中文
相关论文

相关论文: Photographic dataset: playing cards

200 篇论文

Graphs may be used to represent many different problem domains -- a concrete example is that of detecting communities in social networks, which are represented as graphs. With big data and more sophisticated applications becoming widespread…

分布式、并行与集群计算 · 计算机科学 2017-04-03 Miguel E. Coimbra , Alexandre P. Francisco , Luis Veiga

Although extensive research has been carried out to evaluate the effectiveness of AI tools and models in detecting deep fakes, the question remains unanswered regarding whether these models can accurately identify genuine images that appear…

计算机视觉与模式识别 · 计算机科学 2023-12-12 Ali Borji

This paper studies the game of guessing riffle-shuffled cards with complete feedback. A deck of $n$ cards labelled 1 to $n$ is riffle-shuffled once and placed on a table. A player tries to guess the cards from top and is given complete…

概率论 · 数学 2021-07-20 Pengda Liu

A defining feature of collectable card games is the deck building process prior to actual gameplay, in which players form their decks according to some restrictions. Learning to build decks is difficult for players and models alike due to…

人工智能 · 计算机科学 2024-07-15 Timo Bertram , Johannes Fürnkranz , Martin Müller

Bridge is a trick-taking card game requiring the ability to evaluate probabilities since it is a game of incomplete information where each player only sees its cards. In order to choose a strategy, a player needs to gather information about…

人工智能 · 计算机科学 2020-01-23 J Li , S Thepaut , V Ventos

This paper presents an algorithm that transforms color visual images, like photographs or paintings, into tactile graphics. In the algorithm, the edges of objects are detected and colors of the objects are estimated. Then, the edges and the…

图形学 · 计算机科学 2007-05-23 Artur Rataj

We present a general theory of fractal transformations and show how it leads to a new type of method for filtering and transforming digital images. This work substantially generalizes earlier work on fractal tops. The approach involves…

几何拓扑 · 数学 2011-02-17 Michael F. Barnsley , Brendan Harding , Konstantin Igudesman

Multi-focus image fusion (MFF) is a fundamental task in the field of computational photography. Current methods have achieved significant performance improvement. It is found that current methods are evaluated on simulated image sets or…

计算机视觉与模式识别 · 计算机科学 2020-02-13 Shuang Xu , Xiaoli Wei , Chunxia Zhang , Junmin Liu , Jiangshe Zhang

Game maps are useful for human players, general-game-playing agents, and data-driven procedural content generation. These maps are generally made by hand-assembling manually-created screenshots of game levels. Besides being tedious and…

人工智能 · 计算机科学 2017-07-14 Joseph C. Osborn , Adam Summerville , Michael Mateas

This work proposes DOFS, a pilot dataset of 3D deformable objects (DOs) (e.g., elasto-plastic objects) with full spatial information (i.e., top, side, and bottom information) using a novel and low-cost data collection platform with a…

计算机视觉与模式识别 · 计算机科学 2024-10-30 Zhen Zhang , Xiangyu Chu , Yunxi Tang , K. W. Samuel Au

We provide an overview of iterated function systems (IFS), where randomly chosen state-to-state maps are applied iteratively to a state. We aim to summarize the state of art and, where possible, identify fundamental challenges and…

概率论 · 数学 2022-11-29 Ramen Ghosh , Jakub Marecek

Coloring games are combinatorial games where the players alternate painting uncolored vertices of a graph one of $k > 0$ colors. Each different ruleset specifies that game's coloring constraints. This paper investigates six impartial…

组合数学 · 数学 2012-02-28 Gabriel Beaulieu , Kyle Burke , Eric Duchêne

Multi-focus image fusion, a technique to generate an all-in-focus image from two or more partially-focused source images, can benefit many computer vision tasks. However, currently there is no large and realistic dataset to perform…

计算机视觉与模式识别 · 计算机科学 2020-08-31 Juncheng Zhang , Qingmin Liao , Shaojun Liu , Haoyu Ma , Wenming Yang , Jing-Hao Xue

Fabricating experimental pictures in research work is a serious academic misconduct, which should better be detected in the reviewing process. However, due to large number of submissions, the detection whether a picture is fabricated or…

计算机视觉与模式识别 · 计算机科学 2020-02-11 Binrui Shen , Qiang Niu , Shengxin Zhu

Nowadays, the development of a Presentation Attack Detection (PAD) system for ID cards presents a challenge due to the lack of images available to train a robust PAD system and the increase in diversity of possible attack instrument…

计算机视觉与模式识别 · 计算机科学 2025-08-19 Qingwen Zeng , Juan E. Tapia , Izan Garcia , Juan M. Espin , Christoph Busch

The deluge of network datasets demands a standard way to effectively and succinctly summarize network datasets. Building on similar efforts to standardize the documentation of models and datasets in machine learning, here we propose network…

社会与信息网络 · 计算机科学 2022-12-22 James Bagrow , Yong-Yeol Ahn

From the database DBTropes.org, we have created a dataset of films and the tropes that they use, which we have called PicTropes. In this report we provide the descriptive analysis and a further discussion on the dataset PicTropes: The…

计算机与社会 · 计算机科学 2018-10-29 Rubén H. García-Ortega , Juan J. Merelo-Guervós , Pablo García Sánchez , Gad Pitaru

Security analysts need to classify, search and correlate numerous images. Automatic classification tools improve the efficiency of such tasks. Many Image-Matching algorithms are presented in the litterature. The present paper introduces and…

密码学与安全 · 计算机科学 2019-08-12 Vincent Falconieri

This paper proposes a technique to assess the aesthetic quality of photographs. The goal of the study is to predict whether a given photograph is captured by professional photographers, or by common people, based on a measurement of…

计算机视觉与模式识别 · 计算机科学 2018-04-18 Ashish Verma , Kranthi Koukuntla , Rohit Varma , Snehasis Mukherjee

Pixel art is a popular artistic style adopted in the gaming industry, and nowadays, it is often accompanied by modern rendering techniques. One example is dynamic lighting for the game sprites, for which normal mapping defines how the light…

图形学 · 计算机科学 2022-12-20 Rodrigo D. Moreira , Flávio Coutinho , Luiz Chaimowicz