中文
相关论文

相关论文: SliceType: Fast Gaze Typing with a Merging Keyboar…

200 篇论文

Annotation is an effective reading strategy people often undertake while interacting with digital text. It involves highlighting pieces of text and making notes about them. Annotating while reading in a desktop environment is considered…

人机交互 · 计算机科学 2021-09-15 Anam Ahmad Khan , Joshua Newn , Ryan Kelly , Namrata Srivastava , James Bailey , Eduardo Velloso

More than 2 billion mobile users worldwide type in multiple languages in the soft keyboard. On a monolingual keyboard, 38% of falsely auto-corrected words are valid in another language. This can be easily avoided by detecting the language…

计算与语言 · 计算机科学 2021-01-12 Sourabh Vasant Gothe , Sourav Ghosh , Sharmila Mani , Guggilla Bhanodai , Ankur Agarwal , Chandramouli Sanchi

The way our eyes move while reading can tell us about the cognitive effort required to process the text. In the present study, we use this fact to generate texts with controllable reading ease. Our method employs a model that predicts human…

计算与语言 · 计算机科学 2026-01-27 Andreas Säuberli , Darja Jepifanova , Diego Frassinelli , Barbara Plank

Scrolling is an essential interaction technique enabling users to display previously off-screen content. Existing evaluation models for scrolling are often entangled with the selection of content, e.g., when scrolling on the phone for…

人机交互 · 计算机科学 2022-10-04 Chaoran Chen , Brad A. Myers , Cem Ergin , Emily Porat , Sijia Li , Chun Wang

As the Internet help us cross cultural border by providing different information, plagiarism issue is bound to arise. As a result, plagiarism detection becomes more demanding in overcoming this issue. Different plagiarism detection tools…

计算机视觉与模式识别 · 计算机科学 2010-03-25 Chow Kok Kent , Naomie Salim

Squiggle is a template-based glyph recognizer in the lineage of `$1 Recognizer' and `Protractor'. It seeks a good fit linear affine mapping between the input and template glyphs which are represented as a list of milestone points along the…

人机交互 · 计算机科学 2011-09-27 Jeremy Lee

We present Lattice Menu, a gaze-based marking menu utilizing a lattice of visual anchors that helps perform accurate gaze pointing for menu item selection. Users who know the location of the desired item can leverage target-assisted gaze…

人机交互 · 计算机科学 2025-11-27 Taejun Kim , Auejin Ham , Sunggeun Ahn , Geehyuk Lee

Computers today aren't just confined to laptops and desktops. Mobile gadgets like mobile phones and laptops also make use of it. However, one input device that hasn't changed in the last 50 years is the QWERTY keyboard. Users of virtual…

人机交互 · 计算机科学 2022-08-02 Pabbathi Sri Charan , Saksham Gupta , Satvik Agrawal , Gadupudi Sahithi Sindhu

We present a novel approach to optimally retarget videos for varied displays with differing aspect ratios by preserving salient scene content discovered via eye tracking. Our algorithm performs editing with cut, pan and zoom operations by…

计算机视觉与模式识别 · 计算机科学 2018-07-10 Kranthi Kumar , Moneish Kumar , Vineet Gandhi , Ramanathan Subramanian

A conventional computer keyboard consists of as many as 101 keys. The keyboard has several sections, such as text entry section, navigation section, and numeric keypad etc. and each having several keys on the keyboard. The size of the…

人机交互 · 计算机科学 2013-10-14 Umakant Mishra

It is well known that human gaze carries significant information about visual attention. However, there are three main difficulties in incorporating the gaze data in an attention mechanism of deep neural networks: 1) the gaze fixation…

计算机视觉与模式识别 · 计算机科学 2020-11-10 Kyle Min , Jason J. Corso

Efficiency and ease of use are essential for practical applications of camera based eye/gaze-tracking. Gaze tracking involves estimating where a person is looking on a screen based on face images from a computer-facing camera. In this paper…

计算机视觉与模式识别 · 计算机科学 2020-09-04 Amogh Gudi , Xin Li , Jan van Gemert

We address the problem of gaze target estimation, which aims to predict where a person is looking in a scene. Predicting a person's gaze target requires reasoning both about the person's appearance and the contents of the scene. Prior works…

计算机视觉与模式识别 · 计算机科学 2025-06-05 Fiona Ryan , Ajay Bati , Sangmin Lee , Daniel Bolya , Judy Hoffman , James M. Rehg

We aim to help users communicate their intent to machines using flexible, adaptive interfaces that translate arbitrary user input into desired actions. In this work, we focus on assistive typing applications in which a user cannot operate a…

Finding ways to accelerate text input for individuals with profound motor impairments has been a long-standing area of research. Closing the speed gap for augmentative and alternative communication (AAC) devices such as eye-tracking…

Existing text selection techniques on touchscreen focus on improving the control for moving the carets. Coarse-grained text selection on word and phrase levels has not received much support beyond word-snapping and entity recognition. We…

人机交互 · 计算机科学 2023-10-27 Peiling Jiang , Li Feng , Fuling Sun , Parakrant Sarkar , Haijun Xia , Can Liu

Touch-based devices, despite their mainstream availability, do not support a unified and efficient command selection mechanism, available on every platform and application. We advocate that hotkeys, conventionally used as a shortcut…

人机交互 · 计算机科学 2020-10-12 Katherine Fennedy , Sylvain Malacria , Hyowon Lee , Simon Perrault

We present a Software Keyboard for smart touchscreen devices that learns its owner's unique dictionary in order to produce personalized typing predictions. The learning process is accelerated by analysing user's past typed communication.…

人机交互 · 计算机科学 2015-09-01 Panos Sakkos , Dimitrios Kotsakos , Ioannis Katakis , Dimitrios Gunopulos

The soft keyboards are onscreen representation of physical keyboard having alphanumeric characters and other controls. The user operates the soft keyboard with the mouse, a stylus or other pointing device. The soft keys dont have any…

人机交互 · 计算机科学 2013-07-25 Umakant Mishra

We present a controlled, quantitative study with 12 participants comparing interaction with a haptically enhanced mixing board against interaction with a mouse in an abstract task that is motivated by several practical parameter space…

人机交互 · 计算机科学 2011-10-13 Steven Bergner , Matthew Crider , Arthur E. Kirkpatrick , Torsten Möller