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This paper studies the optimization of strategies in the context of possibly randomized two players zero-sum games with incomplete information. We compare 5 algorithms for tuning the parameters of strategies over a benchmark of 12 games. A…

计算机科学与博弈论 · 计算机科学 2018-07-06 Marie-Liesse Cauwet , Olivier Teytaud

The availability of high-quality datasets is crucial for the development of behavior prediction algorithms in autonomous vehicles. This paper highlights the need to standardize the use of certain datasets for motion forecasting research to…

机器人学 · 计算机科学 2025-05-28 Theodor Westny , Björn Olofsson , Erik Frisk

Performing diagnosis or exploratory analysis during the training of deep learning models is challenging but often necessary for making a sequence of decisions guided by the incremental observations. Currently available systems for this…

机器学习 · 计算机科学 2020-01-08 Shital Shah , Roland Fernandez , Steven Drucker

A match cut is a transition between a pair of shots that uses similar framing, composition, or action to fluidly bring the viewer from one scene to the next. Match cuts are frequently used in film, television, and advertising. However,…

计算机视觉与模式识别 · 计算机科学 2022-10-13 Boris Chen , Amir Ziai , Rebecca Tucker , Yuchen Xie

While game theory is widely used to model strategic interactions, a natural question is where do the game representations come from? One answer is to learn the representations from data. If one wants to learn both the payoffs and the…

计算机科学与博弈论 · 计算机科学 2012-03-19 Xi Alice Gao , Avi Pfeffer

As the state-of-the-art machine learning methods in many fields rely on larger datasets, storing datasets and training models on them become significantly more expensive. This paper proposes a training set synthesis technique for…

计算机视觉与模式识别 · 计算机科学 2021-03-09 Bo Zhao , Konda Reddy Mopuri , Hakan Bilen

This study explores the potential of using training dynamics as an automated alternative to human annotation for evaluating the quality of training data. The framework used is Data Maps, which classifies data points into categories such as…

机器学习 · 计算机科学 2024-11-05 Laura Wenderoth

There have been numerous breakthroughs with reinforcement learning in the recent years, perhaps most notably on Deep Reinforcement Learning successfully playing and winning relatively advanced computer games. There is undoubtedly an…

人工智能 · 计算机科学 2017-12-19 Per-Arne Andersen , Morten Goodwin , Ole-Christoffer Granmo

While text-to-image diffusion models have been shown to achieve state-of-the-art results in image synthesis, they have yet to prove their effectiveness in downstream applications. Previous work has proposed to generate data for image…

计算机视觉与模式识别 · 计算机科学 2024-07-17 Jae Myung Kim , Jessica Bader , Stephan Alaniz , Cordelia Schmid , Zeynep Akata

Esports, a sports competition on video games, has become one of the most important sporting events. Although esports play logs have been accumulated, only a small portion of them accompany text commentaries for the audience to retrieve and…

计算与语言 · 计算机科学 2024-10-10 Zihan Wang , Naoki Yoshinaga

Relational databases (RDBs) underpin the majority of global data management systems, where information is structured into multiple interdependent tables. To effectively use the knowledge within RDBs for predictive tasks, recent advances…

数据库 · 计算机科学 2026-01-21 Xinyi Gao , Jingxi Zhang , Lijian Chen , Tong Chen , Lizhen Cui , Hongzhi Yin

This report presents Giraffe, a chess engine that uses self-play to discover all its domain-specific knowledge, with minimal hand-crafted knowledge given by the programmer. Unlike previous attempts using machine learning only to perform…

人工智能 · 计算机科学 2015-09-15 Matthew Lai

Recently, Talmor and Berant (2018) introduced ComplexWebQuestions - a dataset focused on answering complex questions by decomposing them into a sequence of simpler questions and extracting the answer from retrieved web snippets. In their…

计算与语言 · 计算机科学 2018-07-26 Alon Talmor , Jonathan Berant

In this paper we present TDLeaf(lambda), a variation on the TD(lambda) algorithm that enables it to be used in conjunction with game-tree search. We present some experiments in which our chess program ``KnightCap'' used TDLeaf(lambda) to…

机器学习 · 计算机科学 2007-05-23 Jonathan Baxter , Andrew Tridgell , Lex Weaver

Hackathons are time-bound collaborative events that often target software creation. Although hackathons have been studied in the past, existing work focused on in-depth case studies limiting our understanding of hackathons as a software…

软件工程 · 计算机科学 2026-04-01 Sjoerd Halmans , Lavinia Paganini , Alexander Serebrenik , Alexander Nolte

A growing number of approaches exist to generate explanations for image classification. However, few of these approaches are subjected to human-subject evaluations, partly because it is challenging to design controlled experiments with…

人工智能 · 计算机科学 2021-05-07 Martin Schuessler , Philipp Weiß , Leon Sixt

Continual learning aims to enable models to adapt to new datasets without losing performance on previously learned data, often assuming that prior data is no longer available. However, in many practical scenarios, both old and new data are…

机器学习 · 计算机科学 2025-03-03 Eli Verwimp , Guy Hacohen , Tinne Tuytelaars

Dungeon Crawl Stone Soup is a popular, single-player, free and open-source rogue-like video game with a sufficiently complex decision space that makes it an ideal testbed for research in cognitive systems and, more generally, artificial…

人工智能 · 计算机科学 2019-02-06 Dustin Dannenhauer , Michael W. Floyd , Jonathan Decker , David W. Aha

Historically applied exclusively to perfect information games, depth-limited search with value functions has been key to recent advances in AI for imperfect information games. Most prominent approaches with strong theoretical guarantees…

计算机科学与博弈论 · 计算机科学 2023-11-27 Christopher Solinas , Douglas Rebstock , Nathan R. Sturtevant , Michael Buro

Vast amounts of artistic data is scattered on-line from both museums and art applications. Collecting, processing and studying it with respect to all accompanying attributes is an expensive process. With a motivation to speed up and improve…

多媒体 · 计算机科学 2017-08-03 Gjorgji Strezoski , Marcel Worring