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相关论文: Bayesian Non-parametric model to Target Gamificati…

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Under the assumptions that (i) gamification consists of various types of users that experience game design elements differently; and (ii) gamification is deployed in order to achieve some goal in the broadest sense, we pose the gamification…

人机交互 · 计算机科学 2014-07-04 Michael Meder , Brijnesh-Johannes Jain

Gamification applies game mechanics to non-game environments to motivate and engage users. Artificial Intelligence (AI) offers powerful tools for personalizing and optimizing gamification, adapting to users' needs, preferences, and…

人机交互 · 计算机科学 2024-11-19 Carlos J. Costa , Joao Tiago Aparicio , Manuela Aparicio , Sofia Aparicio

Most people struggle with prioritizing work. While inexact heuristics have been developed over time, there is still no tractable principled algorithm for deciding which of the many possible tasks one should tackle in any given day, month,…

人工智能 · 计算机科学 2021-09-16 Saksham Consul , Jugoslav Stojcheski , Valkyrie Felso , Falk Lieder

Providing customized products and services in the modern business world is one of the most efficient solutions to improve users' experience and their engagements with the industries. To aim, recommender systems, by producing personalized…

信息检索 · 计算机科学 2025-08-05 Ali Fallahi , Azam Bastanfard , Amineh Amini , Hadi Saboohi

What should I work on first? What can wait until later? Which projects should I prioritize and which tasks are not worth my time? These are challenging questions that many people face every day. People's intuitive strategy is to prioritize…

人工智能 · 计算机科学 2021-08-05 Jugoslav Stojcheski , Valkyrie Felso , Falk Lieder

Gamification frameworks can aid in gamification planning for education. Most frameworks, however, do not provide ways to select, relate or recommend how to use game elements, to gamify a certain educational task. Instead, most provide a…

计算机与社会 · 计算机科学 2019-07-02 Armando M. Toda , Wilk Oliveira , Lei Shi , Ig Ibert Bittencourt , Seiji Isotani , Alexandra Cristea

A simple advertising strategy that can be used to help increase sales of a product is to mail out special offers to selected potential customers. Because there is a cost associated with sending each offer, the optimal mailing strategy…

人工智能 · 计算机科学 2013-01-18 David Maxwell Chickering , David Heckerman

Personalized gamification explores knowledge about the users to tailor gamification designs to improve one-size-fits-all gamification. The tailoring process should simultaneously consider user and contextual characteristics (e.g., activity…

人机交互 · 计算机科学 2022-03-29 Luiz Rodrigues , Armando M. Toda , Wilk Oliveira , Paula T. Palomino , Julita Vassileva , Seiji Isotani

An important challenge in non-cooperative game theory is coordinating on a single (approximate) equilibrium from many possibilities - a challenge that becomes even more complex when players hold private information. Recommender mechanisms…

计算机科学与博弈论 · 计算机科学 2025-05-30 Bengisu Guresti , Chongjie Zhang , Yevgeniy Vorobeychik

We present a methodology to provide real-time and personalized product recommendations for large e-commerce platforms, specifically focusing on fashion retail. Our approach aims to achieve accurate and scalable recommendations with minimal…

信息检索 · 计算机科学 2025-06-27 Matteo Tolloso , Davide Bacciu , Shahab Mokarizadeh , Marco Varesi

Gamification design has benefited from data-driven approaches to creating strategies based on students characteristics. However, these strategies need further validation to verify their effectiveness in e-learning environments. The…

人机交互 · 计算机科学 2020-08-14 Armando Toda , Paula Palomino , Luiz Rodrigues , Wilk Oliveira , Lei Shi , Seiji Isotani , Alexandra Cristea

This paper describes an application of Bayesian programming to the control of an autonomous avatar in a multiplayer role-playing game (the example is based on World of Warcraft). We model a particular task, which consists of choosing what…

人工智能 · 计算机科学 2015-05-20 Gabriel Synnaeve , Pierre Bessiere

We consider the problem of personalization of online services from the viewpoint of ad targeting, where we seek to find the best ad categories to be shown to each user, resulting in improved user experience and increased advertisers'…

人工智能 · 计算机科学 2016-06-30 Nemanja Djuric , Mihajlo Grbovic , Vladan Radosavljevic , Narayan Bhamidipati , Slobodan Vucetic

Game-theoretic motion planners are a powerful tool for the control of interactive multi-agent robot systems. Indeed, contrary to predict-then-plan paradigms, game-theoretic planners do not ignore the interactive nature of the problem, and…

机器人学 · 计算机科学 2023-10-20 Makram Chahine , Roya Firoozi , Wei Xiao , Mac Schwager , Daniela Rus

This dissertation examines three distinct big data analytics problems related to the social aspects of consumers' choices. The main goal of this line of research is to help two sided platform firms to target their marketing policies given…

其他统计学 · 统计学 2017-02-24 Meisam Hejazi Nia

We present a new algorithm for behavioral targeting of banner advertisements. We record different user's actions such as clicks, search queries and page views. We use the collected information on the user to estimate in real time the…

信息检索 · 计算机科学 2011-01-19 Fabrizio Caruso , Giovanni Giuffrida , Calogero Zarba

Modern e-commerce services frequently target customers with incentives or interventions to engage them in their products such as games, shopping, video streaming, etc. This customer engagement increases acquisition of more customers and…

机器学习 · 计算机科学 2024-12-31 Qiqi Li , Roopali Singh , Charin Polpanumas , Tanner Fiez , Namita Kumar , Shreya Chakrabarti

Video-game players generate huge amounts of data, as everything they do within a game is recorded. In particular, among all the stored actions and behaviors, there is information on the in-game purchases of virtual products. Such…

机器学习 · 统计学 2018-11-29 Paul Bertens , Anna Guitart , Pei Pei Chen , África Periáñez

The nascent field of neurogames relies on active Brain-Computer Interface input to drive its game mechanics. Consequently, users expect their conscious will to be meaningfully reflected on the virtual environment they're engaging in.…

人机交互 · 计算机科学 2025-04-22 Diego Saldivar

In business domains, \textit{bundling} is one of the most important marketing strategies to conduct product promotions, which is commonly used in online e-commerce and offline retailers. Existing recommender systems mostly focus on…

信息检索 · 计算机科学 2021-04-13 Qilin Deng , Kai Wang , Minghao Zhao , Zhene Zou , Runze Wu , Jianrong Tao , Changjie Fan , Liang Chen
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