相关论文: A Variational Approach to Shape-from-shading Under…
We demonstrate the use of shape-from-shading (SfS) to improve both the quality and the robustness of 3D reconstruction of dynamic objects captured by a single camera. Unlike previous approaches that made use of SfS as a post-processing…
Shape optimization involves the minimization of a cost function defined over a set of shapes, often governed by a partial differential equation (PDE). In the absence of closed-form solutions, one relies on numerical methods to approximate…
This paper addresses the task of estimating the light arriving from all directions to a 3D point observed at a selected pixel in an RGB image. This task is challenging because it requires predicting a mapping from a partial scene…
Previous image based relighting methods require capturing multiple images to acquire high frequency lighting effect under different lighting conditions, which needs nontrivial effort and may be unrealistic in certain practical use…
We propose a deep inverse rendering framework for indoor scenes. From a single RGB image of an arbitrary indoor scene, we create a complete scene reconstruction, estimating shape, spatially-varying lighting, and spatially-varying,…
This paper introduces a novel partial differential equation (PDE) framework for single-image dehazing. We embed the atmospheric scattering model into a PDE featuring edge-preserving diffusion and a nonlocal operator to maintain both local…
Regularization is a big issue for training deep neural networks. In this paper, we propose a new information-theory-based regularization scheme named SHADE for SHAnnon DEcay. The originality of the approach is to define a prior based on…
Estimating a scene's lighting is a very important task when compositing synthetic content within real environments, with applications in mixed reality and post-production. In this work we present a data-driven model that estimates an HDR…
Recent advances in differentiable rendering have enabled high-quality reconstruction of 3D scenes from multi-view images. Most methods rely on simple rendering algorithms: pre-filtered direct lighting or learned representations of…
A mathematical model in terms of partial differential equations (PDE) for the calculation of double freeform surfaces for irradiance and phase control with predefined input and output wavefronts is presented. It extends the results of…
Regularization is a big issue for training deep neural networks. In this paper, we propose a new information-theory-based regularization scheme named SHADE for SHAnnon DEcay. The originality of the approach is to define a prior based on…
We present a deep neural network for removing undesirable shading features from an unconstrained portrait image, recovering the underlying texture. Our training scheme incorporates three regularization strategies: masked loss, to emphasize…
Casual photography is often performed in uncontrolled lighting that can result in low quality images and degrade the performance of downstream processing. We consider the problem of estimating surface normal and reflectance maps of scenes…
Conventional optical imaging is limited by diffraction, preventing discrimination of closely spaced incoherent sources. Inspired by quantum parameter estimation, this thesis explores spatial-mode demultiplexing (SPADE) as a method to…
In recent years, the usefulness of 3D shape estimation is being realized in microscopic or close-range imaging, as the 3D information can further be used in various applications. Due to limited depth of field at such small distances, the…
Intrinsic image decomposition, which is an essential task in computer vision, aims to infer the reflectance and shading of the scene. It is challenging since it needs to separate one image into two components. To tackle this, conventional…
Despite significant advancements in network-based image harmonization techniques, there still exists a domain disparity between typical training pairs and real-world composites encountered during inference. Most existing methods are trained…
Shadows often create unwanted artifacts in photographs, and removing them can be very challenging. Previous shadow removal methods often produce de-shadowed regions that are visually inconsistent with the rest of the image. In this work we…
3D shape editing is widely used in a range of applications such as movie production, computer games and computer aided design. It is also a popular research topic in computer graphics and computer vision. In past decades, researchers have…
Photographers routinely compose multiple manipulated photos of the same scene (layers) into a single image, which is better than any individual photo could be alone. Similarly, 3D artists set up rendering systems to produce layered images…