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The increasing complexity of gameplay mechanisms in modern video games is leading to the emergence of a wider range of ways to play games. The variety of possible play-styles needs to be anticipated by designers, through automated tests.…

机器学习 · 计算机科学 2022-12-01 Pierre Le Pelletier de Woillemont , Rémi Labory , Vincent Corruble

Recently, multiple approaches for creating agents for playing various complex real-time computer games such as StarCraft II or Dota 2 were proposed, however, they either embed a significant amount of expert knowledge into the agent or use a…

人工智能 · 计算机科学 2021-09-28 Michał Opanowicz

Because combat environments change over time and technology upgrades are widespread for ground vehicles, a large number of vehicles and equipment become quickly obsolete. A possible solution for the U.S. Army is to develop fleets of modular…

人工智能 · 计算机科学 2019-02-04 Xingyu Li , Bogdan I. Epureanu

In this work, we consider the problem of autonomous racing with multiple agents where agents must interact closely and influence each other to compete. We model interactions among agents through a game-theoretical framework and propose an…

系统与控制 · 电气工程与系统科学 2023-05-02 Yixuan Jia , Maulik Bhatt , Negar Mehr

From the early days of computing, games have been important testbeds for studying how well machines can do sophisticated decision making. In recent years, machine learning has made dramatic advances with artificial agents reaching…

While Artificial Intelligence has successfully outperformed humans in complex combinatorial games (such as chess and checkers), humans have retained their supremacy in social interactions that require intuition and adaptation, such as…

计算机与社会 · 计算机科学 2014-04-22 Fatimah Ishowo-Oloko , Jacob Crandall , Manuel Cebrian , Sherief Abdallah , Iyad Rahwan

For over a decade now, robotics and the use of artificial agents have become a common thing.Testing the performance of new path finding or search space optimization algorithms has also become a challenge as they require simulation or an…

机器学习 · 计算机科学 2022-07-29 Jerin Paul Selvan , Pravin S. Game

In recent years, there have been immense breakthroughs in Game AI research, particularly with Reinforcement Learning (RL). Despite their success, the underlying games are usually implemented with their own preset environments and game…

人工智能 · 计算机科学 2022-07-14 Chris Bamford , Shengyi Huang , Simon Lucas

Designing human-centered AI-driven applications require deep understandings of how people develop mental models of AI. Currently, we have little knowledge of this process and limited tools to study it. This paper presents the position that…

人机交互 · 计算机科学 2021-03-31 Jennifer Villareale , Jichen Zhu

Modern commercial games are designed for mass appeal, not for individual players, but there is a unique opportunity in video games to better fit the individual through adapting game elements. In this paper, we focus on AI Directors, systems…

人机交互 · 计算机科学 2024-10-08 Kristen K. Yu , Matthew Guzdial , Nathan Sturtevant

Methods for dynamic difficulty adjustment allow games to be tailored to particular players to maximize their engagement. However, current methods often only modify a limited set of game features such as the difficulty of the opponents, or…

人工智能 · 计算机科学 2020-06-29 Miguel González-Duque , Rasmus Berg Palm , David Ha , Sebastian Risi

Live Action Role-Playing (LARP) games and similar experiences are becoming a popular game genre. Here, we discuss how artificial intelligence techniques, particularly those commonly used in AI for Games, could be applied to LARP. We discuss…

人工智能 · 计算机科学 2020-08-26 Christoph Salge , Emily Short , Mike Preuss , Spyridion Samothrakis , Pieter Spronck

This paper describes a new evolutionary algorithm that is especially well suited to AI-Assisted Game Design. The approach adopted in this paper is to use observations of AI agents playing the game to estimate the game's quality. Some of…

人工智能 · 计算机科学 2017-05-03 Kamolwan Kunanusont , Raluca D. Gaina , Jialin Liu , Diego Perez-Liebana , Simon M. Lucas

In fighting games, individual players of the same skill level often exhibit distinct strategies from one another through their gameplay. Despite this, the majority of AI agents for fighting games have only a single strategy for each "level"…

机器学习 · 计算机科学 2022-11-08 Emily Halina , Matthew Guzdial

We propose the problem of tutorial generation for games, i.e. to generate tutorials which can teach players to play games, as an AI problem. This problem can be approached in several ways, including generating natural language descriptions…

人工智能 · 计算机科学 2018-05-31 Michael Cerny Green , Ahmed Khalifa , Gabriella A. B. Barros , Julian Togelius

This project proposes a methodology for the automatic generation of action models from video game dynamics descriptions, as well as its integration with a planning agent for the execution and monitoring of the plans. Planners use these…

人工智能 · 计算机科学 2021-09-08 Ignacio Vellido , Carlos Núñez-Molina , Vladislav Nikolov , Juan Fdez-Olivares

As AI technology advances, research in playing text-based games with agents has becomeprogressively popular. In this paper, a novel approach to agent design and agent learning ispresented with the context of reinforcement learning. A model…

计算与语言 · 计算机科学 2025-09-04 Haonan Wang , Mingjia Zhao , Junfeng Sun , Wei Liu

In this paper we experiment with a 2-player strategy board game where playing models are evolved using reinforcement learning and neural networks. The models are evolved to speed up automatic game development based on human involvement at…

人工智能 · 计算机科学 2007-05-23 Dimitris Kalles

The emergence of complex life on Earth is often attributed to the arms race that ensued from a huge number of organisms all competing for finite resources. We present an artificial intelligence research environment, inspired by the human…

多智能体系统 · 计算机科学 2019-03-05 Joseph Suarez , Yilun Du , Phillip Isola , Igor Mordatch

Arguably, for the latter part of the late 20th and early 21st centuries, games have been seen as the drosophila of AI. Games are a set of exciting testbeds, whose solutions (in terms of identifying optimal players) would lead to machines…

人工智能 · 计算机科学 2024-06-28 Spyridon Samothrakis , Dennis J. N. J. Soemers , Damian Machlanski