中文
相关论文

相关论文: Nintendo Super Smash Bros. Melee: An "Untouchable"…

200 篇论文

Inspired by the cognitive science theory of the explicit human memory systems, we have modeled an agent with short-term, episodic, and semantic memory systems, each of which is modeled with a knowledge graph. To evaluate this system and…

人工智能 · 计算机科学 2026-05-19 Taewoon Kim , Michael Cochez , Vincent François-Lavet , Mark Neerincx , Piek Vossen

As artificial intelligence (AI) assistants become more widely adopted in safety-critical domains, it becomes important to develop safeguards against potential failures or adversarial attacks. A key prerequisite to developing these…

人机交互 · 计算机科学 2025-04-04 Abed Kareem Musaffar , Anand Gokhale , Sirui Zeng , Rasta Tadayon , Xifeng Yan , Ambuj Singh , Francesco Bullo

Every living organism struggles against disruptive environmental forces to carve out and maintain an orderly niche. We propose that such a struggle to achieve and preserve order might offer a principle for the emergence of useful behaviors…

机器学习 · 计算机科学 2021-02-09 Glen Berseth , Daniel Geng , Coline Devin , Nicholas Rhinehart , Chelsea Finn , Dinesh Jayaraman , Sergey Levine

Human computation games (HCGs) can provide novel solutions to intractable computational problems, help enable scientific breakthroughs, and provide datasets for artificial intelligence. However, our knowledge about how to design and deploy…

人机交互 · 计算机科学 2017-03-03 Kristin Siu , Matthew Guzdial , Mark O. Riedl

LLM-based software engineering agents are increasingly used in real-world development tasks, often with access to sensitive data or security-critical codebases. Such agents could intentionally sabotage these codebases if they were…

Going from research to production, especially for large and complex software systems, is fundamentally a hard problem. In large-scale game production, one of the main reasons is that the development environment can be very different from…

软件工程 · 计算机科学 2023-07-24 Jonas Gillberg , Joakim Bergdahl , Alessandro Sestini , Andrew Eakins , Linus Gisslen

Video games can be used as an excellent test bed for Artificial Intelligence (AI) techniques. They are challenging and non-deterministic, this makes it very difficult to write strong AI players. An example of such a video game is Ms.…

人工智能 · 计算机科学 2013-12-19 Alexander Darer , Peter Lewis

The intuitive collaboration of humans and intelligent robots (embodied AI) in the real-world is an essential objective for many desirable applications of robotics. Whilst there is much research regarding explicit communication, we focus on…

机器人学 · 计算机科学 2020-08-04 Ali Shafti , Jonas Tjomsland , William Dudley , A. Aldo Faisal

MOBA games, e.g., Honor of Kings, League of Legends, and Dota 2, pose grand challenges to AI systems such as multi-agent, enormous state-action space, complex action control, etc. Developing AI for playing MOBA games has raised much…

Reinforcement learning often uses neural networks to solve complex control tasks. However, neural networks are sensitive to input perturbations, which makes their deployment in safety-critical environments challenging. This work lifts…

机器学习 · 计算机科学 2024-08-20 Manuel Wendl , Lukas Koller , Tobias Ladner , Matthias Althoff

For over a decade now, robotics and the use of artificial agents have become a common thing.Testing the performance of new path finding or search space optimization algorithms has also become a challenge as they require simulation or an…

机器学习 · 计算机科学 2022-07-29 Jerin Paul Selvan , Pravin S. Game

The highest grossing media franchise of all times, with over \$90 billion in total revenue, is Pokemon. The video games belong to the class of Japanese Role Playing Games (J-RPG). Developing a powerful AI agent for these games is very hard…

人工智能 · 计算机科学 2023-01-05 Nicholas R. Sarantinos

Training deep reinforcement learning agents complex behaviors in 3D virtual environments requires significant computational resources. This is especially true in environments with high degrees of aliasing, where many states share nearly…

机器学习 · 计算机科学 2019-08-06 Spencer Frazier , Mark Riedl

Modern AAA video games feature huge game levels and maps which are increasingly hard for level testers to cover exhaustively. As a result, games often ship with catastrophic bugs such as the player falling through the floor or being stuck…

人工智能 · 计算机科学 2022-09-02 Cong Lu , Raluca Georgescu , Johan Verwey

Large Language Models (LLMs) based agents excel at diverse tasks, yet they suffer from brittle procedural memory that is manually engineered or entangled in static parameters. In this work, we investigate strategies to endow agents with a…

计算与语言 · 计算机科学 2026-04-16 Runnan Fang , Yuan Liang , Xiaobin Wang , Jialong Wu , Shuofei Qiao , Pengjun Xie , Fei Huang , Huajun Chen , Ningyu Zhang

Fire Emblem (FE) is a popular turn-based tactical role-playing game (TRPG) series on the Nintendo gaming consoles. This paper studies the computational complexity of a simplified version of FE (only floor tiles and wall tiles, the HP and…

计算复杂性 · 计算机科学 2019-09-26 Jiawei Gao

AI systems are increasingly applied to complex tasks that involve interaction with humans. During training, such systems are potentially dangerous, as they haven't yet learned to avoid actions that could cause serious harm. How can an AI…

人工智能 · 计算机科学 2017-07-18 William Saunders , Girish Sastry , Andreas Stuhlmueller , Owain Evans

Recent advances in reinforcement learning with social agents have allowed us to achieve human-level performance on some interaction tasks. However, most interactive scenarios do not have as end-goal performance alone; instead, the social…

人工智能 · 计算机科学 2020-11-04 Pablo Barros , Ana Tanevska , Ozge Yalcin , Alessandra Sciutti

Awale games have become widely recognized across the world, for their innovative strategies and techniques which were used in evolving the agents (player) and have produced interesting results under various conditions. This paper will…

机器学习 · 计算机科学 2013-09-09 O. A. Randle , O. O. Ogunduyile , T. Zuva , N. A. Fashola

Playing games with cheaters is not fun, and in a multi-billion-dollar video game industry with hundreds of millions of players, game developers aim to improve the security and, consequently, the user experience of their games by preventing…

人工智能 · 计算机科学 2022-05-17 Anssi Kanervisto , Tomi Kinnunen , Ville Hautamäki