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Gamification is an emerging technique to enhance motivation and performance in traditionally unengaging tasks like software testing. Previous studies have indicated that gamified systems have the potential to improve software testing…

软件工程 · 计算机科学 2025-04-29 Philipp Straubinger , Tommaso Fulcini , Giacomo Garaccione , Luca Ardito , Gordon Fraser

Cities are becoming very congested. There is a need to reduce the number of private cars on the roads, by maximising the potential for local public transport. With the increasing awareness of transport that is sustainable in the sense of…

人机交互 · 计算机科学 2020-07-07 Bruno Cardoso , Miguel Ribeiro , Catia Prandi , Nuno Nunes

Quantum guessing games form a versatile framework for studying different tasks of information processing. A quantum guessing game with posterior information uses quantum systems to encode messages and classical communication to give partial…

量子物理 · 物理学 2022-06-22 Claudio Carmeli , Teiko Heinosaari , Alessandro Toigo

Visual Generative AI models have demonstrated remarkable capability in generating high-quality images from user inputs like text prompts. However, because these models have billions of parameters, they risk memorizing certain parts of the…

计算机视觉与模式识别 · 计算机科学 2025-12-18 Lena Reissinger , Yuanyuan Li , Anna-Carolina Haensch , Neeraj Sarna

This paper studies the security and memorability of free-form multitouch gestures for mobile authentication. Towards this end, we collected a dataset with a generate-test-retest paradigm where participants (N=63) generated free-form…

密码学与安全 · 计算机科学 2014-01-06 Michael Sherman , Gradeigh Clark , Yulong Yang , Shridatt Sugrim , Arttu Modig , Janne Lindqvist , Antti Oulasvirta , Teemu Roos

Extracting semantic representations from mobile user interfaces (UI) and using the representations for designers' decision-making processes have shown the potential to be effective computational design support tools. Current approaches rely…

人机交互 · 计算机科学 2023-09-20 Seokhyeon Park , Wonjae Kim , Young-Ho Kim , Jinwook Seo

Graphical passwords have been proposed as an alternative to alphanumeric passwords with their advantages in usability and security. However, they still tend to follow predictable patterns that are easier for attackers to exploit, probably…

密码学与安全 · 计算机科学 2013-06-14 Haichang Gao , Xiuling Chang , Zhongjie Ren , Uwe Aickelin , Liming Wang

The need for data preservation and reproducible research is widely recognized in the scientific community. Yet, researchers often struggle to find the motivation to contribute to data repositories and to use tools that foster…

人机交互 · 计算机科学 2019-03-07 Sebastian S. Feger , Sünje Dallmeier-Tiessen , Paweł W. Woźniak , Albrecht Schmidt

At the beginning of 2022, a simplistic word-guessing game took the world by storm and was further adapted to many languages beyond the original English version. In this paper, we examine the strategies of daily word-guessing game players…

计算与语言 · 计算机科学 2024-12-16 Matīss Rikters , Sanita Reinsone

Personal devices (e.g. laptops, tablets, and mobile phones) are conventional in daily life and have the ability to store users' private data. The security problems related to these appliances have become a primary concern for both users and…

密码学与安全 · 计算机科学 2017-03-30 Le Ngu Nguyen , Stephan Sigg

In the naming game, individuals or agents exchange pairwise local information in order to communicate about objects in their common environment. The goal of the game is to reach a consensus about naming these objects. Originally used to…

多智能体系统 · 计算机科学 2009-12-24 Reginaldo J. da Silva Filho , Matthias R. Brust , Carlos H. C. Ribeiro

Digital inequality remains a significant barrier for many older adults, limiting their ability to navigate online spaces securely and confidently while increasing their susceptibility to cyber threats. In response, we propose a novel…

计算机与社会 · 计算机科学 2025-03-10 Jacob Camilleri , Ashley Sheil , Michelle O'Keeffe , Moya Cronin , Melanie Gruben , Hazel Murray

The 'keyword method' is an effective technique for learning vocabulary of a foreign language. It involves creating a memorable visual link between what a word means and what its pronunciation in a foreign language sounds like in the…

Promotion of healthy habits help maintain and improve people health, reduce disease risks, and manage chronic illness. Regular healthy activities like walking, exercising, healthy eating, drinking water or taking medication on time require…

人机交互 · 计算机科学 2017-08-22 Anna Iurchenko

Considering computer systems, security is the major concern with usability. Security policies need to be developed to protect information from unauthorized access. Passwords and secrete codes used between users and information systems for…

密码学与安全 · 计算机科学 2014-02-27 Sharayu A. Aghav , RajneeshKaur Bedi

Serious games are gaining popularity as effective teaching and learning tools, providing engaging, interactive, and practical experiences for students. Gamified learning experiences, such as virtual escape rooms, have emerged as powerful…

计算机与社会 · 计算机科学 2026-01-19 Khondokar Fida Hasan , William Hughes , Adrita Rahman

Recent closed-source multimodal systems have made great advances, but their hidden language for understanding the world remains opaque because of their black-box architectures. In this paper, we use the systems' preference bias to study…

计算与语言 · 计算机科学 2025-11-17 Juntu Zhao , Jialing Zhang , Chongxuan Li , Dequan Wang

Acquiring your first language is an incredible feat and not easily duplicated. Learning to communicate using nothing but a few pictureless books, a corpus, would likely be impossible even for humans. Nevertheless, this is the dominating…

人工智能 · 计算机科学 2017-03-16 Emilio Jorge , Mikael Kågebäck , Fredrik D. Johansson , Emil Gustavsson

In communication systems where users share common resources, users' selfish behavior usually results in suboptimal resource utilization. There have been extensive works that model communication systems with selfish users as one-shot games…

信息论 · 计算机科学 2011-11-11 Yuanzhang Xiao , Jaeok Park , Mihaela van der Schaar

This paper explores the factors and theory behind the user-centered research that is necessary to create a successful game-like prototype, and user experience, for malicious users in a cybersecurity context. We explore what is known about…

人机交互 · 计算机科学 2018-10-29 Adam Trowbridge , Filipo Sharevski , Jessica Westbrook