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相关论文: Finger Based Techniques for Nonvisual Touchscreen …

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This paper presents Finger Based Technique (FBT) prototypes, a novel interaction system for blind users, which is especially designed and developed for non-visual touch screen devices and their applications. The FBT prototypes were…

人机交互 · 计算机科学 2017-08-18 Mohammed Fakrudeen , Sufian Yousef , Mahdi H Miraz

Text input on mobile devices without physical keys can be challenging for people who are blind or low-vision. We interview 12 blind adults about their experiences with current mobile text input to provide insights into what sorts of…

人机交互 · 计算机科学 2025-10-03 Dylan Gaines , Keith Vertanen

Mobile devices with touch keyboards have become ubiquitous, but text entry on these devices remains slow and errorprone. Understanding touch patterns during text entry could be useful in designing robust error-correction algorithms for soft…

人机交互 · 计算机科学 2015-04-10 Christopher Thomas , Brandon Jennings

Fingerprint authentication is a popular security mechanism for smartphones and laptops. However, its adoption in web and cloud environments has been limited due to privacy concerns over storing and processing biometric data on servers. This…

密码学与安全 · 计算机科学 2024-04-02 Hyunmin Choi , Simon Woo , Hyoungshick Kim

While passive surfaces offer numerous benefits for interaction in mixed reality, reliably detecting touch input solely from head-mounted cameras has been a long-standing challenge. Camera specifics, hand self-occlusion, and rapid movements…

计算机视觉与模式识别 · 计算机科学 2024-10-10 Paul Streli , Mark Richardson , Fadi Botros , Shugao Ma , Robert Wang , Christian Holz

In this paper, we propose a novel touchless typing interface that makes use of an on-screen QWERTY keyboard and a smartphone camera. The keyboard was divided into nine color-coded clusters. The user moved their head toward clusters, which…

人机交互 · 计算机科学 2020-10-13 Shivam Rustagi , Aakash Garg , Pranay Raj Anand , Rajesh Kumar , Yaman Kumar , Rajiv Ratn Shah

The applications of fingertip haptic devices have spread to various fields from revolutionizing virtual reality and medical training simulations to facilitating remote robotic operations, proposing great potential for enhancing user…

机器人学 · 计算机科学 2025-07-11 Daria Trinitatova , Dzmitry Tsetserukou

The popularity of touchscreen phones has been growing around the world since the iPhones and Android phones were released. More and more mobile phones with large touchscreen have been produced, however, the phones with small size displays…

人机交互 · 计算机科学 2014-02-20 Yanshan Wang

This paper presents our recent development on a portable and refreshable text reading and sensory substitution system for the blind or visually impaired (BVI), called Finger-eye. The system mainly consists of an opto-text processing unit…

人机交互 · 计算机科学 2021-09-07 Mehdi Rahimi , Yantao Shen , Zhiming Liu , Fang Jiang

Computers today aren't just confined to laptops and desktops. Mobile gadgets like mobile phones and laptops also make use of it. However, one input device that hasn't changed in the last 50 years is the QWERTY keyboard. Users of virtual…

人机交互 · 计算机科学 2022-08-02 Pabbathi Sri Charan , Saksham Gupta , Satvik Agrawal , Gadupudi Sahithi Sindhu

Despite the advent of touchscreens, typing on physical keyboards remains most efficient for entering text, because users can leverage all fingers across a full-size keyboard for convenient typing. As users increasingly type on the go, text…

人机交互 · 计算机科学 2024-10-10 Paul Streli , Jiaxi Jiang , Andreas Fender , Manuel Meier , Hugo Romat , Christian Holz

Mobile devices store a diverse set of private user data and have gradually become a hub to control users' other personal Internet-of-Things devices. Access control on mobile devices is therefore highly important. The widely accepted…

密码学与安全 · 计算机科学 2019-11-26 Neil Zhenqiang Gong , Mathias Payer , Reza Moazzezi , Mario Frank

Wireless earbuds are an appealing platform for wearable computing on-the-go. However, their small size and out-of-view location mean they support limited different inputs. We propose finger identification input on earbuds as a novel…

人机交互 · 计算机科学 2025-03-05 Jiwan Kim , Mingyu Han , Ian Oakley

This is the preprint version of our paper on IEEE Virtual Reality Conference 2015. A touch-less interaction technology on vision based wearable device is designed and evaluated. Users interact with the application with dynamic hands/feet…

人机交互 · 计算机科学 2015-07-30 Zhihan Lv , Liangbing Feng , Shengzhong Feng , Haibo Li

We present HeadText, a hands-free technique on a smart earpiece for text entry by motion sensing. Users input text utilizing only 7 head gestures for key selection, word selection, word commitment and word cancelling tasks. Head gesture…

人机交互 · 计算机科学 2022-05-24 Songlin Xu , Guanjie Wang , Ziyuan Fang , Guangwei Zhang , Guangzhu Shang , Rongde Lu , Liqun He

Text-entry aims to provide an effective and efficient pathway for humans to deliver their messages to computers. With the advent of mobile computing, the recent focus of text-entry research has moved from physical keyboards to soft…

人机交互 · 计算机科学 2019-08-01 Ue-Hwan Kim , Sahng-Min Yoo , Jong-Hwan Kim

The absence of physical information during hand-object interaction in a virtual environment diminishes realism and immersion. Kinesthetic haptic feedback has proven effective in delivering realistic object-derived haptic cues, enhancing the…

人机交互 · 计算机科学 2026-02-10 Kun-Woo Song , Youngrae Kim , Sang Ho Yoon

Given the ubiquity of SmartTVs and head-mounted-display-based virtual environments, recent research has explored techniques to support eyes-free text entry using touchscreen devices. However, proposed techniques, leveraging lexicons, limit…

人机交互 · 计算机科学 2025-03-05 Damien Masson , Zhe Liu , Charles Xu

Recent advancements in eye tracking technology are driving the adoption of gaze-assisted interaction as a rich and accessible human-computer interaction paradigm. Gaze-assisted interaction serves as a contextual, non-invasive, and explicit…

人机交互 · 计算机科学 2018-03-14 Vijay Rajanna , Tracy Hammond

Efficient text entry remains a primary bottleneck preventing Virtual Reality (VR) from evolving into a viable productivity platform. To address this, we conducted an empirical comparison of six physical input systems across three…

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