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相关论文: Time pressure and honesty in a deception game

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Many situations require people to act quickly and are characterized by asymmetric information. Since asymmetric information makes people tempted to misreport their private information for their own benefit, it is of primary importance to…

物理与社会 · 物理学 2017-05-05 Valerio Capraro

Previous experiments have explored the effects of gender and cognitive reflection on dishonesty separately. To the best of our knowledge, no studies have investigated potential interactions between these two factors. Exploring this…

物理与社会 · 物理学 2018-10-31 Valerio Capraro , Niko Peltola

While existing evaluations of large language models (LLMs) measure deception rates, the underlying conditions that give rise to deceptive behavior are poorly understood. We investigate this question using a novel dataset of realistic moral…

Scientists and philosophers have debated whether humans can trust advanced artificial intelligence (AI) agents to respect humanity's best interests. Yet what about the reverse? Will advanced AI agents trust humans? Gauging an AI agent's…

人工智能 · 计算机科学 2022-12-29 Tim Johnson , Nick Obradovich

Deceptive patterns are often used in interface design to manipulate users into taking actions they would not otherwise take, such as consenting to excessive data collection. We present Trickery, a narrative serious game that incorporates…

人机交互 · 计算机科学 2024-10-25 Kirill Kronhardt , Kevin Rolfes , Jens Gerken

The actions of intelligent agents, such as chatbots, recommender systems, and virtual assistants are typically not fully transparent to the user. Consequently, using such an agent involves the user exposing themselves to the risk that the…

计算机科学与博弈论 · 计算机科学 2020-07-23 The Anh Han , Cedric Perret , Simon T. Powers

According to the dominant view, time in perceptual decision making is used for integrating new sensory evidence. Based on a probabilistic framework, we investigated the alternative hypothesis that time is used for gradually refining an…

神经元与认知 · 定量生物学 2015-02-12 Máté Lengyel , Ádám Koblinger , Marjena Popović , József Fiser

In settings where users both need high accuracy and are time-pressured, such as doctors working in emergency rooms, we want to provide AI assistance that both increases decision accuracy and reduces decision-making time. Current literature…

人机交互 · 计算机科学 2024-02-13 Siddharth Swaroop , Zana Buçinca , Krzysztof Z. Gajos , Finale Doshi-Velez

Large parts of professional human communication proceed in a request-reply fashion, whereby requests contain specifics of the information desired while replies can deliver the required information. However, time limitations often force…

社会与信息网络 · 计算机科学 2013-12-25 Kristian Moss Bendtsen , Florian Uekermann , Jan O. Haerter

Utilitarian games such as dictator games to measure fairness have been studied in the social sciences for decades. These games have given us insight into not only how humans view fairness but also in what conditions the frequency of…

人工智能 · 计算机科学 2024-02-12 Jazmia Henry

While Artificial Intelligence has successfully outperformed humans in complex combinatorial games (such as chess and checkers), humans have retained their supremacy in social interactions that require intuition and adaptation, such as…

计算机与社会 · 计算机科学 2014-04-22 Fatimah Ishowo-Oloko , Jacob Crandall , Manuel Cebrian , Sherief Abdallah , Iyad Rahwan

Sender-receiver games are simple models of information transmission that provide a formalism to study the evolution of honest signaling and deception between a sender and a receiver. In many practical scenarios, lies often affect groups of…

物理与社会 · 物理学 2021-12-01 Aanjaneya Kumar , Sandeep Chowdhary , Valerio Capraro , Matjaz Perc

We introduce an evolutionary game with feedback between perception and reality, which we call the reality game. It is a game of chance in which the probabilities for different objective outcomes (e.g., heads or tails in a coin toss) depend…

综合金融 · 定量金融 2009-02-09 Dmitriy Cherkashin , J. Doyne Farmer , Seth Lloyd

Individuals are often faced with temptations that can lead them astray from long-term goals. We're interested in developing interventions that steer individuals toward making good initial decisions and then maintaining those decisions over…

机器学习 · 计算机科学 2022-03-15 Shruthi Sukumar , Adrian F. Ward , Camden Elliott-Williams , Shabnam Hakimi , Michael C. Mozer

This paper studies a game in which an informed sender with state-independent preferences uses verifiable messages to convince a receiver to choose an action from a finite set. We characterize the equilibrium outcomes of the game and compare…

理论经济学 · 经济学 2025-10-10 Maria Titova , Kun Zhang

In recent years, agents have become capable of communicating seamlessly via natural language and navigating in environments that involve cooperation and competition, a fact that can introduce social dilemmas. Due to the interleaving of…

人工智能 · 计算机科学 2025-01-28 Maayan Orner , Oleg Maksimov , Akiva Kleinerman , Charles Ortiz , Sarit Kraus

Reaction time studies with computers investigate how and how quickly participants respond to changing sensory input. They promise simple and precise measurement of time and inputs and offer interesting insights into human behavior. However,…

人机交互 · 计算机科学 2024-01-09 Désirée Scholz , Linda Graefe , Thomas M. Prinz

What is intuitive: pro-social or anti-social behaviour? To answer this fundamental question, recent studies analyse decision times in game theory experiments under the assumption that intuitive decisions are fast and that deliberation is…

物理与社会 · 物理学 2020-04-14 Riccardo Gallotti , Jelena Grujic

We report the results of a game-theoretic experiment with human players who solve the problems of increasing complexity by cooperating in groups of increasing size. Our experimental environment is set up to make it complicated for players…

An increasingly common socio-technical problem is people being taken in by offers that sound ``too good to be true'', where persuasion and trust shape decision-making. This paper investigates how \abr{ai} can help detect these deceptive…

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