相关论文: A Comment on "Analysis of Video Image Sequences Us…
This paper is concerned with recovery of motion and structure parameters from multiframes under orthogonal projection when only points are traced. The main question is how many points and/or how many frames are necessary for the task. It is…
This paper is concerned with possibility of recovery of motion and structure parameters from multiframes under perspective projection when only points on a rigid body are traced. Free (unrestricted and uncontrolled) pattern of motion…
Structure and continuous motion estimation from point correspondences is a fundamental problem in computer vision that has been powered by well-known algorithms such as the familiar 5-point or 8-point algorithm. However, despite their…
In this work we present a unified method of relative camera pose estimation from points and lines correspondences. Given a set of 2D points and lines correspondences in three views, of which two are known, a method has been developed for…
Event cameras respond primarily to edges--formed by strong gradients--and are thus particularly well-suited for line-based motion estimation. Recent work has shown that events generated by a single line each satisfy a polynomial constraint…
Advanced motion models (4 or 6 parameters) are needed for a good representation of the motion experimented by the different objects contained in a sequence of images. If the image is split in very small blocks, then an accurate description…
Tracking pixels in videos is typically studied as an optical flow estimation problem, where every pixel is described with a displacement vector that locates it in the next frame. Even though wider temporal context is freely available, prior…
Incremental (online) structure from motion pipelines seek to recover the camera matrix associated with an image $I_n$ given $n-1$ images, $I_1,...,I_{n-1}$, whose camera matrices have already been recovered. In this paper, we introduce a…
We propose a minimal solution for pose estimation using both points and lines for a multi-perspective camera. In this paper, we treat the multi-perspective camera as a collection of rigidly attached perspective cameras. These type of…
Motion is a fundamental cue for scene analysis and human activity understan- ding in videos. It can be encoded in trajectories for tracking objects and for action recognition, or in form of flow to address behaviour analysis in crowded…
Motion is a salient cue to recognize actions in video. Modern action recognition models leverage motion information either explicitly by using optical flow as input or implicitly by means of 3D convolutional filters that simultaneously…
Line features are valid complements for point features in man-made environments. 3D-2D constraints provided by line features have been widely used in Visual Odometry (VO) and Structure-from-Motion (SfM) systems. However, how to accurately…
This paper extends previous research in that sense that for orthogonal projections of rigid smooth (true-3D) curves moving totally free it reduces the number of required traceable points to two only (the best results known so far to the…
Event-based cameras are ideal for line-based motion estimation, since they predominantly respond to edges in the scene. However, accurately determining the camera displacement based on events continues to be an open problem. This is because…
Geometry-based camera calibration using principal line is more precise and robust than calibration using optimization approaches; therefore, several researches try to re-derive the principal line from different views of 2D projective…
Relative pose estimation is crucial for various computer vision applications, including Robotic and Autonomous Driving. Current methods primarily depend on selecting and matching feature points prone to incorrect matches, leading to poor…
Computing the epipolar geometry between cameras with very different viewpoints is often very difficult. The appearance of objects can vary greatly, and it is difficult to find corresponding feature points. Prior methods searched for…
One common source of error in video analysis is camera movement. The paper describes a simple frame of reference correction that students can employ to salvage otherwise corrupted video analysis data. Two examples are provided.
Recovering 4D from monocular video, which jointly estimates dynamic geometry and camera poses, is an inevitably challenging problem. While recent pointmap-based 3D reconstruction methods (e.g., DUSt3R) have made great progress in…
In this paper, we propose a learning-based approach to the task of automatically extracting a "wireframe" representation for images of cluttered man-made environments. The wireframe (see Fig. 1) contains all salient straight lines and their…