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相关论文: A Statistical Model for Ideal Team Selection for A…

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In this paper, we present a model of a game among teams. Each team consists of a homogeneous population of agents. Agents within a team are cooperative while the teams compete with other teams. The dynamics and the costs are coupled through…

计算机科学与博弈论 · 计算机科学 2023-10-20 Jayakumar Subramanian , Akshat Kumar , Aditya Mahajan

Soccer is a sparse rewarding game: any smart or careless action in critical situations can change the result of the match. Therefore players, coaches, and scouts are all curious about the best action to be performed in critical situations,…

机器学习 · 计算机科学 2021-09-15 Pegah Rahimian , Afshin Oroojlooy , Laszlo Toka

Statistical analysis and modeling is becoming increasingly popular for the world's leading organizations, especially for professional NBA teams. Sophisticated methods and models of sport talent evaluation have been created for this purpose.…

计算机视觉与模式识别 · 计算机科学 2022-12-14 Andreas Gavros , Foteini Gavrou

League competition is investigated using random processes and scaling techniques. In our model, a weak team can upset a strong team with a fixed probability. Teams play an equal number of head-to-head matches and the team with the largest…

物理与社会 · 物理学 2007-08-13 E. Ben-Naim , N. W. Hengartner

Shot charts in basketball analytics provide an indispensable tool for evaluating players' shooting performance by visually representing the distribution of field goal attempts across different court locations. However, conventional methods…

统计方法学 · 统计学 2025-05-16 Luca Scrucca , Dimitris Karlis

One of the requirements for team sports analysis is to track and recognize players. Many tracking and reidentification methods have been proposed in the context of video surveillance. They show very convincing results when tested on public…

计算机视觉与模式识别 · 计算机科学 2022-04-11 Adrien Maglo , Astrid Orcesi , Quoc-Cuong Pham

Ranking is used in sport leagues to determine a champion and/or to decide on promotion/relegation of teams. Arguably, the best known ranking method relies on scores obtained by cumulating the points associated with the wins and the draws of…

物理与社会 · 物理学 2023-03-28 Leszek Szczecinski

In many professons employees are rewarded according to their relative performance. Corresponding economy can be modeled by taking $N$ independent agents who gain from the market with a rate which depends on their current gain. We argue that…

科普物理 · 物理学 2010-09-03 P. K. Mohanty

A new approach in team sports analysis consists in studying positioning and movements of players during the game in relation to team performance. State of the art tracking systems produce spatio-temporal traces of players that have…

应用统计 · 统计学 2017-07-06 Rodolfo Metulini , Marica Manisera , Paola Zuccolotto

In the domain of the Soccer simulation 2D league of the RoboCup project, appropriate player positioning against a given opponent team is an important factor of soccer team performance. This work proposes a model which decides the strategy…

人工智能 · 计算机科学 2016-06-06 Jordan Henrio , Thomas Henn , Tomoharu Nakashima , Hidehisa Akiyama

In this paper, we present a new model for ranking sports teams. Our model uses all scoring data from all games to produce a functional rating by the method of least squares. The functional rating can be interpreted as a teams average point…

应用统计 · 统计学 2019-08-05 Bradley Lowery , Abigail Slater , Kaison Thies

Predicting the outcome of sports events is a hard task. We quantify this difficulty with a coefficient that measures the distance between the observed final results of sports leagues and idealized perfectly balanced competitions in terms of…

机器学习 · 计算机科学 2017-11-27 Raquel YS Aoki , Renato M Assuncao , Pedro OS Vaz de Melo

National Basketball Association (NBA) players are highly motivated and skilled experts that solve complex decision making problems at every time point during a game. As a step towards understanding how players make their decisions, we focus…

机器学习 · 计算机科学 2020-08-19 Sandro Hauri , Nemanja Djuric , Vladan Radosavljevic , Slobodan Vucetic

Accurately estimating human skill levels is crucial for designing effective human-AI interactions so that AI can provide appropriate challenges or guidance. In games where AI players have beaten top human professionals, strength estimation…

机器学习 · 计算机科学 2025-05-02 Kyota Kuboki , Tatsuyoshi Ogawa , Chu-Hsuan Hsueh , Shi-Jim Yen , Kokolo Ikeda

Competitive online games use rating systems to match players with similar skills to ensure a satisfying experience for players. In this paper, we focus on the importance of addressing different aspects of playing behavior when modeling…

计算机科学与博弈论 · 计算机科学 2021-12-09 Arman Dehpanah , Muheeb Faizan Ghori , Jonathan Gemmell , Bamshad Mobasher

In sports, there is a constant effort to improve metrics which assess player ability, but there has been almost no effort to quantify and compare existing metrics. Any individual making a management, coaching, or gambling decision is…

应用统计 · 统计学 2016-10-03 Alexander Franks , Alexander D'Amour , Daniel Cervone , Luke Bornn

The purpose of this paper is to determine whether basketball teams who choose to employ an offensive strategy that involves predominantly shooting three point shots is stable and optimal. We employ a game-theoretical approach using…

动力系统 · 数学 2015-06-24 Ikjyot Singh Kohli

Strategic diversity is often essential in games: in multi-player games, for example, evaluating a player against a diverse set of strategies will yield a more accurate estimate of its performance. Furthermore, in games with…

Regression-based adjusted plus-minus statistics were developed in basketball and have recently come to hockey. The purpose of these statistics is to provide an estimate of each player's contribution to his team, independent of the strength…

应用统计 · 统计学 2015-03-19 Brian Macdonald

Sports recommender systems receive an increasing attention due to their potential of fostering healthy living, improving personal well-being, and increasing performances in sport. These systems support people in sports, for example, by the…