中文
相关论文

相关论文: First Results from Using Game Refinement Measure a…

200 篇论文

Reward-biased maximum likelihood estimation (RBMLE) is a classic principle in the adaptive control literature for tackling explore-exploit trade-offs. This paper studies the stochastic contextual bandit problem with general bounded reward…

机器学习 · 计算机科学 2022-05-31 Yu-Heng Hung , Ping-Chun Hsieh

Games can be a powerful tool for learning about statistical methodology. Effective game design involves a fine balance between caricature and realism, to simultaneously illustrate salient concepts in a controlled setting and serve as a…

其他统计学 · 统计学 2018-05-15 Robert B. Gramacy

Rehearsal is one of the key techniques for mitigating catastrophic forgetting and has been widely adopted in continual learning algorithms due to its simplicity and practicality. However, the theoretical understanding of how rehearsal scale…

机器学习 · 计算机科学 2026-02-25 JinLi He , Liang Bai , Xian Yang

What makes a good Large Language Model (LLM)? That it performs well on the relevant benchmarks -- which hopefully measure, with some validity, the presence of capabilities that are also challenged in real application. But what makes the…

计算与语言 · 计算机科学 2024-06-21 Nidhir Bhavsar , Jonathan Jordan , Sherzod Hakimov , David Schlangen

Scholastic trivia competitions test knowledge and intelligence through mastery of question answering. Modern question answering benchmarks are one variant of the Turing test. Specifically, answering a set of questions as well as a human is…

计算与语言 · 计算机科学 2021-02-15 Pedro Rodriguez , Shi Feng , Mohit Iyyer , He He , Jordan Boyd-Graber

This paper focuses on procedurally generating rules and communicating them to players to adjust the difficulty. This is part of a larger project to collect and adapt games in educational games for young children using a digital puzzle game…

人机交互 · 计算机科学 2025-03-20 Thomas Volden , Djordje Grbic , Paolo Burelli

A problem faced by many instructors is that of designing exams that accurately assess the abilities of the students. Typically these exams are prepared several days in advance, and generic question scores are used based on rough…

计算机与社会 · 计算机科学 2018-11-07 Sam Ganzfried , Farzana Yusuf

Spiro, Surya and Zeng (Electron. J. Combin. 2023; arXiv:2207.11272) recently studied a semi-restricted variant of the well-known game Rock, Paper, Scissors; in this variant the game is played for $3n$ rounds, but one of the two players is…

概率论 · 数学 2024-05-03 Svante Janson

In this paper, we propose a method for class-incremental learning of potentially overlapping sounds for solving a sequence of multi-label audio classification tasks. We design an incremental learner that learns new classes independently of…

音频与语音处理 · 电气工程与系统科学 2024-01-10 Manjunath Mulimani , Annamaria Mesaros

Continual learning, the setting where a learning agent is faced with a never ending stream of data, continues to be a great challenge for modern machine learning systems. In particular the online or "single-pass through the data" setting…

机器学习 · 计算机科学 2019-10-31 Rahaf Aljundi , Lucas Caccia , Eugene Belilovsky , Massimo Caccia , Min Lin , Laurent Charlin , Tinne Tuytelaars

LLM self-play algorithms are notable in that, in principle, nothing bounds their learning: a Conjecturer model creates problems for a Solver, and both improve together. However, in practice, existing LLM self-play methods do not scale well…

机器学习 · 计算机科学 2026-04-23 Luke Bailey , Kaiyue Wen , Kefan Dong , Tatsunori Hashimoto , Tengyu Ma

We examine three evaluation paradigms: standard benchmarks (e.g., MMLU and BBH), interactive games (e.g., Signalling Games or Taboo), and cognitive tests (e.g., for working memory or theory of mind). First, we investigate which of the…

Conveying complex objectives to reinforcement learning (RL) agents often requires meticulous reward engineering. Preference-based RL methods are able to learn a more flexible reward model based on human preferences by actively incorporating…

机器学习 · 计算机科学 2022-05-26 Xinran Liang , Katherine Shu , Kimin Lee , Pieter Abbeel

Instruction-following is a fundamental capability of language models, requiring the model to recognize even the most subtle requirements in the instructions and accurately reflect them in its output. Such an ability is well-suited for and…

计算与语言 · 计算机科学 2025-03-18 Jiale Cheng , Xiao Liu , Cunxiang Wang , Xiaotao Gu , Yida Lu , Dan Zhang , Yuxiao Dong , Jie Tang , Hongning Wang , Minlie Huang

With the constraint of a no regret follower, will the players in a two-player Stackelberg game still reach Stackelberg equilibrium? We first show when the follower strategy is either reward-average or transform-reward-average, the two…

计算机科学与博弈论 · 计算机科学 2024-08-27 Xiangge Huang , Jingyuan Li , Jiaqing Xie

We study a class of constrained reinforcement learning (RL) problems in which multiple constraint specifications are not identified before training. It is challenging to identify appropriate constraint specifications due to the undefined…

最优化与控制 · 数学 2024-01-02 Dongsheng Ding , Zhengyan Huan , Alejandro Ribeiro

Defining and measuring decision-making styles, also known as playstyles, is crucial in gaming, where these styles reflect a broad spectrum of individuality and diversity. However, finding a universally applicable measure for these styles…

人工智能 · 计算机科学 2024-09-02 Chiu-Chou Lin , Wei-Chen Chiu , I-Chen Wu

Imperfect-Information Extensive-Form Games (IIEFGs) is a prevalent model for real-world games involving imperfect information and sequential plays. The Extensive-Form Correlated Equilibrium (EFCE) has been proposed as a natural solution…

机器学习 · 计算机科学 2022-05-17 Ziang Song , Song Mei , Yu Bai

We developed a self-assessment tool for computing students in higher education to measure their Creative Problem Solving skills. Our survey encompasses 7 dimensions of creativity, based on existing validated scales and conducted focus…

软件工程 · 计算机科学 2022-03-28 Wouter Groeneveld , Lynn Van den Broeck , Joost Vennekens , Kris Aerts

Reinforcement learning methods have recently been very successful at performing complex sequential tasks like playing Atari games, Go and Poker. These algorithms have outperformed humans in several tasks by learning from scratch, using only…

机器学习 · 计算机科学 2021-09-28 Ajay Subramanian , Sharad Chitlangia , Veeky Baths