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相关论文: Spatiotemporal Rate Adaptive Tiled Scheme for 360 …

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While traditional multimedia applications such as games and videos are still popular, there has been a significant interest in the recent years towards new 3D media such as 3D immersion and Virtual Reality (VR) applications, especially 360…

多媒体 · 计算机科学 2017-11-20 Mohammad Hosseini , Viswanathan Swaminathan

360{\deg} video is attracting an increasing amount of attention in the context of Virtual Reality (VR). Owing to its very high-resolution requirements, existing professional streaming services for 360{\deg} video suffer from severe…

多媒体 · 计算机科学 2017-11-08 Cagri Ozcinar , Ana De Abreu , Aljosa Smolic

A key challenge of 360$^\circ$ VR video streaming is ensuring high quality with limited network bandwidth. Currently, most studies focus on tile-based adaptive bitrate streaming to reduce bandwidth consumption, where resources in network…

多媒体 · 计算机科学 2024-04-24 Haopeng Wang , Haiwei Dong , Abdulmotaleb El Saddik

In the 360-degree immersive video, a user only views a part of the entire raw video frame based on her viewing direction. However, today's 360-degree video players always fetch the entire panoramic view regardless of users' head movement,…

多媒体 · 计算机科学 2017-04-27 Arnob Ghosh , Vaneet Aggarwal , Feng Qian

The 360-degree video allows users to enjoy the whole scene by interactively switching viewports. However, the huge data volume of the 360-degree video limits its remote applications via network. To provide high quality of experience (QoE)…

计算机视觉与模式识别 · 计算机科学 2019-12-24 Hui Yuan , Shiyun Zhao , Junhui Hou , Xuekai Wei , Sam Kwong

Virtual reality has been gaining popularity in recent years caused by the proliferation of affordable consumer-grade devices such as Oculus Rift, HTC Vive, and Samsung VR. Amongst the various VR applications, 360{\deg} video streaming is…

网络与互联网体系结构 · 计算机科学 2019-10-08 Christian Koch , Arne-Tobias Rak , Michael Zink , Ralf Steinmetz , Amr Rizk

360{\deg} videos a.k.a. spherical videos are getting popular among users nevertheless, omnidirectional view of these videos demands high bandwidth and processing power at the end devices. Recently proposed viewport aware streaming…

多媒体 · 计算机科学 2021-05-26 Chamara Kattadige , Kanchana Thilakarathna

The delivery and display of 360-degree videos on Head-Mounted Displays (HMDs) presents many technical challenges. 360-degree videos are ultra high resolution spherical videos, which contain an omnidirectional view of the scene. However only…

多媒体 · 计算机科学 2017-08-02 Xavier Corbillon , Gwendal Simon , Alisa Devlic , Jacob Chakareski

Virtual reality (VR) is making waves around the world recently. However, traditional video streaming is not suitable for VR video because of the huge size and view switch requirements of VR videos. Since the view of each user is limited, it…

网络与互联网体系结构 · 计算机科学 2019-06-28 Jie Feng , Yongpeng Wu , Guangtao Zhai , Ning Liu , Wenjun Zhang

We propose a robust scheme for streaming 360-degree immersive videos to maximize the quality of experience (QoE). Our streaming approach introduces a holistic analytical framework built upon the formal method of stochastic optimization. We…

多媒体 · 计算机科学 2018-12-04 Arnob Ghosh , Vaneet Aggarwal , Feng Qian

We demonstrate an adaptive bandwidth-efficient 360 VR video streaming system based on MPEG-DASH SRD. We extend MPEG-DASH SRD to the 3D space of 360 VR videos, and showcase a dynamic view-aware adaptation technique to tackle the high…

多媒体 · 计算机科学 2017-01-24 Mohammad Hosseini , Viswanathan Swaminathan

360-degree video becomes increasingly popular among users. In the current network bandwidth, serving high resolution 360 degree video to users is quite difficult. Most of the work has been devoted to the prediction of user viewports or…

多媒体 · 计算机科学 2023-08-29 Zhiyu Pang

Remote communication has rapidly become a part of everyday life in both professional and personal contexts. However, popular video conferencing applications present limitations in terms of quality of communication, immersion and social…

多媒体 · 计算机科学 2022-05-11 Shishir Subramanyam , Irene Viola , Jack Jansen , Evangelos Alexiou , Alan Hanjalic , Pablo Cesar

A 360 virtual reality (VR) video, recording a scene of interest in every direction, provides VR users with immersive viewing experience. However, transmission of a 360 VR video which is of a much larger size than a traditional video to…

信息论 · 计算机科学 2019-01-09 Kaixuan Long , Chencheng Ye , Ying Cui , Zhi Liu

Immersive media streaming, especially virtual reality (VR)/360-degree video streaming which is very bandwidth demanding, has become more and more popular due to the rapid growth of the multimedia and networking deployments. To better…

多媒体 · 计算机科学 2018-03-22 Wei Huang , Lianghui Ding , Hung-Yu Wei , Jenq-Neng Hwang , Yiling Xu , Wenjun Zhang

Volumetric media, popularly known as holograms, need to be delivered to users using both on-demand and live streaming, for new augmented reality (AR) and virtual reality (VR) experiences. As in video streaming, hologram streaming must…

多媒体 · 计算机科学 2018-04-27 Jounsup Park , Philip A. Chou , Jenq-Neng Hwang

Virtual reality (VR) video provides an immersive 360 viewing experience to a user wearing a head-mounted display: as the user rotates his head, correspondingly different fields-of-view (FoV) of the 360 video are rendered for observation.…

多媒体 · 计算机科学 2017-03-28 Gene Cheung , Zhi Liu , Zhiyou Ma , Jack Z. G. Tan

In this paper, we would like to investigate optimal wireless streaming of a multi-quality tiled 360 virtual reality (VR) video from a server to multiple users. To this end, we propose to maximally exploit potential multicast opportunities…

信息论 · 计算机科学 2020-09-04 Kaixuan Long , Ying Cui , Chencheng Ye , Zhi Liu

In this paper, we investigate wireless streaming of multi-quality tiled 360 virtual reality (VR) videos from a multi-antenna server to multiple single-antenna users in a multi-carrier system. To capture the impact of field-of-view (FoV)…

信息论 · 计算机科学 2020-09-04 Lingzhi Zhao , Ying Cui , Chengjun Guo , Zhi Liu

The recent rise of interest in Virtual Reality (VR) came with the availability of commodity commercial VR prod- ucts, such as the Head Mounted Displays (HMD) created by Oculus and other vendors. To accelerate the user adoption of VR…

多媒体 · 计算机科学 2016-12-28 Tarek El-Ganainy , Mohamed Hefeeda
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