中文
相关论文

相关论文: Deep Reinforcement Learning for General Video Game…

200 篇论文

Many real-world systems problems require reasoning about the long term consequences of actions taken to configure and manage the system. These problems with delayed and often sequentially aggregated reward, are often inherently…

机器学习 · 计算机科学 2019-09-06 Ameer Haj-Ali , Nesreen K. Ahmed , Ted Willke , Joseph Gonzalez , Krste Asanovic , Ion Stoica

Multiagent systems appear in most social, economical, and political situations. In the present work we extend the Deep Q-Learning Network architecture proposed by Google DeepMind to multiagent environments and investigate how two agents…

人工智能 · 计算机科学 2015-11-30 Ardi Tampuu , Tambet Matiisen , Dorian Kodelja , Ilya Kuzovkin , Kristjan Korjus , Juhan Aru , Jaan Aru , Raul Vicente

Manipulating deformable objects has long been a challenge in robotics due to its high dimensional state representation and complex dynamics. Recent success in deep reinforcement learning provides a promising direction for learning to…

机器人学 · 计算机科学 2021-03-09 Xingyu Lin , Yufei Wang , Jake Olkin , David Held

Understanding an agent's goal through its behavior is a common AI problem called Goal Recognition (GR). This task becomes particularly challenging in dynamic environments where goals are numerous and ever-changing. We introduce the General…

人工智能 · 计算机科学 2026-01-06 Osher Elhadad , Owen Morrissey , Reuth Mirsky

In recent years, a specific machine learning method called deep learning has gained huge attraction, as it has obtained astonishing results in broad applications such as pattern recognition, speech recognition, computer vision, and natural…

机器学习 · 计算机科学 2018-06-26 Seyed Sajad Mousavi , Michael Schukat , Enda Howley

Deep Reinforcement Learning (DRL) has shown its promising capabilities to learn optimal policies directly from trial and error. However, learning can be hindered if the goal of the learning, defined by the reward function, is "not optimal".…

人工智能 · 计算机科学 2019-10-09 Yizheng Zhang , Andre Rosendo

GTFLAT, as a game theory-based add-on, addresses an important research question: How can a federated learning algorithm achieve better performance and training efficiency by setting more effective adaptive weights for averaging in the model…

机器学习 · 计算机科学 2022-12-09 Hamidreza Mahini , Hamid Mousavi , Masoud Daneshtalab

This project challenges the car racing problem from OpenAI gym environment. The problem is very challenging since it requires computer to finish the continuous control task by learning from pixels. To tackle this challenging problem, we…

人工智能 · 计算机科学 2019-11-13 Changmao Li

As AI technology advances, research in playing text-based games with agents has becomeprogressively popular. In this paper, a novel approach to agent design and agent learning ispresented with the context of reinforcement learning. A model…

计算与语言 · 计算机科学 2025-09-04 Haonan Wang , Mingjia Zhao , Junfeng Sun , Wei Liu

In this paper, we consider the task of learning control policies for text-based games. In these games, all interactions in the virtual world are through text and the underlying state is not observed. The resulting language barrier makes…

计算与语言 · 计算机科学 2015-09-15 Karthik Narasimhan , Tejas Kulkarni , Regina Barzilay

Strong foundations in basic AI techniques are key to understanding more advanced concepts. We believe that introducing AI techniques, such as search methods, early in higher education helps create a deeper understanding of the concepts seen…

人工智能 · 计算机科学 2024-04-26 Ken Hasselmann , Quentin Lurkin

Deep reinforcement learning has been shown to be a powerful framework for learning policies from complex high-dimensional sensory inputs to actions in complex tasks, such as the Atari domain. In this paper, we explore output representation…

机器学习 · 计算机科学 2016-06-16 Ishan P. Durugkar , Clemens Rosenbaum , Stefan Dernbach , Sridhar Mahadevan

In wireless networks, applying deep learning models to solve matching problems between different entities has become a mainstream and effective approach. However, the complex network topology in 6G multiple access presents significant…

网络与互联网体系结构 · 计算机科学 2024-11-08 Xudong Wang , Hongyang Du , Dusit Niyato , Lijie Zhou , Lei Feng , Zhixiang Yang , Fanqin Zhou , Wenjing Li

Reinforcement learning (RL) has gained increasing interest since the demonstration it was able to reach human performance on video game benchmarks using deep Q-learning (DQN). The current consensus for training neural networks on such…

机器学习 · 计算机科学 2021-06-22 Luong Ha , Nguyen , James-A. Goulet

There have been numerous breakthroughs with reinforcement learning in the recent years, perhaps most notably on Deep Reinforcement Learning successfully playing and winning relatively advanced computer games. There is undoubtedly an…

人工智能 · 计算机科学 2017-12-19 Per-Arne Andersen , Morten Goodwin , Ole-Christoffer Granmo

Gamification applies game mechanics to non-game environments to motivate and engage users. Artificial Intelligence (AI) offers powerful tools for personalizing and optimizing gamification, adapting to users' needs, preferences, and…

人机交互 · 计算机科学 2024-11-19 Carlos J. Costa , Joao Tiago Aparicio , Manuela Aparicio , Sofia Aparicio

It is well known that it is difficult to have a reliable and robust framework to link multi-agent deep reinforcement learning algorithms with practical multi-robot applications. To fill this gap, we propose and build an open-source…

机器人学 · 计算机科学 2022-09-29 Junfeng Chen , Fuqin Deng , Yuan Gao , Junjie Hu , Xiyue Guo , Guanqi Liang , Tin Lun Lam

Reinforcement learning is a general and powerful framework with which to study and implement artificial intelligence. Recent advances in deep learning have enabled RL algorithms to achieve impressive performance in restricted domains such…

人工智能 · 计算机科学 2017-05-23 John Aslanides

The General AI Challenge is an initiative to encourage the wider artificial intelligence community to focus on important problems in building intelligent machines with more general scope than is currently possible. The challenge comprises…

人工智能 · 计算机科学 2017-08-18 Jan Feyereisl , Matej Nikl , Martin Poliak , Martin Stransky , Michal Vlasak

The Animal-AI Environment is a unique game-based research platform designed to facilitate collaboration between the artificial intelligence and comparative cognition research communities. In this paper, we present the latest version of the…