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One of the most important and practical researches which has been considered by researchers is creating secure environments for information exchanges. Due to their structures, chaos systems are efficient tools in the are of data…

密码学与安全 · 计算机科学 2021-10-29 R. Parvaz , Y. Khedmati , Y. Behroo

In general, adversarial perturbations superimposed on inputs are realistic threats for a deep neural network (DNN). In this paper, we propose a practical generation method of such adversarial perturbation to be applied to black-box attacks…

机器学习 · 计算机科学 2020-02-19 Hisaichi Shibata , Shouhei Hanaoka , Yukihiro Nomura , Naoto Hayashi , Osamu Abe

We study a generalisation of B\"uchi-Landweber games to the timed setting. The winning condition is specified by a non-deterministic timed automaton, and one of the players can elapse time. We perform a systematic study of synthesis…

形式语言与自动机理论 · 计算机科学 2026-01-09 Sławomir Lasota , Mathieu Lehaut , Julie Parreaux , Radosław Piórkowski

It is well known, and appreciated, that quantum computers have the potential to be the most powerful computational devices ever created. This newfound power comes from a quantum parallelism effect that allows the computer to be in multiple…

量子物理 · 物理学 2007-05-23 Mark A Bashuk

In this paper, we propose a novel deep convolutional neural network (CNN)-based algorithm for solving ill-posed inverse problems. Regularized iterative algorithms have emerged as the standard approach to ill-posed inverse problems in the…

计算机视觉与模式识别 · 计算机科学 2018-09-11 Kyong Hwan Jin , Michael T. McCann , Emmanuel Froustey , Michael Unser

This paper introduces deep synoptic Monte Carlo planning (DSMCP) for large imperfect information games. The algorithm constructs a belief state with an unweighted particle filter and plans via playouts that start at samples drawn from the…

人工智能 · 计算机科学 2021-11-02 Gregory Clark

We study the problem of synthesizing programs that include machine learning components such as deep neural networks (DNNs). We focus on statistical properties, which are properties expected to hold with high probability -- e.g., that an…

编程语言 · 计算机科学 2021-10-12 Osbert Bastani

Automatic synthesis of faces from visual attributes is an important problem in computer vision and has wide applications in law enforcement and entertainment. With the advent of deep generative convolutional neural networks (CNNs), attempts…

计算机视觉与模式识别 · 计算机科学 2021-04-08 Xing Di , Vishal M. Patel

It remains a challenging task to generate a vast variety of novel compounds with desirable pharmacological properties. In this work, a generative network complex (GNC) is proposed as a new platform for designing novel compounds, predicting…

生物大分子 · 定量生物学 2019-11-01 Christopher Grow , Kaifu Gao , Duc Duy Nguyen , Guo-Wei Wei

The problem of distributed synthesis is to automatically generate a distributed algorithm, given a target communication network and a specification of the algorithm's correct behavior. Previous work has focused on static networks with an a…

形式语言与自动机理论 · 计算机科学 2020-09-24 Béatrice Bérard , Benedikt Bollig , Patricia Bouyer , Matthias Függer , Nathalie Sznajder

It is well known that physical phenomena may be of great help in computing some difficult problems efficiently. A typical example is prime factorization that may be solved in polynomial time by exploiting quantum entanglement on a quantum…

新兴技术 · 计算机科学 2018-05-23 Massimiliano Di Ventra , Fabio L. Traversa

The game of SET is a popular card game in which the objective is to form Sets using cards from a special deck. In this paper we study single- and multi-round variations of this game from the computational complexity point of view and…

计算复杂性 · 计算机科学 2013-09-26 Michael Lampis , Valia Mitsou

The deep Convolutional Neural Network (CNN) is the state-of-the-art solution for large-scale visual recognition. Following basic principles such as increasing the depth and constructing highway connections, researchers have manually…

计算机视觉与模式识别 · 计算机科学 2017-03-07 Lingxi Xie , Alan Yuille

There are several approaches for using computers in deriving mathematical proofs. For their illustration, we provide an in-depth study of using computer support for proving one complex combinatorial conjecture -- correctness of a strategy…

计算机科学中的逻辑 · 计算机科学 2023-06-22 Predrag Janičić , Filip Marić , Marko Maliković

Assessing artistic creativity has long challenged researchers, with traditional methods proving time-consuming. Recent studies have applied machine learning to evaluate creativity in drawings, but not paintings. Our research addresses this…

计算机视觉与模式识别 · 计算机科学 2025-01-03 Zhehan Zhang , Meihua Qian , Li Luo , Qianyi Gao , Xianyong Wang , Ripon Saha , Xinxin Song

Artificial intelligence methods including deep neural networks (DNN) can provide rapid molecular classification of tumors from routine histology with accuracy that matches or exceeds human pathologists. Discerning how neural networks make…

The Dijkstra algorithm is a classical method for solving the shortest path problem on weighted graphs. There are several variations of the Dijkstra algorithm, including algorithms for the widest path problem and for two-player games. In…

数据结构与算法 · 计算机科学 2026-05-22 Takahiro Sanada , Yoàv Montacute , Kittiphon Phalakarn , Ichiro Hasuo

It is increasingly realized that taking stochastic effects into account is important in order to study biological cells. However, the corresponding mathematical formulation, the chemical master equation (CME), suffers from the curse of…

数值分析 · 数学 2023-09-18 Lukas Einkemmer , Julian Mangott , Martina Prugger

Infinite chess is chess played on an infinite edgeless chessboard. The familiar chess pieces move about according to their usual chess rules, and each player strives to place the opposing king into checkmate. The mate-in-n problem of…

逻辑 · 数学 2012-05-17 Dan Brumleve , Joel David Hamkins , Philipp Schlicht

Dynamic Difficulty Adjustment (DDA) is a mechanism used in video games that automatically tailors the individual gaming experience to match an appropriate difficulty setting. This is generally achieved by removing pre-defined difficulty…

人机交互 · 计算机科学 2018-06-13 Anthony M. Colwell , Frank G. Glavin