English

Scenario-Game ADMM: A Parallelized Scenario-Based Solver for Stochastic Noncooperative Games

Systems and Control 2024-11-06 v4 Systems and Control

Abstract

Decision-making in multi-player games can be extremely challenging, particularly under uncertainty. In this work, we propose a new sample-based approximation to a class of stochastic, general-sum, pure Nash games, where each player has an expected-value objective and a set of chance constraints. This new approximation scheme inherits the accuracy of objective approximation from the established sample average approximation (SAA) method and enjoys a feasibility guarantee derived from the scenario optimization literature. We characterize the sample complexity of this new game-theoretic approximation scheme, and observe that high accuracy usually requires a large number of samples, which results in a large number of sampled constraints. To accommodate this, we decompose the approximated game into a set of smaller games with few constraints for each sampled scenario, and propose a decentralized, consensus-based ADMM algorithm to efficiently compute a generalized Nash equilibrium (GNE) of the approximated game. We prove the convergence of our algorithm to a GNE and empirically demonstrate superior performance relative to a recent baseline algorithm based on ADMM and interior point method.

Keywords

Cite

@article{arxiv.2304.01945,
  title  = {Scenario-Game ADMM: A Parallelized Scenario-Based Solver for Stochastic Noncooperative Games},
  author = {Jingqi Li and Chih-Yuan Chiu and Lasse Peters and Fernando Palafox and Mustafa Karabag and Javier Alonso-Mora and Somayeh Sojoudi and Claire Tomlin and David Fridovich-Keil},
  journal= {arXiv preprint arXiv:2304.01945},
  year   = {2024}
}
R2 v1 2026-06-28T09:49:22.420Z