中文
相关论文

相关论文: First Results from Using Game Refinement Measure a…

200 篇论文

This paper studies the game of guessing riffle-shuffled cards with complete feedback. A deck of $n$ cards labelled 1 to $n$ is riffle-shuffled once and placed on a table. A player tries to guess the cards from top and is given complete…

概率论 · 数学 2021-07-20 Pengda Liu

Playing board games is considered a major challenge for both humans and AI researchers. Because some complicated board games are quite hard to learn, humans usually begin with playing on smaller boards and incrementally advance to master…

机器学习 · 计算机科学 2021-07-20 Shai Ben-Assayag , Ran El-Yaniv

In a Stackelberg game, a leader commits to a randomized strategy, and a follower chooses their best strategy in response. We consider an extension of a standard Stackelberg game, called a discrete-time dynamic Stackelberg game, that has an…

计算机科学与博弈论 · 计算机科学 2022-02-11 Niklas Lauffer , Mahsa Ghasemi , Abolfazl Hashemi , Yagiz Savas , Ufuk Topcu

Speech large language models (LLMs) have driven significant progress in end-to-end speech understanding and recognition, yet they continue to struggle with accurately recognizing rare words and domain-specific terminology. This paper…

音频与语音处理 · 电气工程与系统科学 2026-01-21 Bo Ren , Ruchao Fan , Yelong Shen , Weizhu Chen , Jinyu Li

This work investigates the reasoning and planning capabilities of foundation models and their scalability in complex, dynamic environments. We introduce PuzzlePlex, a benchmark designed to assess these capabilities through a diverse set of…

人工智能 · 计算机科学 2025-10-09 Yitao Long , Yuru Jiang , Hongjun Liu , Yilun Zhao , Jingchen Sun , Yiqiu Shen , Chen Zhao , Arman Cohan , Dennis Shasha

We study an extension of the well-known red-blue pebble game (RBP) with partial computation steps, inspired by the recent work of Sobczyk. While the original RBP assumes that we need to have all the inputs of an operation in fast memory at…

分布式、并行与集群计算 · 计算机科学 2025-12-11 Pál András Papp , Aleksandros Sobczyk , A. N. Yzelman

Every living organism struggles against disruptive environmental forces to carve out and maintain an orderly niche. We propose that such a struggle to achieve and preserve order might offer a principle for the emergence of useful behaviors…

机器学习 · 计算机科学 2021-02-09 Glen Berseth , Daniel Geng , Coline Devin , Nicholas Rhinehart , Chelsea Finn , Dinesh Jayaraman , Sergey Levine

Player-Compatible Equilibrium (PCE) imposes cross-player restrictions on the magnitudes of the players' "trembles" onto different strategies. These restrictions capture the idea that trembles correspond to deliberate experiments by agents…

理论经济学 · 经济学 2021-04-13 Drew Fudenberg , Kevin He

Large Reasoning Models (LRMs) still exhibit large performance gaps between English and other languages, yet much current work assumes these gaps can be closed simply by making reasoning in every language resemble English reasoning. This…

计算与语言 · 计算机科学 2026-04-07 Dayeon Ki , Kevin Duh , Marine Carpuat

Identifying statistical regularities in solutions to some tasks in multi-task reinforcement learning can accelerate the learning of new tasks. Skill learning offers one way of identifying these regularities by decomposing pre-collected…

机器学习 · 计算机科学 2022-12-12 Yiding Jiang , Evan Zheran Liu , Benjamin Eysenbach , Zico Kolter , Chelsea Finn

Although board games and video games have been studied for decades in artificial intelligence research, challenging word games remain relatively unexplored. Word games are not as constrained as games like chess or poker. Instead, word game…

计算与语言 · 计算机科学 2021-05-14 Divya Koyyalagunta , Anna Sun , Rachel Lea Draelos , Cynthia Rudin

Leveraging tools from the study of linear fractional transformations and algebraic Riccati equations, a local characterization of consistent conjectural variations equilibrium is given for two player games on continuous action spaces with…

计算机科学与博弈论 · 计算机科学 2023-06-07 Daniel J. Calderone , Benjamin J. Chasnov , Samuel A. Burden , Lillian J. Ratliff

Researchers are using deep learning models to explore the emergence of language in various language games, where agents interact and develop an emergent language to solve tasks. We focus on the factors that determine the expressivity of…

计算与语言 · 计算机科学 2022-03-17 Shangmin Guo , Yi Ren , Kory Mathewson , Simon Kirby , Stefano V. Albrecht , Kenny Smith

We show that learning algorithms satisfying a $\textit{low approximate regret}$ property experience fast convergence to approximate optimality in a large class of repeated games. Our property, which simply requires that each learner has…

计算机科学与博弈论 · 计算机科学 2016-12-19 Dylan J. Foster , Zhiyuan Li , Thodoris Lykouris , Karthik Sridharan , Eva Tardos

Large language models are extensively utilized in creative writing applications. Creative writing requires a balance between subjective writing quality (e.g., literariness and emotional expression) and objective constraint following (e.g.,…

人工智能 · 计算机科学 2025-08-29 Jianxing Liao , Tian Zhang , Xiao Feng , Yusong Zhang , Rui Yang , Haorui Wang , Bosi Wen , Ziying Wang , Runzhi Shi

Interpretability methods in NLP aim to provide insights into the semantics underlying specific system architectures. Focusing on word embeddings, we present a supervised-learning method that, for a given domain (e.g., sports, professions),…

计算与语言 · 计算机科学 2023-10-17 Natalia Flechas Manrique , Wanqian Bao , Aurelie Herbelot , Uri Hasson

This paper considers games where the utilities for agents are the sum of a term proportional to a social utility, and another term that is an individual cost or reward. The agents are assumed to be irrational in their perception of the…

计算机科学与博弈论 · 计算机科学 2026-05-21 Ashok Krishnan K. S. , Helene Le Cadre , Ana Busic

Learning in the presence of label noise is a challenging yet important task: it is crucial to design models that are robust in the presence of mislabeled datasets. In this paper, we discover that a new class of loss functions called the…

机器学习 · 计算机科学 2020-02-18 Liu Ziyin , Blair Chen , Ru Wang , Paul Pu Liang , Ruslan Salakhutdinov , Louis-Philippe Morency , Masahito Ueda

Large language models (LLMs) have achieved striking successes on many benchmarks, yet recent studies continue to expose fundamental weaknesses. In this paper, we introduce Concept, a simple word-guessing board game, as a benchmark for…

计算与语言 · 计算机科学 2026-01-07 Ine Gevers , Walter Daelemans

We consider the following simple game: We are given a table with ten slots indexed one to ten. In each of the ten rounds of the game, three dice are rolled and the numbers are added. We then put this number into any free slot. For each…

离散数学 · 计算机科学 2012-09-11 Sebastian Böcker