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Since multimedia streaming has become very popular research topic in the recent years, this paper surveys the state of art techniques introduced for multimedia multicasting over mobile networks. In this paper, we give an overview of…

网络与互联网体系结构 · 计算机科学 2017-07-04 Mohammad Hosseini

Good user experience with interactive cloud-based multimedia applications, such as cloud gaming and cloud-based VR, requires low end-to-end latency and large amounts of downstream network bandwidth at the same time. In this paper, we…

多媒体 · 计算机科学 2017-06-16 Gazi Illahi , Matti Siekkinen , Enrico Masala

Mobile cloud gaming enables high-end games on constrained devices by streaming the game content from powerful servers through mobile networks. Mobile networks suffer from highly variable bandwidth, latency, and losses that affect the gaming…

多媒体 · 计算机科学 2022-01-20 Ahmad Alhilal , Tristan Braud , Bo Han , Pan Hui

With the arrival of cloud technology, game accessibility and ubiquity have a bright future; Games can be hosted in a centralize server and accessed through the Internet by a thin client on a wide variety of devices with modest capabilities:…

网络与互联网体系结构 · 计算机科学 2013-11-15 Richard Ewelle Ewelle , Abdelkader Gouaïch , Yannick Francillette , Ghulam Mahdi

To tap into the growing market of cloud gaming, whereby game graphics is rendered in the cloud and streamed back to the user as a video feed, network operators are creating monetizable assurance services that dynamically provision network…

网络与互联网体系结构 · 计算机科学 2025-09-25 Yifan Wang , Minzhao Lyu , Vijay Sivaraman

Mobile gaming presents a number of main issues which remain open. These are concerned mainly with connectivity, computational capacities, memory and battery constraints. In this paper, we discuss the design of a fully distributed approach…

网络与互联网体系结构 · 计算机科学 2014-07-31 Stefano Ferretti , Gabriele D'Angelo

Multimedia conferencing is the conversational exchange of multimedia content between multiple parties. It has a wide range of applications (e.g. Massively Multiplayer Online Games (MMOGs) and distance learning). Many multimedia conferencing…

多媒体 · 计算机科学 2015-09-24 Abbas Soltanian , Mohammad A. Salahuddin , Halima Elbiaze , Roch Glitho

This thesis investigates the combination of Peer-to-Peer (P2P) and Cloud Computing to support Massively Multiplayer On- line Games (MMOGs). MMOGs are large-scale distributed applications where a large number of users concurrently share a…

分布式、并行与集群计算 · 计算机科学 2015-11-02 Emanuele Carlini

Implementations of mobile games have become prevalent industrial technology due to the ubiquitous nature of mobile devices. However, simultaneous-movement multiplayer games, games that a player competes simultaneously with other players,…

计算机科学与博弈论 · 计算机科学 2012-09-17 Samuel King Opoku

Interactive, real-time, and high-quality cloud video games pose a serious challenge to the Internet due to simultaneous high-throughput and low round trip delay requirements. In this paper, we investigate the traffic characteristics of…

网络与互联网体系结构 · 计算机科学 2022-05-24 Marc Carrascosa , Boris Bellalta

Cloud gaming enables playing high end games, originally designed for PC or game console setups, on low end devices, such as net-books and smartphones, by offloading graphics rendering to GPU powered cloud servers. However, transmitting the…

Cloud for Gaming refers to the use of cloud computing technologies to build large-scale gaming infrastructures, with the goal of improving scalability and responsiveness, improve the user's experience and enable new business models.

分布式、并行与集群计算 · 计算机科学 2016-05-18 Gabriele D'Angelo , Stefano Ferretti , Moreno Marzolla

Grid and cloud computing systems have been extensively used to solve large and complex problems in science and engineering areas. These systems include powerful computing resources connected through high-speed networks. Due to recent…

分布式、并行与集群计算 · 计算机科学 2018-10-17 Sayed Chhattan Shah

Cloud gaming, wherein game graphics is rendered in the cloud and streamed back to the user as real-time video, expands the gaming market to billions of users who do not have gaming consoles or high-power graphics PCs. Companies like Nvidia,…

网络与互联网体系结构 · 计算机科学 2024-04-05 Minzhao Lyu , Sharat Chandra Madanapalli , Arun Vishwanath , Vijay Sivaraman

In video streaming applications especially during live streaming events (such as the Super Bowl), video traffic can account for a significant portion of network traffic and can lead to severe network congestion. During such events,…

网络与互联网体系结构 · 计算机科学 2023-05-25 Sadaf Ul Zuhra , Prasanna Chaporkar , Abhay Karandikar , H. Vincent Poor

Due to increasing popularity and strict performance requirements, online games have become a workload of interest for the performance engineering community. One of the most popular types of online games is the Minecraft-like Game (MLG), in…

性能 · 计算机科学 2023-02-21 Jerrit Eickhoff , Jesse Donkervliet , Alexandru Iosup

We present the outcomes of a recent large-scale subjective study of Mobile Cloud Gaming Video Quality Assessment (MCG-VQA) on a diverse set of gaming videos. Rapid advancements in cloud services, faster video encoding technologies, and…

计算机视觉与模式识别 · 计算机科学 2024-06-25 Avinab Saha , Yu-Chih Chen , Chase Davis , Bo Qiu , Xiaoming Wang , Rahul Gowda , Ioannis Katsavounidis , Alan C. Bovik

This paper studies the use of a traffic optimization technique named TCM (Tunneling, Compressing and Multiplexing) to reduce the bandwidth of MMORPGs (Massively Multiplayer Online Role-Playing Games), which employ TCP to provide a soft…

网络与互联网体系结构 · 计算机科学 2020-07-31 Jose Saldana , Luis Sequeira , Julian Fernandez-Navajas , Jose Ruiz-Mas

5G communication brings substantial improvements in the quality of service provided to various applications by achieving higher throughput and lower latency. However, interactive multimedia applications (e.g., ultra high definition video…

Mobile games are extremely popular and engage millions of people every day. Even if they are often quite simple, their development features a high degree of difficulty and requires close attention to both achieve a high satisfaction from…

计算机与社会 · 计算机科学 2017-03-14 Daniele Grassi , Giacomo Barigazzi , Giacomo Cabri
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