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Many real-world problems are compositional - solving them requires completing interdependent sub-tasks, either in series or in parallel, that can be represented as a dependency graph. Deep reinforcement learning (RL) agents often struggle…

机器学习 · 计算机科学 2022-01-25 Izzeddin Gur , Natasha Jaques , Yingjie Miao , Jongwook Choi , Manoj Tiwari , Honglak Lee , Aleksandra Faust

In the framework of transferable utility coalitional games, a scoring (characteristic) function determines the value of any subset/coalition of agents. Agents decide on both which coalitions to form and the allocations of the values of the…

计算机科学与博弈论 · 计算机科学 2023-11-29 Aya Hamed , Jeff S. Shamma

Owing to the significance of combinatorial search strategies both for academia and industry, the introduction of new techniques is a fast growing research field these days. These strategies have really taken different forms ranging from…

软件工程 · 计算机科学 2019-04-08 Bestoun S. Ahmed , Luca M. Gambardella , Kamal Z. Zamli

The Transformer, a highly expressive architecture for sequence modeling, has recently been adapted to solve sequential decision-making, most notably through the Decision Transformer (DT), which learns policies by conditioning on desired…

机器学习 · 计算机科学 2025-10-15 Xiaohang Tang , Zhuowen Cheng , Satyabrat Kumar

Two fundamental algorithm-design paradigms are Tree Search and Dynamic Programming. The techniques used therein have been shown to complement one another when solving the complete set partitioning problem, also known as the coalition…

多智能体系统 · 计算机科学 2018-08-24 Talal Rahwan , Tomasz P. Michalak

Sequential recommendation is a task to capture hidden user preferences from historical user item interaction data and recommend next items for the user. Significant progress has been made in this domain by leveraging classification based…

信息检索 · 计算机科学 2024-08-30 Panfeng Cao , Pietro Lio

In the era of data proliferation, efficiently sifting through vast information to extract meaningful insights has become increasingly crucial. This paper addresses the computational overhead and resource inefficiency prevalent in existing…

信息检索 · 计算机科学 2024-12-20 Sheng Zhang , Maolin Wang , Yao Zhao , Chenyi Zhuang , Jinjie Gu , Ruocheng Guo , Xiangyu Zhao , Zijian Zhang , Hongzhi Yin

We extend our techniques developed in our earlier paper appeared in Computational Complexity, 2017 (preprint: arXiv:1508.00690) to obtain a deterministic polynomial time algorithm for computing the non-commutative rank together with…

计算复杂性 · 计算机科学 2018-02-06 Gábor Ivanyos , Youming Qiao , K. V. Subrahmanyam

This paper investigates repeated win-lose coordination games (WLC-games). We analyse which protocols are optimal for these games, covering both the worst case and average case scenarios, i,e., optimizing the guaranteed and expected…

计算机科学与博弈论 · 计算机科学 2021-09-20 Antti Kuusisto , Raine Rönnholm

The most important factors which contribute to the efficiency of game-theoretical algorithms are time and game complexity. In this study, we have offered an elegant method to deal with high complexity of game theoretic multi-objective…

计算机科学与博弈论 · 计算机科学 2015-03-13 Mahsa Badami , Ali Hamzeh , Sattar Hashemi

Game Logic is an excellent setting to study proofs-about-programs via the interpretation of those proofs as programs, because constructive proofs for games correspond to effective winning strategies to follow in response to the opponent's…

计算机科学中的逻辑 · 计算机科学 2022-10-07 Rose Bohrer , André Platzer

An architectural framework, based on collaborative filtering using K-nearest neighbor and cosine similarity, was developed and implemented to fit the requirements for the company DecorRaid. The aim of the paper is to test different…

信息检索 · 计算机科学 2024-02-12 Nanna Bach Munkholm , Robert Alphinas , Torben Tambo

Game-theoretic agents must make plans that optimally gather information about their opponents. These problems are modeled by partially observable stochastic games (POSGs), but planning in fully continuous POSGs is intractable without heavy…

计算机科学与博弈论 · 计算机科学 2025-06-03 Mel Krusniak , Hang Xu , Parker Palermo , Forrest Laine

Sequential recommendation methods are increasingly important in cutting-edge recommender systems. Through leveraging historical records, the systems can capture user interests and perform recommendations accordingly. State-of-the-art…

信息检索 · 计算机科学 2023-08-10 Chong Liu , Xiaoyang Liu , Rongqin Zheng , Lixin Zhang , Xiaobo Liang , Juntao Li , Lijun Wu , Min Zhang , Leyu Lin

In this paper, we consider combinatorial game rulesets based on data structures normally covered in an undergraduate Computer Science Data Structures course: arrays, stacks, queues, priority queues, sets, linked lists, and binary trees. We…

数据结构与算法 · 计算机科学 2016-05-23 Mara Bovee , Kyle Burke , Craig Tennenhouse

Classical coding-theoretic guarantees often rely on trust assumptions, such as requiring sufficiently many honest nodes compared with adversarial ones. These assumptions are difficult to enforce in open decentralized systems where…

信息论 · 计算机科学 2026-05-12 Hanzaleh Akbari Nodehi , Parsa Moradi , Mohammad Ali Maddah-Ali

The Instruction-Driven Game Engine (IDGE) project aims to democratize game development by enabling a large language model (LLM) to follow free-form game descriptions and generate game-play processes. The IDGE allows users to create games…

人工智能 · 计算机科学 2024-10-18 Hongqiu Wu , Xingyuan Liu , Yan Wang , Hai Zhao

A practical challenge in reinforcement learning are combinatorial action spaces that make planning computationally demanding. For example, in cooperative multi-agent reinforcement learning, a potentially large number of agents jointly…

Self-interested behavior in sharing economies often leads to inefficient aggregate outcomes compared to a centrally coordinated allocation, ultimately harming users. Yet, centralized coordination removes individual decision power. This…

计算机科学与博弈论 · 计算机科学 2026-03-20 Leonardo Pedroso , Andrea Agazzi , W. P. M. H. Heemels , Mauro Salazar

This paper presents a new AI challenge, the Tales of Tribute AI Competition (TOTAIC), based on a two-player deck-building card game released with the High Isle chapter of The Elder Scrolls Online. Currently, there is no other AI competition…

人工智能 · 计算机科学 2024-05-21 Jakub Kowalski , Radosław Miernik , Katarzyna Polak , Dominik Budzki , Damian Kowalik