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Autonomous driving technology has five levels, from L0 to L5. Currently, only the L2 level (partial automation) can be achieved, and there is a long way to go before reaching the final level of L5 (full automation). The key to crossing…

人工智能 · 计算机科学 2023-07-11 Wenjin Li , Kai Li

This paper introduces the unsupervised learning problem of playable video generation (PVG). In PVG, we aim at allowing a user to control the generated video by selecting a discrete action at every time step as when playing a video game. The…

计算机视觉与模式识别 · 计算机科学 2021-01-29 Willi Menapace , Stéphane Lathuilière , Sergey Tulyakov , Aliaksandr Siarohin , Elisa Ricci

Game Description Generation (GDG) is the task of generating a game description written in a Game Description Language (GDL) from natural language text. Previous studies have explored generation methods leveraging the contextual…

计算与语言 · 计算机科学 2025-06-30 Tsunehiko Tanaka , Edgar Simo-Serra

In the era of large models, content generation is gradually shifting to Personalized Generation (PGen), tailoring content to individual preferences and needs. This paper presents the first comprehensive survey on PGen, investigating…

信息检索 · 计算机科学 2025-06-03 Yiyan Xu , Jinghao Zhang , Alireza Salemi , Xinting Hu , Wenjie Wang , Fuli Feng , Hamed Zamani , Xiangnan He , Tat-Seng Chua

Electronic quizzes are used extensively for summative and formative assessment. Current Learning Management Systems (LMS) allow instructors to create quizzes through a Graphical User Interface. Despite having a smooth learning curve,…

计算机与社会 · 计算机科学 2020-09-09 Carlos Andujar

Procedural generation is used across game design to achieve a wide variety of ends, and has led to the creation of several game subgenres by injecting variance, surprise or unpredictability into otherwise static designs. Information games…

人工智能 · 计算机科学 2020-04-07 Michael Cook

To address the challenges of digital intelligence in the digital economy, artificial intelligence-generated content (AIGC) has emerged. AIGC uses artificial intelligence to assist or replace manual content generation by generating content…

人工智能 · 计算机科学 2023-04-14 Jiayang Wu , Wensheng Gan , Zefeng Chen , Shicheng Wan , Hong Lin

As video games continue to evolve, understanding what drives player enjoyment remains a key challenge. Player reviews provide valuable insights, but their unstructured nature makes large-scale analysis difficult. This study applies…

人机交互 · 计算机科学 2025-12-02 Hisham Abdelqader

Artificial Intelligence Generated Content (AIGC) services can efficiently satisfy user-specified content creation demands, but the high computational requirements pose various challenges to supporting mobile users at scale. In this paper,…

分布式、并行与集群计算 · 计算机科学 2024-09-17 Shuangwei Gao , Peng Yang , Yuxin Kong , Feng Lyu , Ning Zhang

General Video Game Playing (GVGP) aims at designing an agent that is capable of playing multiple video games with no human intervention. In 2014, The General Video Game AI (GVGAI) competition framework was created and released with the…

人工智能 · 计算机科学 2019-02-25 Diego Perez-Liebana , Jialin Liu , Ahmed Khalifa , Raluca D. Gaina , Julian Togelius , Simon M. Lucas

Text generation in image-based platforms, particularly for music-related content, requires precise control over text styles and the incorporation of emotional expression. However, existing approaches often need help to control the…

计算与语言 · 计算机科学 2023-10-16 Yuelyu Ji , Yuheng Song , Wei Wang , Ruoyi Xu , Zhongqian Xie , Huiyun Liu

Machine learning (ML) methods have been developing rapidly, but configuring and selecting proper methods to achieve a desired performance is increasingly difficult and tedious. To address this challenge, automated machine learning (AutoML)…

人工智能 · 计算机科学 2024-02-28 Zhenqian Shen , Yongqi Zhang , Lanning Wei , Huan Zhao , Quanming Yao

Procedural Content Generation (PCG) is powerful in creating high-quality 3D contents, yet controlling it to produce desired shapes is difficult and often requires extensive parameter tuning. Inverse Procedural Content Generation aims to…

计算机视觉与模式识别 · 计算机科学 2024-12-20 Wang Zhao , Yan-Pei Cao , Jiale Xu , Yuejiang Dong , Ying Shan

3D content creation plays a vital role in various applications, such as gaming, robotics simulation, and virtual reality. However, the process is labor-intensive and time-consuming, requiring skilled designers to invest considerable effort…

计算机视觉与模式识别 · 计算机科学 2024-05-16 Chenhan Jiang

There is much interest in using large pre-trained models in Automatic Game Design (AGD), whether via the generation of code, assets, or more abstract conceptualization of design ideas. But so far this interest largely stems from the ad hoc…

Terrains are the main part of an electronic game. To reduce human effort on game development, procedural techniques are used to generate synthetic terrains. However rendering a terrain is not a trivial task. Their rendering techniques must…

图形学 · 计算机科学 2018-03-14 Ricardo B. D. d'Oliveira , Antonio L. Apolinário

3D Content Generation is at the heart of many computer graphics applications, including video gaming, film-making, virtual and augmented reality, etc. This paper proposes a novel deep-learning based approach for automatically generating…

计算机视觉与模式识别 · 计算机科学 2026-02-09 Yongzhi Xu , Yonhon Ng , Yifu Wang , Inkyu Sa , Yunfei Duan , Zhenhong Sun , Yang Li , Pan Ji , Hongdong Li

Long-tail recognition is challenging because it requires the model to learn good representations from tail categories and address imbalances across all categories. In this paper, we propose a novel generative and fine-tuning framework,…

计算机视觉与模式识别 · 计算机科学 2024-05-28 Qihao Zhao , Yalun Dai , Hao Li , Wei Hu , Fan Zhang , Jun Liu

Modern businesses are increasingly challenged by the time and expense required to generate and assess high-quality content. Human writers face time constraints, and extrinsic evaluations can be costly. While Large Language Models (LLMs)…

人工智能 · 计算机科学 2025-12-10 Thanh Vu , Richi Nayak , Thiru Balasubramaniam

Artificial Intelligence-Generated Content (AIGC) is an automated method for generating, manipulating, and modifying valuable and diverse data using AI algorithms creatively. This survey paper focuses on the deployment of AIGC applications,…

网络与互联网体系结构 · 计算机科学 2023-11-01 Minrui Xu , Hongyang Du , Dusit Niyato , Jiawen Kang , Zehui Xiong , Shiwen Mao , Zhu Han , Abbas Jamalipour , Dong In Kim , Xuemin Shen , Victor C. M. Leung , H. Vincent Poor