The SportsMOT dataset aims to solve multiple object tracking of athletes in different sports scenes such as basketball or soccer. The dataset is challenging because of the unstable camera view, athletes' complex trajectory, and complicated…

计算机视觉与模式识别 · 计算机科学 2023-02-16 Jie Wang , Yuzhou Peng , Xiaodong Yang , Ting Wang , Yanming Zhang

Errors are prevalent in time series data, especially in the industrial field. Data with errors could not be stored in the database, which results in the loss of data assets. Handling the dirty data in time series is non-trivial, when given…

数据库 · 计算机科学 2020-06-09 Xi Wang , Chen Wang

In this study we focus on the prediction of basketball games in the Euroleague competition using machine learning modelling. The prediction is a binary classification problem, predicting whether a match finishes 1 (home win) or 2 (away…

机器学习 · 统计学 2020-02-21 Georgios Giasemidis

Statistical analysis and modeling is becoming increasingly popular for the world's leading organizations, especially for professional NBA teams. Sophisticated methods and models of sport talent evaluation have been created for this purpose.…

计算机视觉与模式识别 · 计算机科学 2022-12-14 Andreas Gavros , Foteini Gavrou

Data cleaning is the initial stage of any machine learning project and is one of the most critical processes in data analysis. It is a critical step in ensuring that the dataset is devoid of incorrect or erroneous data. It can be done…

数据库 · 计算机科学 2021-09-16 Ga Young Lee , Lubna Alzamil , Bakhtiyar Doskenov , Arash Termehchy

Box score statistics in the National Basketball Association are used to measure and evaluate player performance. Some of these statistics are subjective in nature and since box score statistics are recorded by scorekeepers hired by the home…

应用统计 · 统计学 2019-09-10 Matthew van Bommel , Luke Bornn

In this study, a temporal graph model is designed to model the behavior of collective sports teams based on the networks of player interactions. The main motivation for the model is to integrate the temporal dimension into the analysis of…

离散数学 · 计算机科学 2024-04-03 Quentin Bourgeais , Eric Sanlaville , Rodolphe Charrier , Ludovic Seifert

In this paper, we propose a shot percentage distribution strategy among the players of a basketball team to maximize the score that can be achieved by them. The approach is based on the concepts of game theory related to network flow.

计算机科学与博弈论 · 计算机科学 2023-10-03 Aditya Singh

We propose a Bayesian nonparametric matrix clustering approach to analyze the latent heterogeneity structure in the shot selection data collected from professional basketball players in the National Basketball Association (NBA). The…

统计方法学 · 统计学 2020-10-19 Fan Yin , Guanyu Hu , Weining Shen

Sports action classification representing complex body postures and player-object interactions is an emerging area in image-based sports analysis. Some works have contributed to automated sports action recognition using machine learning…

计算机视觉与模式识别 · 计算机科学 2025-07-16 Palash Ray , Mahuya Sasmal , Asish Bera

Recent advances of deep learning makes it possible to identify specific events in videos with greater precision. This has great relevance in sports like tennis in order to e.g., automatically collect game statistics, or replay actions of…

计算机视觉与模式识别 · 计算机科学 2024-02-06 Emil Hovad , Therese Hougaard-Jensen , Line Katrine Harder Clemmensen

Increasing numbers of athletes and sports teams use data collection technologies to improve athletic development and athlete health with the goal of improving competitive performance. Personal data privacy is managed but it is not always a…

人机交互 · 计算机科学 2025-02-06 Brad Stenger , Yuanyuan Feng

Wearable technology has transformed sports analytics, offering new dimensions in enhancing player experience. Yet, many solutions involve cumbersome setups that inhibit natural motion. In tennis, existing products require sensors on the…

人机交互 · 计算机科学 2025-08-01 Junyong Park , Saelyne Yang , Sungho Jo