中文
相关论文

相关论文: Nash Equilibrium Approximation under Communication…

200 篇论文

Game theory provides a well-established framework for the analysis of concurrent and multi-agent systems. The basic idea is that concurrent processes (agents) can be understood as corresponding to players in a game; plays represent the…

计算机科学中的逻辑 · 计算机科学 2023-06-22 Julian Gutierrez , Paul Harrenstein , Giuseppe Perelli , Michael Wooldridge

We present a new methodology for computing approximate Nash equilibria for two-person non-cooperative games based upon certain extensions and specializations of an existing optimization approach previously used for the derivation of fixed…

计算机科学与博弈论 · 计算机科学 2009-09-28 Haralampos Tsaknakis , Paul G. Spirakis

Decision-making in multi-player games can be extremely challenging, particularly under uncertainty. In this work, we propose a new sample-based approximation to a class of stochastic, general-sum, pure Nash games, where each player has an…

This paper is concerned with complexity theoretic aspects of a general formulation of quantum game theory that models strategic interactions among rational agents that process and exchange quantum information. In particular, we prove that…

计算复杂性 · 计算机科学 2022-12-28 John Bostanci , John Watrous

In this paper, the problem of finding a generalized Nash equilibrium (GNE) of a networked game is studied. Players are only able to choose their decisions from a feasible action set. The feasible set is considered to be a private linear…

计算机科学与博弈论 · 计算机科学 2017-03-27 Farzad Salehisadaghiani , Lacra Pavel

One key in real-life Nash equilibrium applications is to calibrate players' cost functions. To leverage the approximation ability of neural networks, we proposed a general framework for optimizing and learning Nash equilibrium using neural…

计算机科学与博弈论 · 计算机科学 2024-09-04 Di Zhang , Wei Gu , Qing Jin

Successful algorithms have been developed for computing Nash equilibrium in a variety of finite game classes. However, solving continuous games -- in which the pure strategy space is (potentially uncountably) infinite -- is far more…

计算机科学与博弈论 · 计算机科学 2021-06-02 Sam Ganzfried

Mean-field games (MFG) were introduced to efficiently analyze approximate Nash equilibria in large population settings. In this work, we consider entropy-regularized mean-field games with a finite state-action space in a discrete time…

计算机科学与博弈论 · 计算机科学 2022-07-26 Yue Guan , Mi Zhou , Ali Pakniyat , Panagiotis Tsiotras

This work studies Nash equilibria for games where a mixture of coordinating and anti-coordinating agents, with possibly heterogeneous thresholds, coexist and interact through an all-to-all network. Whilst games with only coordinating or…

计算机科学与博弈论 · 计算机科学 2021-06-18 Martina Vanelli , Laura Arditti , Giacomo Como , Fabio Fagnani

We consider a general class of finite-player stochastic games with mean-field interaction, in which the linear-quadratic cost functional includes linear operators acting on controls in $L^2$. We propose a novel approach for deriving the…

最优化与控制 · 数学 2024-02-16 Eduardo Abi Jaber , Eyal Neuman , Moritz Voß

We consider a repeatedly played generalized Nash equilibrium game. This induces a multi-agent online learning problem with joint constraints. An important challenge in this setting is that the feasible set for each agent depends on the…

机器学习 · 计算机科学 2024-10-04 Sarah Sachs , Hedi Hadiji , Tim van Erven , Mathias Staudigl

We study the asymptotic organization among many optimizing individuals interacting in a suitable "moderate" way. We justify this limiting game by proving that its solution provides approximate Nash equilibria for large but finite player…

最优化与控制 · 数学 2021-12-20 Franco Flandoli , Maddalena Ghio , Giulia Livieri

We study techniques to incentivize self-interested agents to form socially desirable solutions in scenarios where they benefit from mutual coordination. Towards this end, we consider coordination games where agents have different intrinsic…

计算机科学与博弈论 · 计算机科学 2014-04-21 Elliot Anshelevich , Shreyas Sekar

Mean-field games have been used as a theoretical tool to obtain an approximate Nash equilibrium for symmetric and anonymous $N$-player games. However, limiting applicability, existing theoretical results assume variations of a "population…

最优化与控制 · 数学 2023-06-12 Batuhan Yardim , Semih Cayci , Matthieu Geist , Niao He

We consider the framework of average aggregative games, where the cost function of each agent depends on his own strategy and on the average population strategy. We focus on the case in which the agents are coupled not only via their cost…

系统与控制 · 计算机科学 2017-10-18 Francesca Parise , Basilio Gentile , John Lygeros

Building upon the results in [Hinterm\"uller et al., SIAM J. Optim, '15], generalized Nash equilibrium problems are considered, in which the feasible set of each player is influenced by the decisions of their competitors. This is realized…

最优化与控制 · 数学 2021-10-22 Steven-Marian Stengl

In this paper, we study a class of discrete-time mean-field games under the infinite-horizon risk-sensitive discounted-cost optimality criterion. Risk-sensitivity is introduced for each agent (player) via an exponential utility function. In…

最优化与控制 · 数学 2018-10-08 Naci Saldi , Tamer Basar , Maxim Raginsky

We consider the Nash equilibrium problem in a partial-decision information scenario. Specifically, each agent can only receive information from some neighbors via a communication network, while its cost function depends on the strategies of…

最优化与控制 · 数学 2021-05-07 Mattia Bianchi , Sergio Grammatico

The overall aim of our research is to develop techniques to reason about the equilibrium properties of multi-agent systems. We model multi-agent systems as concurrent games, in which each player is a process that is assumed to act…

计算机科学中的逻辑 · 计算机科学 2020-08-14 Julian Gutierrez , Aniello Murano , Giuseppe Perelli , Sasha Rubin , Thomas Steeples , Michael Wooldridge

We consider strongly monotone games with convex separable coupling constraints, played by dynamical agents, in a partial-decision information scenario. We start by designing continuous-time fully distributed feedback controllers, based on…

最优化与控制 · 数学 2021-05-05 Mattia Bianchi , Sergio Grammatico