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In this paper, we introduce a natural learning rule for mean field games with finite state and action space, the so-called myopic adjustment process. The main motivation for these considerations are the complex computations necessary to…

最优化与控制 · 数学 2020-09-01 Berenice Anne Neumann

We carry out a game-theoretic analysis of the recursive game "Guts," a variant of poker featuring repeated play with possibly growing stakes. An interesting aspect of such games is the need to account for funds lost to all players if…

最优化与控制 · 数学 2023-11-30 Luca Castornova , Yijia Chen , Kevin Zumbrun

We consider a general-sum N-player linear-quadratic game with stochastic dynamics over a finite horizon and prove the global convergence of the natural policy gradient method to the Nash equilibrium. In order to prove the convergence of the…

最优化与控制 · 数学 2022-08-16 Ben Hambly , Renyuan Xu , Huining Yang

A basic question for zero-sum repeated games consists in determining whether the mean payoff per time unit is independent of the initial state. In the special case of "zero-player" games, i.e., of Markov chains equipped with additive…

最优化与控制 · 数学 2015-10-20 Marianne Akian , Stéphane Gaubert , Antoine Hochart

We present several new characterizations of correlated equilibria in games with continuous utility functions. These have the advantage of being more computationally and analytically tractable than the standard definition in terms of…

计算机科学与博弈论 · 计算机科学 2011-06-06 Noah D. Stein , Pablo A. Parrilo , Asuman Ozdaglar

This paper gives a constructive treatment of McKenzie's theorem on the existence of general equilibria. While the full theorem does not admit a constructive proof, and hence does not admit a computational realisation, we show that if we…

逻辑 · 数学 2016-11-09 Matthew Hendtlass , Nazar Miheisi

A combinatorial game is a two-player game without hidden information or chance elements. The main object of combinatorial game theory is to obtain the outcome, which player has a winning strategy, of a given combinatorial game. Positions of…

组合数学 · 数学 2025-11-27 Kengo Hashimoto

Long studied as a toy model, quantum zero-sum games have recently resurfaced as a canonical playground for modern areas such as non-local games, quantum interactive proofs, and quantum machine learning. In this simple yet fundamental…

计算机科学与博弈论 · 计算机科学 2025-09-29 Yiheng Su , Emmanouil-Vasileios Vlatakis-Gkaragkounis , Pucheng Xiong

In this paper, we examine the robustness of Nash equilibria in continuous games, under both strategic and dynamic uncertainty. Starting with the former, we introduce the notion of a robust equilibrium as those equilibria that remain…

计算机科学与博弈论 · 计算机科学 2025-12-10 Kyriakos Lotidis , Panayotis Mertikopoulos , Nicholas Bambos , Jose Blanchet

We propose a new deterministic symmetric recursive algorithm for solving mean-payoff games.

计算机科学与博弈论 · 计算机科学 2026-03-10 Pierre Ohlmann

While discounted payoff games and classic games that reduce to them, like parity and mean-payoff games, are symmetric, their solutions are not. We have taken a fresh view on the constraints that optimal solutions need to satisfy, and…

数据结构与算法 · 计算机科学 2023-10-03 Daniele Dell'Erba , Arthur Dumas , Sven Schewe

We construct a statistical ensemble of games, where in each independent subensemble we have two players playing the same game. We derive the mean payoffs per move of the representative players of the game, and we evaluate all the…

种群与进化 · 定量生物学 2016-09-08 Rui Dilao , Joao Graciano

We study games with finitely many participants, each having finitely many choices. We consider the following categories of participants: (I) populations: sets of nonatomic agents, (II) atomic splittable players, (III) atomic non splittable…

最优化与控制 · 数学 2015-10-22 Sylvain Sorin , Cheng Wan

We consider extensive games with perfect information with well-founded game trees and study the problems of existence and of characterization of the sets of subgame perfect equilibria in these games. We also provide such characterizations…

计算机科学与博弈论 · 计算机科学 2021-06-23 Krzysztof R. Apt , Sunil Simon

Through a stochastic control theoretic approach, we analyze reputation games where a strategic long-lived player acts in a sequential repeated game against a collection of short-lived players. The key assumption in our model is that the…

最优化与控制 · 数学 2020-01-22 Nuh Aygün Dalkıran , Serdar Yüksel

This paper studies the generalization bounds for the empirical saddle point (ESP) solution to stochastic saddle point (SSP) problems. For SSP with Lipschitz continuous and strongly convex-strongly concave objective functions, we establish…

最优化与控制 · 数学 2020-06-04 Junyu Zhang , Mingyi Hong , Mengdi Wang , Shuzhong Zhang

Infinite games where several players seek to coordinate under imperfect information are known to be intractable, unless the information flow is severely restricted. Examples of undecidable cases typically feature a situation where players…

计算机科学中的逻辑 · 计算机科学 2014-05-01 Dietmar Berwanger , Anup Basil Mathew

We study incentive design when multiple principals simultaneously design mechanisms for their respective teams in environments with strategic spillovers. In this environment, each principal's set of incentive-compatible mechanisms--those…

理论经济学 · 经济学 2026-05-11 Brian Roberson

We consider Gillette's two-person zero-sum stochastic games with perfect information. For each $k \in \ZZ_+$ we introduce an effective reward function, called $k$-total. For $k = 0$ and $1$ this function is known as {\it mean payoff} and…

离散数学 · 计算机科学 2015-08-17 Endre Boros , Khaled Elbassioni , Vladimir Gurvich , Kazuhisa Makino

We formulate a stochastic game of mean field type where the agents solve optimal stopping problems and interact through the proportion of players that have already stopped. Working with a continuum of agents, typical equilibria become…

最优化与控制 · 数学 2017-12-01 Marcel Nutz
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